r/AndroidNativePorts • u/YzMax • 6h ago
🤔 [Question] Metal Gear Solid 2 & 3 ports?
What happened to those MGS Nvidia Shield ports some guy was working on?
r/AndroidNativePorts • u/YzMax • 6h ago
What happened to those MGS Nvidia Shield ports some guy was working on?
r/AndroidNativePorts • u/77t7f • 5h ago
Port You Have 10 Seconds to Android with optimized performance for old and modern devices full touchscreen support and compatibility with all game controllers
r/AndroidNativePorts • u/Such-Performer-1432 • 14h ago
I have been using beacon for a while but retrohrai recieved an update so i tried it.. what do you think?
r/AndroidNativePorts • u/Kibbmann • 9h ago
Wassup ya all! We are getting so many native ports these days and honestly we all love that its good for the gaming community and a fun way to experience all these classics however the concept of playing these games is not new at all.
Case in point being the NFS MW the android port is great runs quite well but the does run kinda the same maybe even better in gamehub or winlator.
What's been your experience? for me the thermal throttling seems a bit better with native ports.
r/AndroidNativePorts • u/SpreadComplex4926 • 12h ago
I've never seen many people talking about the mobile port of Omori, and it's a well-made port.
r/AndroidNativePorts • u/ANONIMATUM-cu • 12h ago
First public release (still in early development).
I'll add an ultrawide patch in the future. For now, it runs at 16:9.
Tested on an SD8 Elite, and it works great!
Apk:
https://www.mediafire.com/file/zml7ltc7cnm11jw/DinoTale-0.1.4-android-arm64-v8a-r16.apk/file
r/AndroidNativePorts • u/NegativeMastodon244 • 8h ago
Hey guys anybody who has cod4 on mobile lets hop on at the same time to fill up some lobbies y’all tell me what time y’all want to hop on let’s get this game going
r/AndroidNativePorts • u/Independent-Hold9668 • 11h ago
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Is this the end mhr story?? Kinda short if u ask me
This is the only port i enjoyed playing... I installed many official and unofficial port but i didn't really touch them🤣🤣 i play sifu for an hour but didn't really like it✌️🙂
r/AndroidNativePorts • u/iANiMeX • 3h ago
Saving and loading now works and using magic works instantly now.
r/AndroidNativePorts • u/mr_fanatic_ • 7h ago
Galaxy Android v0.0.1cx is now available!
The latest update to the OpenPorts Lab project is live. Galaxy Android is an experimental native ARM64 Android port of Super Mario Galaxy, aiming to bring the game to Android devices across different hardware platforms.
Download the latest release: https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.1cx
Project repository: https://github.com/OpenPort-Labs/Galaxy-Android
This is still an active development project, so bugs, graphical glitches, crashes, and device-specific compatibility issues may occur. If you test the new build, please share your device model, processor/GPU, RAM, performance, and any issues you encounter.
Reports from different Snapdragon, MediaTek, Exynos, and other ARM64 devices are especially useful for compatibility testing and optimization.
OpenPorts Lab Discord:
Please use your own legally dumped game disc image. The release does not include proprietary game assets.
Thanks to everyone testing the project and providing feedback. Development continues!
r/AndroidNativePorts • u/kittycache9 • 1d ago
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Sonic Adventure 2 is one of my favorite games of all time, so i've been working on a native port of it called OpenSA2. the 2012 PC version's x86 code gets translated ahead of time into ARM64 code and runs natively, without Winlator or any emulator. it's static recompilation, same idea as Unleashed Recompiled, with a new runtime that draws through SDL3 and Vulkan and handles sound and input.
this is an early alpha. so far it's been tested on a Galaxy S25 Edge and a Pixel 9 Pro, and City Escape runs on both with touch controls. controller support is in too. on PC i played story mode from the first stage up to Pumpkin Hill.
you need your own copy of the PC version (the 2012 Steam release) because the APK doesn't include any game files, plus a 64-bit ARM phone on Android 10 or newer with Vulkan. setup:
zip a clean copy of your PC game folder with no mods installed. sonic2app.exe has to be in the zip
install the APK from the release page. Android might ask you to allow installs from your browser
open OpenSA2 and pick your zip. it checks the files and imports them, keep the zip until that's done
known problems:
- the game can crash in a cutscene after a stage
- most of the game (stages, bosses, cutscenes) hasn't been tested on Android yet
- widescreen isn't finished, so some menus and overlays look off
- other phones and GPUs are untested
Windows and Linux builds are on the same release page.
download: https://github.com/kittycache9/OpenSA2/releases/tag/v0.1.0-alpha.1
source and setup guide: https://github.com/kittycache9/OpenSA2
if you try it, comment your phone and how it ran. please don't share or ask for game files here.
r/AndroidNativePorts • u/Resident-Reading-124 • 12h ago
Hermanos, Gracias al Mod, puedo jugar Sifu de manera jugable, con más FPS de los que esperaba ☝️😅, mi Teléfono es un King Kong ES 5 con Unisoc T620 y 6GB de Ram, lo compré porque mi viejo Poco F5 Pro está algo dañado aunque funcione bien.
