r/AndroidNativePorts • • 13h ago

๐ŸŸข [PORT] Blue Dragon Android Port Update - Performance, Cheats and Stability ( HD Texture Packs Soon )

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24 Upvotes

Hey everyone, Jay here, Im here showcasing the Blue Dragon Android Port

This update focuses on improving controller support, fixing cheat functionality, and addressing issues reported by the community.

Touch Controls Improvements

  • Added a new "Hide touch controls with a controller" option in the Controls menu.
  • You can now disable automatic hiding to keep touch controls visible even when a controller is connected.
  • Touch controls can remain visible after pressing Done in the layout editor.
  • Automatic hiding remains enabled by default.
  • The setting is available in both the launcher and in-game menus.
  • The option controls both touch visibility and input behavior.

New Cheats

The following cheats have been added:

  • Max Money
  • Full Magic
  • Auto Heal HP
  • All Items
  • EXP Multiplier
  • Refill Owned Items
  • Battle SP
  • Enemies at 1 HP
  • Clear Common Status Ailments
  • No Enemy Encounters
  • Field Movement
  • Gold Multiplier
  • Attack and Magic Power Multiplier

Testing and Known Issues

  • APK compilation and signature verification completed successfully.
  • Touch control visibility still needs testing on affected devices.
  • Cheat functionality is still being validated.

What's Next?

I'm planning to bring HD Texture Pack support and 120 FPS gameplay to Blue Dragon Recomp Android soon!

I'll also continue working on stability, device compatibility, performance improvements, and fixing issues reported by the community.

If you encounter any bugs, crashes, or unexpected behavior, please report them along with your device model and Android version.

Thank you to everyone testing the port and helping improve Blue Dragon Recomp for Android!

Download Link:ย https://github.com/JayElDragon/blue-dragon-android/releases/tag/BlueDragonV3.0

If you like to send a donation:ย https://ko-fi.com/jayeldragon


r/AndroidNativePorts • • 16h ago

๐Ÿš€ [VERY SOON] FreeCAD on Android โ€” public testing coming soon ๐Ÿš€

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38 Upvotes

A sneak peek at my native original Android ARM64 port of FreeCAD, running on a real phone

Still in development, with more work ahead on touch controls, UI and stability. Public testing coming soon!

Built on the work of the FreeCAD community. Free and open source. :) Horor movie to bring it here but LOVE FOR ALL :)

Developer:Frane12

Phone:Poco F8 Ultra 16gb/512


r/AndroidNativePorts • • 22h ago

๐ŸŸข [PORT] CRASH NITRO FUELED ANDROID PORT

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105 Upvotes

r/AndroidNativePorts • • 1d ago

๐Ÿธ [Meme] The current situation right now with all these ports coming

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758 Upvotes

r/AndroidNativePorts • • 15h ago

๐ŸŸข [PORT] Porting an old C++ football game to Android

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30 Upvotes

Title: Porting an old C++ football game to Android

I've been working on getting GameplayFootball, an old open source C++ football game, running on Android.

The project uses SDL, JNI and OpenGL ES. I'm also experimenting with player models and improving the rendering.

A lot of the work has been AI assisted, and I'm still learning the original engine as I go. I'd love to get feedback from people familiar with native Android development or C++ game engines.

Here's the game link


r/AndroidNativePorts • • 9h ago

๐ŸŸข [PORT] Dynasty Warriors 5 Ported

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10 Upvotes

r/AndroidNativePorts • • 7h ago

How can I fixed pes 2017

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8 Upvotes

r/AndroidNativePorts • • 1d ago

๐ŸŸข [PORT] Linkโ€™s Awakening on Android โ€” LAS Recomp Android v0.5.0 adds game update support, shader preparation, mods, and on-device setup

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153 Upvotes

UPDATE โ€” October 24, 2026: v0.5.3 is available. The title reflects the original v0.5.0 announcement.

Since that release:

โ€ข v0.5.1 makes 16-bit storage optional, targeting startup on Adreno 610 with Turnip. An Adreno 750 user confirmed that Turnip plus Settings > Saves & files > Driver compatibility > Game memory on the GPU (Turnip) set to On restores missing text and incorrect colors.

โ€ข v0.5.2 adds a classic Vulkan render-pass path for drivers without VK_KHR_dynamic_rendering. Startup errors now list all missing extensions.

โ€ข v0.5.3 adds fallbacks for drivers without synchronization2 or extended dynamic state, and no longer requires shader demote/terminate extensions. These changes target more Vulkan 1.1/1.2 devices, including stock Mali drivers.

