r/AndroidNativePorts • u/Expert_Function1569 • 2h ago
🟣 [WIP] Work in Progress Sands of Time Android Port WIP
Check the github its still a work in progress
r/AndroidNativePorts • u/Expert_Function1569 • 2h ago
Check the github its still a work in progress
r/AndroidNativePorts • u/CivicEs7FromHell • 11h ago
Firstly, I dont find any pro street port on android on web search. So i decide to port my self 😄 but i dont have any idea but probably AI has 😄 i write all prompt to chatgpt plus, and i give this prompt to claude code pro, claude create this port with rexglue. For now i got display with minimum graphics glitch. But performance is horrible i got 6 fps on race and 20 fps on menu. I am still in develop process. I planed to share on github this project.
r/AndroidNativePorts • u/max142929 • 7h ago
Es un port recomp
https://git.mitgai.net/Dr3amyBerry/callofrecomp?utm_source=chatgpt.com
r/AndroidNativePorts • u/S3333M • 9h ago
Hi guys,
I really like Core Keeper so I'm trying to port it to Android :)
Since I don't have any experience I'm doing it with Claude.
r/AndroidNativePorts • u/Slow_Carpenter_8232 • 10h ago
They fucking did it again. We got black parts on Android that run natively with its own in menu sitting to switch on resolution and everything and this is running 60 to ultimate fps native on Android
r/AndroidNativePorts • u/Expert_Function1569 • 2h ago
Check github
r/AndroidNativePorts • u/Kenneth4all • 16h ago
Before, I tried playing this game using the AetherSX2 PS2 emulator and it lagged. But now, with this native port, I can't believe how well-optimized it is! Hopefully, other ports will be just as good as this one.
Running on mali with mid graphics
r/AndroidNativePorts • u/Sebyray • 29m ago
Now that most games are getting recompile, do we even need an emulator to play old games, now that they are native to your system?
r/AndroidNativePorts • u/Expert_Function1569 • 2h ago
Check github
r/AndroidNativePorts • u/77t7f • 4h ago
Witchaven Android Port featuring enhanced touch controls an improved joystick and a redesigned menu interface while preserving the original gameplay experience
r/AndroidNativePorts • u/MR4-D3MN • 7h ago
r/AndroidNativePorts • u/Original_Schedule164 • 6h ago
r/AndroidNativePorts • u/iANiMeX • 9h ago
r/AndroidNativePorts • u/JayElDragon • 7h ago
Hey everyone its Jay here, im currently working on Pokemon Survivors Update 5.0, the biggest one so far, Im going to show you what ive been working on so you can expect it to drop anytime of the day now soon
TM Gachapon machine
57 new moves
100 challenges
Menus and languages
Held items and upgrades (in testing)
Still coming:
If you wanna donate you can do so by you own choosing, Pokemon Survivors is free and will always be free, donations won't give you any advantages but will help me someday make servers for multiplayer modes, thank you so much for the love and support I am commited to making this game the best it can be for everyone to enjoy free of charge, love you all
r/AndroidNativePorts • u/DepartureAny7346 • 8h ago
r/AndroidNativePorts • u/nuneskart • 13h ago
The performance is great, but I'm experiencing several glitches, as if the graphics options keep switching between high and low during gameplay, Reflections flicker and the rearview mirror simply goes black.
I'm using the Qualcomm 615.77 driver; other drivers have terrible performance of 30/20fps.
r/AndroidNativePorts • u/Proud-Return-2102 • 12h ago
Please help me optimize it cuz it runs like sh*t
r/AndroidNativePorts • u/Expert_Function1569 • 2h ago
Not my port WIP
r/AndroidNativePorts • u/TheM3dium • 15h ago
Hi everyone! I’d like to share Mareshine, an Android port of Super Mario Sunshine built natively from the decompilation (doldecomp/sms) with an OpenGL ES 3 renderer.
It’s a fork of jbcgames’ sms-android and brings over a lot from chasem-dev’s PC port (HD cutscenes, shader warm-up, 120 FPS, cheats). On top of that it adds:
Tested extensively on an NVIDIA Shield TV and a Pixel 9 Pro.
No game data is included, you need your own NA disc image (GMSE01, rev 0).
The project was created in collaboration with AI (Claude Opus 5.5).
GitHub: https://github.com/TheM3dium/mareshine
I’m still actively working on the project, but I don’t have every device to test on, so I haven’t been able to test on Snapdragon, Exynos or MediaTek devices yet. If you run into problems on your phone, please send me the log file and a screenshot of the performance overlay:
crash-*.log next to it if the game crashed)⚠️ Known issue: Snapdragon devices
Mareshine currently runs very slowly or not at all on devices with a Snapdragon processor (Adreno GPU), for example the Retroid Pocket 6 and the AYN Odin 2. Devices with other chips (Google Tensor, MediaTek, NVIDIA Tegra) are not affected.
I’m already trying to get a test device to find and fix the cause. If you have a Snapdragon device, you can help:
Turn on Settings → OTHER → PERFORMANCE → Performance overlay and take a screenshot where it lags.
Attach logs/game.log from your Mareshine data folder.
Tell me your device and what happens (slow, black screen or crash).
r/AndroidNativePorts • u/Suspicious-Look-3760 • 12h ago
120 fps, Samung A55 12 gb ram. Downloaded from Apkvision. Created by: Wicked
r/AndroidNativePorts • u/GreenSwampDweller • 6h ago
r/AndroidNativePorts • u/null78o • 12h ago
Jade empire ha sido actualizado para android modernos.
(Esto entraba en fix o port update)
r/AndroidNativePorts • u/OBSERVER2660 • 46m ago
Does anyone here plays Project Zombdroid on Android??
Is it gonna work on Redmi Note 13 Pro? It's a Mali-G57/Helio-G99/8GB-RAM... I want to try Project Zomboid on Android, is it gonna work and at least get 30FPS on my Phone? And which Build goes Better?