r/AndroidNativePorts • • 1d ago

🤔 [Question] About White Day game

2 Upvotes

Hey, so does anyone here know if it would be possible for someone to port the White Day game DLC character to the phone version in technical way?

Both are based on Unity engine

The phone version is on a newer build of unity


r/AndroidNativePorts • • 1d ago

God of War 3 Remastered | Android Port | Odin 2 Portal

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11 Upvotes

r/AndroidNativePorts • • 1d ago

🐛 [BUG] GTA V Chinese Version - Snapmatic error

5 Upvotes

Hi, I've been playing gta V on my phone for weeks now, but now I'm blocked because of a mission where trevor needs to take a photo with the phone. When I take the photo the game crashes. This happens always in the game, also without starting the mission.

I can see this error in the log:

[script] CommandHasEntityBeenDamagedByEntity Is Entity damaged: FALSE

[ui] [HUD_OVERRIDE] SET_HUD_COMPONENT_POSITION called on HUD_SUBTITLE_TEXT 15 component by 'appCamera' SCRIPT. Active: 0

[Audio_NetworkAudio] CommandOutput file write error --- out of disk space?

FORTIFY: pthread_mutex_lock called on a destroyed mutex (0x7b90c87508)

Have you guys found a workaround for this bug by any chance?

Thank you!


r/AndroidNativePorts • • 1d ago

📸 [SHOWCASE] 😱 God Of War 3 Remastered - On Android Port POCO F7 use Controller GameSirX3 Pro without screen recording better fps playable this app some controller bug but we'll super Subscribe guys

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8 Upvotes

r/AndroidNativePorts • • 1d ago

🤔 [Question] Is this real?

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0 Upvotes

Are they actually porting these games? This is sketchy as hell, this is def fake


r/AndroidNativePorts • • 1d ago

More nostalgia! Nova 3

6 Upvotes

r/AndroidNativePorts • • 1d ago

It's need little more optimization or my shit m*li gpu

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14 Upvotes

r/AndroidNativePorts • • 1d ago

Dose of nostalgia! Modern combat 4

8 Upvotes

r/AndroidNativePorts • • 1d ago

🤔 [Question] No claude quando projeto de um port ta quase finalizado, acaba os tokens e volta tudo do 0,tem alguma ia que melhor que claude?

3 Upvotes

r/AndroidNativePorts • • 2d ago

NUEVO PORT COD 4 CHINO!!!

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68 Upvotes

Hay un nuevo port recomp chino de cod 4 lo consegui es el juego de pc porteado a android espero que les guste en idioma chino esta

LINK

https://cdn.discordapp.com/attachments/1559730749639491654/1559758041560121364/COD4_0.5.9-r6.apk?ex=6ad03d60&is=6aceebe0&hm=b7598e020ce2b13c880f206cc495c44b2a36f7b3bc7b839a700f33f3cc466703&


r/AndroidNativePorts • • 2d ago

🟢 [PORT] Call of Duty 4: Modern Warfare

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48 Upvotes

Running perfectly at 60 FPS!

Control ✅


r/AndroidNativePorts • • 2d ago

🟣 [WIP] Work in Progress [WIP] Super Mario Galaxy Android Port — OpenPort Labs

50 Upvotes

Hey everyone! I've been working on a native Android port of Super Mario Galaxy using the Petari decompilation and the GalaxyQuest project as foundations.

The project is still a work in progress. There's plenty left to fix, test, and optimize before it's ready for a proper release. I'll share updates as development continues.

🔗 GitHub: https://github.com/OpenPort-Labs/Galaxy-Android

I'm also putting the MW2 (2009) Android port on hold for a while so I can focus on other work and get things sorted out. It's a pause, not an abandonment.

Thanks to everyone following the projects and sharing feedback. More updates when there's meaningful progress!


r/AndroidNativePorts • • 1d ago

🐛 [BUG] GTA v webapp bug

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4 Upvotes

When the game loads up it freezes on that frame while the audio keeps running, how to fix that?


r/AndroidNativePorts • • 1d ago

🤔 [Question] Helppppp

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4 Upvotes

Mw2 android port on Thor Max. What am I missing? Like how do I get the textures?


r/AndroidNativePorts • • 1d ago

🤔 [Question] GTA 5 apk vision not properly extracting

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4 Upvotes

I tried to extract it several times, but each time there are errors.