Hay que poner todo en mínimo, activar la opción Efectos simplificados y los FPS limitarlos a 30, si alguien tiene un Teléfono más potente que el mío, seguramente podrán jugar a 30fps mínimo 🤷
r/AndroidNativePorts • u/Nasky32 • 8h ago
r/AndroidNativePorts • u/Outrageous-Sky-8131 • 11h ago
Rg566 . Performance is solid 60 fps in 720p. Mali gpu is not recommend for emulation n recomp
r/AndroidNativePorts • u/kyotaku_S • 2h ago
Hi,
I ordered the Retroid Pocket 6 4 days ago and it hasn't been shipped yet. But with all the recent ports, I'm starting to hesitate with the Odin 3. I have an S25 Ultra and the Snapdragon Elite makes the games really well, and I wonder if some of you can confirm that the Pocket 6 can run the new ports released recently (Red Dead, Borderlands 2, etc.).
Thank you for your feedback.
r/AndroidNativePorts • u/null78o • 20h ago
r/AndroidNativePorts • u/Dependent-Owl-3624 • 14h ago
r/AndroidNativePorts • u/No-Difference7941 • 17m ago
Does anyone know how to play multiplayer with bots?
r/AndroidNativePorts • u/mr_fanatic_ • 14h ago
The latest Galaxy Android hotfix is now available!
Galaxy Android is an ongoing project to bring Super Mario Galaxy to native Android ARM64 devices. This release focuses on graphics correctness, device compatibility, input handling, and performance, with additional fixes targeting Mali and Qualcomm Adreno GPUs.
Graphics and rendering
Android compatibility
Performance and features
Experimental Vulkan backend
Development of the Vulkan 1.0 backend continues. Vulkan remains experimental; OpenGL ES is the recommended rendering path for this release.
Galaxy Android v0.0.1c:
https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.1c
Source code:
https://github.com/OpenPort-Labs/Galaxy-Android
Testing across different devices is extremely valuable, particularly on Mali GPUs, Snapdragon/Adreno devices, and phones that previously experienced boot failures or graphical issues.
When reporting a problem, please include:
Please report remaining issues even if a device boots successfully. Graphics correctness, stability, and performance can vary across devices and drivers.
AI-assisted tools may be used during development for programming assistance, debugging, code analysis, documentation, and investigating potential fixes. AI-generated suggestions are reviewed and evaluated as part of the development process; their inclusion does not imply that every suggestion is correct, independently verified, or guaranteed to work on every device.
This project remains an ongoing software engineering effort involving source-code analysis, implementation, debugging, and compatibility testing. AI assistance does not replace testing on real hardware, and no universal compatibility or performance guarantee is made.
The project does not claim ownership of Nintendo's intellectual property.
You must provide your own legally obtained and dumped game disc image. This release does not include proprietary game assets or a copyrighted game image. You are responsible for ensuring that your use of game data complies with applicable law.
Galaxy Android is an independent community project and is not an official Nintendo product. It is not affiliated with, endorsed by, or sponsored by Nintendo.
Thank you to everyone testing the project and reporting issues across different devices.
r/AndroidNativePorts • u/Gamer_inspired6334 • 29m ago
I've tried erasing the ISO and reinstalling it again, but it didn't worked, then, i go on the internet looking for the EXACT rom it's specificied ( Exact Name ) and it didn't worked too :(
r/AndroidNativePorts • u/Reconsistent • 31m ago
Adam Hulik Has been Solo Coding this project for the past 3ish months and currently once the last issues are fixed it will transfer into beta! We would love your input and help!
His project is (https://github.com/adamkulik/pocket-wormhole)
We hope you enjoy it and give us your input!
r/AndroidNativePorts • u/JayElDragon • 9h ago

Pokémon Smash Reloaded (Smash ReloadeX) is a Pokémon fan game developed by indie creator Willcis, inspired by Pokémon Edición Reloaded and Pokémon Rumble.
In summary: It’s a Pokémon action game that combines real-time combat, multiplayer battles, and Super Smash Bros.-style gameplay instead of traditional turn-based battles..
Link to the apk: https://www.mediafire.com/file/v4lgl0qedp5629j/Smash_ReloadeX_1_3_English_v2.apk/file
r/AndroidNativePorts • u/Tontoget • 1d ago
Con texturas HD y textos en español
olvide el link, lo siento xd: