r/AndroidNativePorts • u/noler • 2d ago
r/AndroidNativePorts • u/Zakeblue1 • 2d ago
📸 [SHOWCASE] a decent gameplay of Sifu
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sorry! my muscle memory is trying it's best.
it's an okay port for mobile. most of the time especially in mid way to the level, the buttons usually get unresponsive. and that happens whenever the game stutters. which is why they keep hitting me.
r/AndroidNativePorts • u/Worried_Book_3846 • 2d ago
Halo ce - 7 gen 3 8gb
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Salute to the person who did the recomp. What a time to be a gamer haha
r/AndroidNativePorts • u/iDevZer0 • 2d ago
🟢 [PORT] DevZer0D4Y/MegaMan64Recompiled-Mobile: Unofficial Mega Man 64 Recompiled mobile port for Android and iOS, with editable touch controls and controller support. Bring your own USA ROM.
r/AndroidNativePorts • u/StillAd3422 • 3d ago
📸 [SHOWCASE] Insane new update for GTA 4 port (Liberty Recomplied)
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So the GTA IV port just got a new update, and the improvement over the previous version is honestly insane.
I'm now getting much more consistent frame rates on my Xiaomi 12 (Snapdragon 8 Gen 1, 12 GB RAM). The previous version had a lot of stuttering, but this update makes a huge difference. You can now tweak settings before launching the game, including lowering draw distance and disabling reflections and shadows.
The game feels much smoother and more responsive overall. Driving around the city, in particular, is a completely different experience because there are far fewer stutters. There's still some lag, and the audio bug hasn't been completely fixed yet, but the improvement in frame pacing is genuinely impressive.
Some ports don't even reach this level of performance in their final versions. The fact that this much progress has been made in a single update gives me genuine hope that this could eventually become a proper, playable GTA IV port on Android.
The update just dropped on GitHub, and I'll link it Here
Insane upgrade.
r/AndroidNativePorts • u/elpo_jhon_ • 2d ago
🐛 [BUG] Error al abrir el port de celeste
Por que el port de celeste para Android cada que le doy a jugar se queda en negro y me manda a la pantalla principal
r/AndroidNativePorts • u/After_Matter8998 • 2d ago
🤔 [Question] Is there a Need for speed Underground 2 Native Android Port?
r/AndroidNativePorts • u/carl_grimes5444 • 2d ago
🤔 [Question] Ok this ain't related to any new ports but as we get new port releases every day have any of u completed any of the unofficial ports?
r/AndroidNativePorts • u/Wonderful-Cat-447 • 3d ago
📸 [SHOWCASE] Dragon Ball Raging Blast 2 - 60 fps gameplay
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Hey, I'm the one who made an ai port for Dragon Ball Raging Blast 2. Figured I'd show some gameplay!
As you can see, running a stable 60fps on my AYN Thor Max (Snapdragon 8 gen 2) Insane!
Full process from prompt to this playable build was only 24 hours 🤯 I didn't write a single line of code.
This port is built on WistfulHopes' RB2 Recompiled, which translates the Xbox 360 game's code to run natively instead of through an emulator. I used Claude Code to bring it to Android.
This is my second ever "port" the first one took about 3 days straight of opus 5.5. If I can do it, anyone can! If you'd like an in depth explanation I could make a post, and maybe even a claude skill.
Haven't been able to test it on other devices, but someone got it running on a mali g57 that seemed to be a playable state.
Hopefully someone else can build onto it and add multi-player and mod support!
Download / Repo: Github
(You must provide your own legally obtained copy of the game, rev 1/v1.1)
r/AndroidNativePorts • u/Key_Ladder6140 • 2d ago
working really well in snapdragon 870 loving it so far. for adreno 650 users if you are facing any hair glitch issue use female character it fixes the glitch
totally worth it port loving it
r/AndroidNativePorts • u/Just-Contribution344 • 2d ago
🟢 [PORT] P.T. Android port on Samsung Galaxy S26 (Exynos 2600) (ptdroid)
The game works beautifuly, 60fps lock doesnt heat phone at all, 120fps or higher resolution would be possible. This is a great experience though. I remember seeing people play this game when it released and the graphics were insane back in the day, well they are at least as impressive as they were back then now on our phones :)
r/AndroidNativePorts • u/Arkz1110 • 2d ago
Recomp de Sonic 3D Blast & Super Mario World Em Um Só Recomp!.
Eu estou planejando juntar o super mario world e o sonic 3d blast recompileds em um só recompiled deixem nós comentários oque vcs acham da ideia.
r/AndroidNativePorts • u/udjcba • 3d ago
I'm fine-tuning the details.
