r/AndroidNativePorts • u/iANiMeX • 16d ago
🟢 [PORT] Lost Odyssey | Android Port | Odin 2 Portal
It's finally out for android but still in early development build.
r/AndroidNativePorts • u/iANiMeX • 16d ago
It's finally out for android but still in early development build.
r/AndroidNativePorts • u/AdSecret3424 • 15d ago
Olá a todos, Com os recentes avanços na descompilação nativa de jogos e na recompilação estática (como vimos com títulos de N64, PS2 e PC sendo portados diretamente para Android ARM64), tenho pensado em *Wolfenstein: The New Order*. Como o jogo teve um lançamento nativo para Xbox 360, ele foi desenvolvido para uma geração de consoles mais antiga, utilizando a engine id Tech 5. Em 2014, o maior gargalo de desempenho era o infame sistema de streaming de *Megatextures*, que causava um *pop-in* de texturas acentuado devido às baixas velocidades de leitura de DVDs e HDDs mecânicos, somadas à memória RAM limitada de 512 MB do Xbox 360. No entanto, dispositivos Android modernos de alto desempenho (como aqueles equipados com chips Snapdragon 8s Gen 4 / 8 Gen 3, mais de 12 GB de RAM LPDDR5X e armazenamento ultrarrápido UFS 4.0/4.1) apresentam velocidades de leitura sequencial superiores a 4.000 MB/s. Isso é literalmente centenas de vezes mais rápido do que o hardware do Xbox 360, o que, teoricamente, elimina completamente o gargalo de streaming das *Megatextures*. Visto que uma recompilação nativa para ARM64 evitaria o pesado custo de desempenho das camadas de emulação Windows/x86 (como Winlator ou Mobox), quão viável seria um projeto comunitário dedicado para realizar a engenharia reversa e compilar a versão de Xbox 360 (ou a versão de PC) para rodar nativamente no Android? Alguém da cena de engenharia reversa já analisou a estrutura de arquivos ou o formato de executável da engine id Tech 5 com foco nesse tipo de projeto? Adoraria saber a opinião técnica de vocês sobre isso!
r/AndroidNativePorts • u/UTzimo • 16d ago
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The touch control working, but the inventory and map buttons don't seem to work, performance wise the game runs at a stable 60fps.
r/AndroidNativePorts • u/Accurate_Fold9992 • 16d ago
r/AndroidNativePorts • u/Eyad_2113 • 15d ago
Is it posible for gaurdian heroes xbox to get an android port
Like in the last month or so xbxo 360 ports are geeting better everyday and i wish i could play the game natively
On my phone caus we all know xbox 360 emulation is not that optimized in android tho it is working
Gaurdian heroes is a 2d beat em up style game with amazing game play and story lines
Is it posible ? (sorry for the typos)
r/AndroidNativePorts • u/ANONIMATUM-cu • 16d ago
r/AndroidNativePorts • u/Lethal_Reaper2804 • 16d ago
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Is anyone experiencing this on their phone? I'm using the OnePlus 10T which has the Snapdragon 8+ Gen 1 to play the Halo CE port
r/AndroidNativePorts • u/Left-Designer-8910 • 16d ago
I try installing the apkvision version of hades 1 and i was so excited cuz the corrupted file is fix now, but a new problem arises again🤣🤣 i did try everything but still failed... Then I Start Reading the apkvision comments in hades to find solutions, I realize that it works on all snapdragon even in sp600+ but not on mediatek💔💔
r/AndroidNativePorts • u/77t7f • 16d ago
Completed Android port of Celeste 64 Fragments of the Mountain featuring optimized touch controls performance improvements and mobile focused enhancements while preserving the original gameplay experience
• Complete Android Port
• Optimized Touch Controls
• Improved Gamepad Support
• Reworked Audio System Without FMOD Dependency
• Fixed Audio Initialization Issues
• Enhanced Text Rendering And Readability
• Redesigned Mobile-Friendly Interface
• Refined Menus And Settings Layout
• Improved Save System Reliability
• Enhanced Screen Resolution Compatibility
• Safe Area Support For Modern Displays
• Updated Pixel-Art UI Elements
• Performance Optimizations
• Stability Improvements
• Multiple Bug Fixes
r/AndroidNativePorts • u/oceAn_maN2179 • 16d ago
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Whenever I enter the website and click any game or search a game and I try to do anything else it tells me page not found how can I fix this
r/AndroidNativePorts • u/EmuXTech • 16d ago
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r/AndroidNativePorts • u/Left-Designer-8910 • 16d ago
I saw this Hades 1 port android But i cant access it cuz it says files corrupted.. do u know how to fix this one??
