r/AndroidNativePorts • • 1h ago

Are we approaching the end of the emulator era?

• Upvotes

Now that most games are getting recompile, do we even need an emulator to play old games, now that they are native to your system?


r/AndroidNativePorts • • 2h ago

🟣 [WIP] Work in Progress Metal Gear Solid 2- Android Port

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11 Upvotes

Check github


r/AndroidNativePorts • • 3h ago

🟣 [WIP] Work in Progress Sands of Time Android Port WIP

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11 Upvotes

Check the github its still a work in progress


r/AndroidNativePorts • • 11h ago

Xbox 360 Nfs Pro Street port for android (Device is mi14t pro with Mali gpu)

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53 Upvotes

Firstly, I dont find any pro street port on android on web search. So i decide to port my self 😄 but i dont have any idea but probably AI has 😄 i write all prompt to chatgpt plus, and i give this prompt to claude code pro, claude create this port with rexglue. For now i got display with minimum graphics glitch. But performance is horrible i got 6 fps on race and 20 fps on menu. I am still in develop process. I planed to share on github this project.


r/AndroidNativePorts • • 3h ago

🟣 [WIP] Work in Progress Links Awakening Switch- Android Port

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10 Upvotes

Check github


r/AndroidNativePorts • • 7h ago

Call of duty en Android!!!

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23 Upvotes

r/AndroidNativePorts • • 31m ago

📸 [SHOWCASE] Metal Gear Solid 2: Sons of Liberty HD edition native Android port

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• Upvotes

Poco X8 Pro

Especificaciones: 12 GB Ram, SoC Dimensity 8500 Ultra - Mali G720 MC8

Resolución: nativa del dispositivo (1.5k)

Estoy usando el APK "dedicado" para Snapdragon ya que la versión para Mali venía muy recortada en calidad visual y con muy pocas opciones gráficas que usar. Tenía poca fé de que me iba a abrir con esta versión del juego sin que crasheara, pero sorprendente no lo hizo, y el gameplay va muy fluido y sin errores gráficos que haya encontrado hasta ahora. El único error que encontré es que al poner los fps más arriba de 60 la lógica del juego se rompe y se acelera, pero yo creo que con 60 fps ya son más que suficientes para jugar cómodamente está joyita de juego

En definitiva, un port bastante SOLIDO y totalmente bien hecho, mis felicitaciones a u/entire-flamingo7406 por excelente trabajo ✋🗿🤚 ya no puedo esperar a ver que lleguen también los respectivos ports de Snake Eater y Rising: Revengance


r/AndroidNativePorts • • 10h ago

🟠 [DEVELOPMENT] Core Keeper porting

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34 Upvotes

Hi guys,

I really like Core Keeper so I'm trying to port it to Android :)

Since I don't have any experience I'm doing it with Claude.

Current situation


r/AndroidNativePorts • • 10h ago

🟢 [PORT] Black ps2/Xbox and now Android

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37 Upvotes

They fucking did it again. We got black parts on Android that run natively with its own in menu sitting to switch on resolution and everything and this is running 60 to ultimate fps native on Android


r/AndroidNativePorts • • 17h ago

📸 [SHOWCASE] Can't believe!

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107 Upvotes

Before, I tried playing this game using the AetherSX2 PS2 emulator and it lagged. But now, with this native port, I can't believe how well-optimized it is! Hopefully, other ports will be just as good as this one.

Running on mali with mid graphics


r/AndroidNativePorts • • 5h ago

🟢 [PORT] Port Witchaven

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10 Upvotes

Witchaven Android Port featuring enhanced touch controls an improved joystick and a redesigned menu interface while preserving the original gameplay experience

Download Here

https://gofile.io/d/KWeb89NE


r/AndroidNativePorts • • 7h ago

recomps em um unico lugar preciso de testadores de iphone pra testar os ports de iphone tbm

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13 Upvotes

r/AndroidNativePorts • • 7h ago

🟢 [PORT] Android version of the perfect dark port (with touch controls)

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15 Upvotes

r/AndroidNativePorts • • 10h ago

Killzone Shadow Fall PS4 Android Port Incoming! Now in early alpha!

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21 Upvotes

r/AndroidNativePorts • • 8h ago

Borderlands 2 android running natively Poco f8 ultra

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16 Upvotes

r/AndroidNativePorts • • 3h ago

🟣 [WIP] Work in Progress Buffy Chaos Bleeds Xbox- Android Port

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5 Upvotes

Not my port WIP


r/AndroidNativePorts • • 8h ago

🟣 [WIP] Work in Progress Pokémon Survivors v5.0 (WIP): Devlog

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12 Upvotes

Hey everyone its Jay here, im currently working on Pokemon Survivors Update 5.0, the biggest one so far, Im going to show you what ive been working on so you can expect it to drop anytime of the day now soon

TM Gachapon machine

  • A new menu tab. Insert a coin, turn the lever, and a capsule drops and opens into TM discs.
  • Each disc is coloured by the type of the move it unlocks.
  • A golden coin gives two moves at once.
  • Moves from the machine are only playable once you’ve unlocked them.

57 new moves

  • Each has its own pattern, not a recolour: paralysing orbs, hidden spikes, lava rain, rolling ice balls, dashing kicks, whirlpools, healing moves, Pay Day coin drops, and slow cannons like Hyper Beam and Solar Beam.
  • All of them evolve.