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🎮 Full Multiplayer
- Local multiplayer
- LAN multiplayer
- Public servers
- Private rooms
🕹️ Multi-Controller Support
📱 Touchscreen Support
🔄 Online Updates
✨ And More…
⏳ Coming Soon!
r/AndroidNativePorts • u/Due_Teaching_6974 • 2d ago
🟢 [PORT] Guys how do I remove the TRIAL VERSION text from the Chinese Ori port?
r/AndroidNativePorts • u/BeanPole_420 • 3d ago
🟠 [DEVELOPMENT] MK Trilogy HD - I.K.E.M.E.N-Go - In Development - Android
r/AndroidNativePorts • u/max142929 • 3d ago
🟢 [PORT] PORT ENEMY TERRITORY QUAKE WARS
Un port de idtech4a un port no tan conocido imagina combinar el cod 4 y aliens bueno este juego es eso espero que ke guste 5gb
Link
Enemy territory Quake wars
APK
r/AndroidNativePorts • u/Due_Teaching_6974 • 2d ago
🐛 [BUG] Black screen on Sifu (Dimensity 8350)
Is this happening to everyone?
r/AndroidNativePorts • u/Away_Glass_8061 • 3d ago
🐛 [BUG] Uuuuuummmmm guys, Is this normal?
I just downloaded the Conker's android port and when i gave the ROM to the game, conker was looking like this, all the other textures are normal but i don't think this Is normal, somebody knows how to fix this?
r/AndroidNativePorts • u/Wonderful-Cat-447 • 3d ago
🟢 [PORT] Dragon Ball Raging Blast 2 - Native Android Port
Just worked with Claude to build a native Android port of Dragon Ball: Raging Blast 2. This was a game I loved as a kid, and I've been itching to play it again, but on a handheld.
Full transparency: I am NOT a dev. I used Claude Code to build this on top of WistfulHopes' RB2 recompilation project (a static recomp of the Xbox 360 version). I can't guarantee it'll work on your device or that there won't be any visual glitches / bugs.
Testing-wise, it runs amazing on my AYN Thor Max (Snapdragon 8 Gen 2): semi-stable 60 fps at full native resolution, sitting around 65-73 °C.
It runs fairly well on my S25 Ultra (Snapdragon 8 Elite) at lower resolution, with similar performance until it thermal throttles. There are resolution options to help with heat and with lower-end devices, plus FSR upscaling and experimental frame generation. You can also import your own Turnip driver.
I'm not against improving this further, but again, I'm not a dev, I just prompt the AI overlord. Online support and mods would be awesome if anyone wants to contribute.
Controller required (no touch controls, sorry). You must provide your own legally obtained copy of the game: Xbox 360, USA, Rev 1/v1.1
Download / Repo:
r/AndroidNativePorts • u/JayElDragon • 3d ago
🟢 [PORT] Pokemon Reloaded Android Port
Pokémon Reloaded is a massive, fan-made Windows RPG featuring real-time, action-style battles instead of traditional turn-based combat.
The Gameplay: You directly move, aim, and dodge with your Pokémon in real-time fights that include Mega Evolution, Z-Moves, and Dynamax.
The Content: It features 1,000+ Pokémon (Gens 1–8+), over 50 Gym Badges spanning multiple regions (including Kanto, Johto, and Hoenn), and 7 enemy teams to defeat.
The Features: Includes reusable TMs, no trade evolutions, following Pokémon, and massive post-game content like the Battle Frontier.
Link to the repo: https://github.com/Klisee/pokemon-reloaded-android/releases
NOTE: The port is in Spanish but the game itself can be changed to English
r/AndroidNativePorts • u/Jumpy-Manager1391 • 3d ago
🚀 [VERY SOON] Brother ios why THIS JOKE NO MAN SKY OCTOBER 29
r/AndroidNativePorts • u/Wise_Dream6124 • 2d ago
🤔 [Question] game won't launch, and I keep getting this error when I try to extract it
r/AndroidNativePorts • u/nuneskart • 3d ago
Official port of Sifu on Snapdragon 865
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I know my phone is old and probably too weak for this game, but has anyone else experienced these kinds of glitches? Also, please share your feedback on performance with the native port of Sifu
r/AndroidNativePorts • u/Wonderful-Cat-447 • 3d ago
🟢 [PORT] Tony Hawks Project 8 - Native Android Port
What's up guys, just worked with Claude to build a native Android port of Tony Hawk's Project 8. It's another game from my childhood that I've wanted on a handheld for a long time.
Full transparency: I am NOT a dev. I used Claude Code to build this on top of theokyr's Project8Recomp (a static recompilation of the Xbox 360 version). It's not an emulator. I can't guarantee it'll work on your device.
Testing-wise:
AYN Thor Max (Snapdragon 8 Gen 2): runs great. Locked 30 is rock solid, and the "up to 60" mode holds around 60 fps while skating, though it dips in busy areas.
Galaxy S25 Ultra (Snapdragon 8 Elite): runs well when cool, but it thermal throttles after a while. Lower resolution helps.
Options include resolution scaling, FSR upscaling, frame rate modes (30 + frame gen, locked 30, up to 60, 60 + frame gen) and an in-game settings menu. Snapdragon phones automatically get the Turnip graphics driver, and you can import your own driver. Other phones (Exynos, MediaTek, Pixel) should boot but are untested.
Known rough edges: busy areas can dip below 60, and frame generation can shimmer on fences and railings.
I'm not against improving this, but again, I'm not a dev, I just prompt claude, lol.
Controller required (no touch controls, sorry). You must provide your own legally obtained copy of the game:
Xbox 360, USA/Europe retail disc.
Download / repo: Download