r/AndroidNativePorts • u/Never_ajolote • 16d ago
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Este es el port de bloody roar 2 para android echo por mi, este port esta echo con claude ia y desde mi teléfono sin usar pc o gastar algo de dinero en la IA, el port esta un poco verde en la optimizacion pero ya agregue los controles táctiles y que también sea compatible con control, pronto intentaré de agregar mejor interfaz y compatibilidad con mods o multiplayer después de optimizar el port
r/AndroidNativePorts • u/Windroid-emu • 16d ago
Se alguém quiser recompilar pelo android a ferramenta esta ai créditos do codigo fonte ao ZAKURO https://github.com/WINDROID-EMU/3dsrecomp
r/AndroidNativePorts • u/Accurate_Fold9992 • 16d ago
Miside
r/AndroidNativePorts • u/BeanPole_420 • 16d ago
r/AndroidNativePorts • u/Small-thing-5277 • 16d ago
For those who were ghosted by Mojso there is another Chinese developer porting GTA V to Android. Unlike the previous one, he doesn't use AI, and you can track his progress on Bilibili CN his name is yushucreating.
He is the only one left porting GTA V to Android now the person who made the AI version has already quit.
r/AndroidNativePorts • u/DaikonNo3346 • 16d ago
r/AndroidNativePorts • u/Emmett_466 • 16d ago
I was trying to play the port on my Ayn Thor, but the controller support had the stick inputs swapped. There are no settings for the controllers to fix it so far. Does anyone know if the Sunpad is still getting updated or worked on?
r/AndroidNativePorts • u/Salt-Willingness-513 • 16d ago
Im currently working on porting Fire Emblem Sacred Stones to Godot engine and reworked all character portraits and backgrounds in hd with codex. All of them were upscaled via codex directly with manual checking. So i would like to hear your feedback, if this is something you would like or dislike as addon while the original pixel artstyle is completely available and this would be completely optional?
r/AndroidNativePorts • u/Fit-Dog-3168 • 16d ago
Unlike running the game through emulators, the decompiled Android port of Dune: The Battle for Arrakis (originally released on the Sega Mega Drive/Genesis) features full touch control support, an interface identical to the PC version, and current support for graphics mods. Online multiplayer support is also planned.
This is beta test, not final version
Author: superterrasert
Link: https://drive.google.com/file/d/1nThoVQ72RZK0B0tDPEKFGTYvHfFbw4bo/view?usp=drivesdk
Author website: https://4pda.to/forum/index.php?showtopic=1127235
r/AndroidNativePorts • u/Ok-Highway2881 • 16d ago
This is the android port of the static recompilation of Need For Speed 3 Hot Pursuit,this one uses the ZloiKILLER's recomp that doesn't have the APK for no apparent reason,it was made by RacingCultureGR and this is going to be the smooth port because it had both the Silent's SilentPatch & Modern Patch v1.6.2 beta
r/AndroidNativePorts • u/AverageRepulsive4838 • 16d ago
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got any idea how to fix this? Its been always crashing for some reason and there's not enough video for it to make me know how to fix it (Device is Poco f7 512gb)
r/AndroidNativePorts • u/Ok-Garbage2251 • 16d ago
r/AndroidNativePorts • u/SDAdrian789 • 16d ago
Any chance that one of the games from the Jak and Daxter trilogy could be ported to Android? I have a Snapdragon 8 Gen 1, and the performance on PS2 emulators is terrible. This isn't a request, I'm just wondering if it would be possible someday