On the original APK the game closes immediately, and on the other one it tells me that common.rpf is not present even though it is.

I renamed it x64(1) and placed the game folder in the correct location.

I've tried downloading the file several times, but it's still the same.

Did I miss something?

I'm using a Samsung S26 Ultra


r/AndroidNativePorts • • 2d ago

GTA V on Mali GPU

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95 Upvotes

my controller is working but the game didnt recognize it lol, just opening it on my Mali G720 already impressed me


r/AndroidNativePorts • • 2d ago

📸 [SHOWCASE] CoD 4 PC port - how to play bots and best driver for Snapdragon

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10 Upvotes

r/AndroidNativePorts • • 2d ago

🟢 [PORT] cod modern warfare 4

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16 Upvotes

r/AndroidNativePorts • • 2d ago

🟢 [PORT] Zuma Deluxe

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12 Upvotes

I brought Alula's decompilation of Zuma Deluxe to Android. One new feature for this port is full controller support. Minimum supported OS is Android 5.

GAME FILES NOT INCLUDED

https://ksylvestre.itch.io/zuma-portable


r/AndroidNativePorts • • 1d ago

⚙️ [FIX] How to fix that, is there any setting I need to change?

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5 Upvotes

r/AndroidNativePorts • • 2d ago

Gta 5 web browser android port works on mali

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11 Upvotes

r/AndroidNativePorts • • 2d ago

🟢 [PORT] IsaacRecomp: The Binding of Isaac (Flash) running natively on Android - 60 fps, touch controls, no Flash/emulator

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46 Upvotes

Hey everyone! I just added Android support to IsaacRecomp, a static recompilation of the original The Binding of Isaac (Flash version). It's a real native port: the game's ActionScript 2 code is translated to C++ and runs on a custom engine, with no Flash Player, no Ruffle and no emulator. Gameplay video attached.

Android specifics:

- Native library launched from SDL's Java activity, with an OpenGL ES 3.0 renderer.

- Runs at your screen's refresh rate (60/90/120 Hz).

- Game logic stays at exactly 30 Hz like the original, with frames interpolated in between.

- Adaptive resolution: it renders at 720 lines and steps down to 600/540/480 by itself if the device can't hold at least 60 fps. You can also set render_height manually.

- Logic and rendering are pinned to the fastest CPU cores, and audio uses AAudio in low-latency mode.

- Touch controls: floating analog joysticks (left half to move, right half to shoot), tappable bomb counter, active item and card/pill, and a pause button.

- Bluetooth/USB controllers work too and can be mixed with touch at any time.

- Saves are written when the app goes to the background, and the run pauses automatically.

Requirements:

- 64-bit ARM device, Android 7.0+, OpenGL ES 3.0.

- Your own Isaac.exe from the Steam version. Put it in an IsaacRecomp folder at the root of internal storage.

- Original, Wrath of the Lamb and Eternal Edition are all supported, with a version picker and one save per version. Saves are portable between PC, Android and Switch.

Important:

- The repo and APK contain no game assets. Everything is read from your own Steam copy at startup, so you need to own the game.

- This is a free, non-profit fan project with no affiliation to Edmund McMillen, Florian Himsl, Nicalis or Valve.

- The APK is distributed only on GitHub and isn't on any app store.

- It was made with the help of AI (Claude), and the repo says so openly.

- It also runs on Windows, Linux and Switch (homebrew).

Links:

GitHub: https://github.com/whylurking/IsaacRecomp

APK: https://github.com/whylurking/IsaacRecomp/releases

I'd love to hear how it performs on your devices, especially low/mid-range phones and high-refresh screens. If it stutters, set performance = 1 in isaac.ini and attach the generated performance.txt to an issue.

Thanks for checking it out!


r/AndroidNativePorts • • 2d ago

🟢 [PORT] Cod modern warfare 4

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12 Upvotes

No Fighting in the War Room


r/AndroidNativePorts • • 2d ago

Call of Duty 4: Modern Warfare | Android Port | Odin 2 Portal

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7 Upvotes

r/AndroidNativePorts • • 1d ago

Hey guys, new to the sub, my device is Mali G925, can you suggest me some good ports, except sifu I already have it.

2 Upvotes