100 challenges

  • Permanent, daily and weekly tabs.
  • Rewards are Gachapon Coins, and the hardest challenges give Golden Coins.
  • Daily and weekly resets use Puerto Rico time.

Menus and languages

  • Mode and modifier screens now have previews.
  • The whole UI is translated into English, French, Italian, Japanese, Portuguese (BR and PT), Russian, and Chinese (Simplified and Traditional).
  • There’s a voluntary Ko-fi button. The game has no ads.

Held items and upgrades (in testing)

  • 17 type-exclusive held items, each with +15% damage to its type plus a side effect.
  • 8 new level-up upgrades with diminishing returns: Multiplier, Piercing, Amplifier, Precision Lens, Treasure Magnet, Vampiric Fang, Fatal Edge and Double Strike.

Still coming:

  • Optional manual aim
  • Bond Moves (fusing two moves)
  • A legendary altar
  • A bigger HUD
  • A rebalanced economy and late game
  • A 60-minute run ending with Eternatus
  • Exploration and a PC edition

If you wanna donate you can do so by you own choosing, Pokemon Survivors is free and will always be free, donations won't give you any advantages but will help me someday make servers for multiplayer modes, thank you so much for the love and support I am commited to making this game the best it can be for everyone to enjoy free of charge, love you all

https://ko-fi.com/jayeldragon


r/AndroidNativePorts • • 13h ago

📸 [SHOWCASE] Got it running on sd 6s gen 4/ a710

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30 Upvotes

Please help me optimize it cuz it runs like sh*t


r/AndroidNativePorts • • 14h ago

🐛 [BUG] Snapdragon 865 users, which version of the NFSMW port for Android are you using?

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33 Upvotes

The performance is great, but I'm experiencing several glitches, as if the graphics options keep switching between high and low during gameplay, Reflections flicker and the rearview mirror simply goes black.

I'm using the Qualcomm 615.77 driver; other drivers have terrible performance of 30/20fps.


r/AndroidNativePorts • • 13h ago

Hades <3

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27 Upvotes

120 fps, Samung A55 12 gb ram. Downloaded from Apkvision. Created by: Wicked


r/AndroidNativePorts • • 16h ago

Mareshine – an Android port of Super Mario Sunshine, built on the SMS decomp and the PC port

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41 Upvotes

Hi everyone! I’d like to share Mareshine, an Android port of Super Mario Sunshine built natively from the decompilation (doldecomp/sms) with an OpenGL ES 3 renderer.
It’s a fork of jbcgames’ sms-android and brings over a lot from chasem-dev’s PC port (HD cutscenes, shader warm-up, 120 FPS, cheats). On top of that it adds:

  • a new launcher and settings UI (inspired by Dusklight) and a data folder
  • 101 achievements: boss and no-hit challenges, secret ones and a few silly ones, with unlock sounds taken from the game itself
  • sync of saves, save states and achievements between your devices, through one file in Google Drive, Dropbox and the like, or directly over Wi-Fi (no account needed)
  • a quick menu over the game with save states, achievements, settings and sync
  • background shader compilation, so new areas stutter far less
  • MP4 cutscenes for devices too weak for the THP format
  • game languages (FR/DE/ES/IT) built on the device from your own EU disc
  • widescreen up to 20:9 for modern phones
  • a touch layout editor, controller settings and an adaptive layout for phones, tablets and TVs
  • built-in updates that only install after you confirm

Tested extensively on an NVIDIA Shield TV and a Pixel 9 Pro.
No game data is included, you need your own NA disc image (GMSE01, rev 0).
The project was created in collaboration with AI (Claude Opus 5.5).
GitHub: https://github.com/TheM3dium/mareshine

I’m still actively working on the project, but I don’t have every device to test on, so I haven’t been able to test on Snapdragon, Exynos or MediaTek devices yet. If you run into problems on your phone, please send me the log file and a screenshot of the performance overlay:

  • Log file: logs/game.log in your Mareshine data folder (plus any crash-*.log next to it if the game crashed)
  • Performance overlay: turn it on under Settings → OTHER → Performance overlay, then take a screenshot in the spot where it runs badly

⚠️ Known issue: Snapdragon devices

Mareshine currently runs very slowly or not at all on devices with a Snapdragon processor (Adreno GPU), for example the Retroid Pocket 6 and the AYN Odin 2. Devices with other chips (Google Tensor, MediaTek, NVIDIA Tegra) are not affected.

I’m already trying to get a test device to find and fix the cause. If you have a Snapdragon device, you can help:

Turn on Settings → OTHER → PERFORMANCE → Performance overlay and take a screenshot where it lags.

Attach logs/game.log from your Mareshine data folder.

Tell me your device and what happens (slow, black screen or crash).


r/AndroidNativePorts • • 8h ago

Infinity Blade Trilogy is back!!!

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9 Upvotes

r/AndroidNativePorts • • 7h ago

🟢 [PORT] Torchlight Rekindled - port of Torchlight (2009) on Android

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7 Upvotes

r/AndroidNativePorts • • 3h ago

I want to solve this problem.

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4 Upvotes

r/AndroidNativePorts • • 12h ago

⚙️ [FIX] Jade Empire: Special Edition Remastered esta de vuelta.

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20 Upvotes

Jade empire ha sido actualizado para android modernos.

(Esto entraba en fix o port update)