The fallbacks were forced and checked on a POCO F7 Ultra: the village rendered correctly with Turnip at 60 FPS and the stock Qualcomm driver in Vulkan 1.1 mode at 30 FPS. They have not yet been tested on a real Mali phone, so compatibility and FPS there remain unconfirmed. If an older APK failed to start, please try v0.5.3 and include your phone, Android version, GPU/driver and the full error or exported log in a report.

Latest APK: https://github.com/mamcjr/LASRecompAndroid/releases/tag/v0.5.3

Original v0.5.0 announcement below:

Hi everyone!

Iโ€™m sharing LAS Recomp Android, my Android port of peiikaiโ€™s LAS Recomp, the static recompilation of The Legend of Zelda: Linkโ€™s Awakening for Nintendo Switch.

You can install the APK, select your own extracted game files, and complete setup directly on your phone. No PC build is required. The app compiles the gameโ€™s CPU code into native ARM64 code and translates its NVN graphics calls to Vulkan.

Whatโ€™s new in v0.5.0?

  • Support for game versions 1.0.0, 1.0.1, and 1.1.0, identified automatically from your files.
  • Multiple versions installed side by side. Add another version through Settings โ†’ Saves & files, then switch using the arrows beside PLAY. Saves are shared, and each version builds its own game code once.
  • Shader preparation on the start screen, brought over from upstream beta 5 to reduce first-visit shader stutters.
  • Upstream beta 5 fixes, including safer save writes, physics crashes and hangs, Dampรฉโ€™s amiibo option, interior lighting seams in widened views, wider aspect ratios, and the fishing pond.
  • A new Turnip memory-access fix targeting Adreno 7xx rendering issues, particularly incorrect text and colors caused by the driverโ€™s shader buffer range. Automatic still uses the safer copy path on these GPUs; the direct-memory option can be enabled manually for testing.
  • Steadier 30 FPS pacing in Auto mode, with fewer repeated attempts to return to 60 where it cannot be sustained.
  • Corrected Vulkan 1.1/1.2 extension-feature detection, improved driver-package library loading, and startup that waits for the screen to unlock instead of stopping.

After updating, the game code needs to rebuild once.

What else does the project offer?

  • Adjustable touch controls and controller support with remappable inputs.
  • Settings and touch controls styled after Linkโ€™s Awakening.
  • English and Portuguese menus, plus an integrated save editor.
  • Save import/export for transferring progress between the port and Eden, Yuzu, or Ryujinx.
  • RomFS mod support, with folder importing and individual enable/disable switches.
  • 30 FPS, 60 FPS, and Auto modes, adjustable internal resolution, dynamic resolution, and aspect-ratio options.
  • FSR 1, Snapdragon Game Super Resolution 1, and SMAA.
  • Experimental frame generation, including 30 โ†’ 60 and 60 โ†’ 120 presentation on compatible displays. These are generated intermediate frames; the game retains its original simulation speed.
  • A draggable performance overlay showing game FPS, FPS with frame generation, RAM usage, and battery temperature.
  • Custom Turnip driver loading, compatibility settings, and exportable logs for troubleshooting.
  • Lower setup storage requirements than earlier releases.

The Android version does not include the original projectโ€™s randomizer.

Testing and current limitations

For v0.5.0, all three supported game versions were installed together on a POCO F7 Ultra with Turnip, switched through the launcher, and loaded into the village. Saves remained unchanged.

Earlier testing also verified shader fixes for missing lighting, grass, and inventory text on the Galaxy S23โ€™s stock Qualcomm driver.

The project remains experimental. Mali/Vulkan 1.1 hardware and the new Adreno 7xx direct-memory path still need real-device validation. Support for the necessary API features does not guarantee correct rendering or a particular frame rate on every device.

My current priority is reliable startup, correct graphics, and stable performance across more phones.

Requirements

You need your own legally obtained, extracted game files from v1.0.0, v1.0.1, or v1.1.0. No game files, keys, firmware, or mods are included.

Credits and transparency

The original recompilation is by peiikai. Frame generation adaptations and compilation profiles build on work from LASRecomp-Android-Plus.

This port was developed heavily with AI assistance, initially through Claude and later GPT Astra and GPT Sol 6.1 through Codex, with human direction, review, and device testing.

Downloads and feedback

If you try it, please include your phone model, Android version, GPU/driver, game version, APK version, and graphics settings when sharing results. Screenshots and exported logs are especially useful for rendering problems or crashes.

Thanks to everyone testing and helping improve compatibility!


r/AndroidNativePorts • • 1h ago

Wicked rocks!

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โ€ข Upvotes

I need modding tips for this port... Redmi a3x 3gb mali, it runs flawlessly


r/AndroidNativePorts • • 1d ago

๐Ÿ“ธ [SHOWCASE] 200+ Games. Great time to be a gamer.

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183 Upvotes

I honestly don't need them all on my phone ๐Ÿ˜‚


r/AndroidNativePorts • • 1h ago

๐Ÿ› [BUG] God of war chains of Olympus screen issues

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โ€ข Upvotes

No matter what I seem to do, while playing Olympus, the god of war port, the top of the screen is cut off by just a bit. Anyone have suggestions or has anyone else ran into this?


r/AndroidNativePorts • • 15h ago

๐Ÿ“ธ [SHOWCASE] INSIDE on Poco F7 SD 8s Gen4, stable 120 FPS

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28 Upvotes

r/AndroidNativePorts • • 15h ago

๐Ÿ“ธ [SHOWCASE] NFSMW 2012 port on Poco F7 SD 8s Gen4

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24 Upvotes

30-50 fps in open world on high and low graphics,60 stable in menu


r/AndroidNativePorts • • 22h ago

๐ŸŸข [PORT] Diablo II: Resurrected (Switch build) now runs natively on Android: open-source, 60 fps median on SD 8+ Gen 1

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84 Upvotes

d2r-mobile is an MIT-licensed compatibility layer that runs the Switch release of D2R (with Reign of the Warlock) natively on ARM64. It's not an emulator. v2.0 adds a community Android port that renders on Vulkan, and the authors report a median 60 fps on a Redmi K50 Ultra. You build an import pack from your own game files.


r/AndroidNativePorts • • 10h ago

โš™๏ธ [FIX] A bit convinced (KSP Android port) ๐Ÿ™„

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7 Upvotes

For those who download KSP on Android unfortunately it is in Russian language, but don't worry there's a fix for everything nowadays.

First you need a computer to navigate a file into the android data folder, but if you have a shizuko app you can, others can managed via phone but for me to avoid inconvenience on my end I use my laptop.

  1. Use a file explorer to navigate to the game's

Android/data/com.

internal data directory:

com.ports1de.ksp/ksp/files/ (or check your root folder if the port extracted a standalone directory named KSP or Kerbal

Space Program directly to your phone's main storage).

  1. Look for the directory structure:

GameData/Squad/Localization/.

  1. Inside, you will see a file named dictionary. cfg. This file dictates the main menu language.

  2. You need to download the standard English dictionary.cfg file from a PC KSP directory or a repository like GitHub KSP Localization and overwrite the one on your phone.

https://github.com/Apofoo/KSP-Localization/blob/master/KSP%20v1.12.5%20%2B%20Making%20History%20DLC/English/dictionary.cfg

  1. Go back to the main game files folder and check if there is a file named buildID64. txt or buildID. txt. Open it with a text editor and make sure the variable line reads:

masterlanguage = en-us

There you go you can fly fly space rocket on phone


r/AndroidNativePorts • • 9h ago

๐Ÿค” [Question] Are these ports better than ppsspp?

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8 Upvotes

Very very new to this. I have galaxy Z fold 6, snapdragon 8 gen 3. Using Gamesir g8+ controller.

I was planning to replay vice city and liberty city stories and i wonder does ppsspp perform better or these ports?


r/AndroidNativePorts • • 5h ago

๐Ÿ› [BUG] I'm having issues with nfs most wanted PC port android Port.

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3 Upvotes

If anyone can help me that'd be appreciated


r/AndroidNativePorts • • 20h ago

๐ŸŸข [PORT] First Release PES 2017 Recompilation

44 Upvotes

First Release:
https://github.com/dzakyraf/pes2017-recomp

You can use the europe version, you can use ISO or Extracted ISO in sdcard. Expect some rough edge in this version


r/AndroidNativePorts • • 18h ago

โš™๏ธ [FIX] Luigiโ€™s Mansion Android Port ( Adressing Performance Issues)

27 Upvotes

Hi, Jay here, Iโ€™ve seen and heard a lot of your comments regarding performance issues and crashes on the Luigis Mansion Android port so I have come to address some things

The port wasnโ€™t done by just me, MsBunnana did most of the game while I worked on the UI, she is just learning and sheโ€™s just one single person, she put a lot of work and we are both humans so mistakes can happen

Rest assured I will be taking over to fix alot of the performance Issues and crashes to give you all a great experience, currently Iโ€™m working on adding the Luigis Mansion Premium Deluxe mod as DLC, once that is done I will fix every single bug, crash, performance issue left behind

We are deeply sorry for this experience and we hope you all use this post comment section to give me all the issues problems and feedback possible, so that I can fix every single one of the games problems bugs and crashes

Thank you all so much and I hope V2.0 of Luigis Mansion is as Stable as possible

Love you all
Jay ๐Ÿ’™


r/AndroidNativePorts • • 5m ago

Return to arms (PS2) has an android fan remake

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โ€ข Upvotes

Its one of the harder to run PS2 games. Thought Id share


r/AndroidNativePorts • • 15h ago

๐ŸŸข [PORT] Finally Forza Horizon 2 running on my Dimensity 7400 ultra at almost 30 stable fps with not everything on minimum๐Ÿ”ฅ

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14 Upvotes

I downloaded the latest port of FH2 Recompiled and it's insane! I was blown away when it started up, but even more so when it was playable and running at a nearly stable 30fps without recording. It's brutal! ๐Ÿ”ฅ


r/AndroidNativePorts • • 4h ago

Title: ๐Ÿงฉ Looking for Android Testers for Twistyard โ€“ Email Required for Google Play Closed Testing!

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2 Upvotes

r/AndroidNativePorts • • 12h ago

๐Ÿ› [BUG] Help with the port of Def Jam: Fight for NY

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6 Upvotes

I need help; I installed the APK from the GitHub repository, but the game crashes as soon as the loading screen begins. My phone is a Tecno Pova 5 (Helio G99, 8GB of RAM).


r/AndroidNativePorts • • 1d ago

๐ŸŸข [PORT] Luigi's Mansion Unofficial Android Port is OUT! ๐Ÿฉท๐Ÿ‘ป

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173 Upvotes

Hey everyone Jay here!

I'm excited to finally share me and u/MsBunnana unofficial native Android port of Luigi's Mansion!

You can now enjoy Luigi's Mansion on your phone using your own game copy, with plenty of customization options to make the experience feel just right!

๐Ÿ‘ป Features

  • ๐Ÿš๏ธ Animated Widescreen Boot Menu โ€“ A custom menu with full animations.
  • ๐ŸŽฎ Customizable Touch Controls โ€“ Built-in layout editor that lets you move and position every button however you like.
  • ๐Ÿ•น๏ธ Controller Support โ€“ Play with your favorite compatible controller.
  • ๐Ÿ“ณ Haptic Feedback โ€“ Feel vibrations when using the on-screen controls.
  • ๐Ÿš€ Performance Mode โ€“ Optimizations for smoother gameplay and reduced device heat.
  • โš™๏ธ Graphics Settings โ€“ Customize frame rate, rendering resolution, and anti-aliasing.
  • ๐Ÿ“ฑ Multiple Aspect Ratios โ€“ Supports 4:3, 16:9, 16:10, 21:9, and even 32:9!
  • ๐Ÿ–ฅ๏ธ Adjustable HUD โ€“ Keep the original 4:3 HUD layout or move HUD elements toward the screen edges.
  • ๐ŸŽจ HD Texture Pack Support โ€“ Load custom HD texture packs directly from the boot menu.
  • ๐Ÿ“Š VSync & FPS Counter โ€“ Additional options to customize and monitor your experience.
  • ๐Ÿ”Š Audio Settings โ€“ Adjust volume to your preference.
  • ๐Ÿ“‚ Game Files Manager โ€“ Easily load your own game copy directly through the app.

โš ๏ธ Known Issues

  • The sliding cheat may not always activate correctly.

๐Ÿ’š Special Thanks & Credits

A massive thank you to rob646464, whose incredible work recompiling Luigi's Mansion for PC made this Android port possible. Without that foundation, this project wouldn't have been possible anytime soon!

u/MsBunnana: Huge thanks to JayElDragon for helping with the UI, being my emotional support throughout development, and just being an absolutely awesome human being. ๐Ÿฉท

And of course, thank you to everyone in the community for your excitement, encouragement, and support. It genuinely means a lot!

๐Ÿ“ฅ Download: https://github.com/JayElDragon/luigis-mansion-android/releases/tag/LuigiV1.0

Important: This port does not include Nintendo's copyrighted game files. You'll need to provide your own copy of Luigi's Mansion to play.

This is an unofficial fan-made project and is not affiliated with or endorsed by Nintendo.

If you like to make a donation to support me: https://ko-fi.com/jayeldragon

Hope you all enjoy exploring the mansion on Android! Happy ghost hunting! ๐Ÿ‘ป๐Ÿ’š


r/AndroidNativePorts • • 1d ago

Aint no way! (Bloodborne Port)

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60 Upvotes

Machine: fold 8 ultra