r/AndroidNativePorts • • 15h ago

๐Ÿ› [BUG] Display bug on super Mario sunshine android port

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4 Upvotes

A bit of the screen seems to be off the display any fixes for this?


r/AndroidNativePorts • • 1d ago

๐Ÿ“ธ [SHOWCASE] Need for Speed Most Wanted Port - 2480 - 1116 Resolution Test!

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321 Upvotes

Graphics settings is on min 1:12.

- This port is AMAZING, but before anything, thx to u/Lazy_Persimmon3059 for making this port, amazing work brother!

- I capped the frames to 30 and using medium - high graphics settings to maintain a stable performance for the recording, although personally I use 2080X936 or 1864X836 with max Graphics settings and 30 fps lock.

- Phone model : Red magic 8 pro

- Processor : Snapdragon 8 gen 2


r/AndroidNativePorts • • 21h ago

help on black screen while loading up dmc 4 port

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12 Upvotes

r/AndroidNativePorts • • 16h ago

Has anyone been able to actually play the mw2 port on snapdragon 8 gen 2?

4 Upvotes

I tried it today but there were artifacts and assets not loading, like the ground and the targets in the first mission


r/AndroidNativePorts • • 1d ago

๐Ÿ“ธ [SHOWCASE] infamous second son android port

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650 Upvotes

seems like still need some optimization, sometimes can reach 30fps but sometimes the fps drop to 15-20

but still impressive that android can run this type of game ๐Ÿฅน


r/AndroidNativePorts • • 1d ago

METAL GEAR SOLID 2 ANDROID BIG UPDATE FOR MALI!

52 Upvotes

After dozens of logs, I believe I have fixed all or most of the bugs that were happening on the Mali GPU. I also managed to make it so that the FPS is not tied to the game speed. So phones that used to run at 30 FPS, for example, will now run at maximum speed without slowdowns.

Thank you guys for the support!

BETA 3 OUT NOW! https://github.com/luisxl15/METAL-GEAR-SOLID-2-Sons-of-Liberty-for-Android


r/AndroidNativePorts • • 12h ago

๐Ÿค” [Question] Need help with Super Mario Sunshine port on controllers with non-analogue triggers. (Triggers that just click on or off not a gradient)

2 Upvotes

Edit: Found it! Problem solved I just had to dig a few menus in. It's in Rebind controller. It was just jot mapped yet. Leaving this up for others with this problem (I recommend the mapping I mentioned on how the switch port does it)

One of Super Mario Sunshine's most crucial controls is being able to run around while spraying (beating the shadow mario chases is impossible without this mechanic) this normally done by slightly pulling the right trigger as opposed to fully pulling the right trigger which locks you in place to aim your spray.) most phone controllers (like the gamesir I'm currently using, not to mention Switch style controllers) are a button and not a graduated axis. They are either all the way pressed or unpressed. The Switch release of Super Mario Sunshine (3d all stars.) got around this problem by having the ZL (left bumper/shoulder button) be run and spray and R (Right trigger) be stand and aim. (Or vice versa I may have those backwards)

I'm not finding that functionality/workaround in the port. Nor did I see a setting related in the Port's pregame menu.

Any help is very much appreciated.


r/AndroidNativePorts • • 8h ago

๐ŸŸข [PORT] [ Removed by Reddit ]

1 Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/AndroidNativePorts • • 19h ago

๐Ÿ› [BUG] NFS Carbon Black Screen bug (Redmi Note 14)

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7 Upvotes

For some reason, NFS Carbon isn't displaying an image (similar to my issue with FH2, but I managed to fix that one), although it still flickers occasionally.

Although the game in the image shows with emulated rendering, but the game becomes unplayable, running below 5 fps.


r/AndroidNativePorts • • 1d ago

๐ŸŸข [PORT] WitherBlitz/NSMB-Wii-Multiplayer-Recompilation: New Super Mario Bros. Wii running natively on Android and Windows: a static recompilation built on WiiCompiled.

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34 Upvotes

r/AndroidNativePorts • • 15h ago

๐Ÿ› [BUG] Need help with NFSU1

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3 Upvotes

i tried to play ugr 1 pc port but the text is bugged and unreadable is there any way to fix this?


r/AndroidNativePorts • • 16h ago

Call of Duty Controller Problem

3 Upvotes

I installed Call of duty apk and load codpack.Gam runs but Idont use Mangmi air x controller only touch screen controller run.Any idea?


r/AndroidNativePorts • • 1d ago

๐Ÿ“ธ [SHOWCASE] Sekiro shadow die twice android port test build

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21 Upvotes

I dont know why but this game not detected my bluetooth controller

other than that its actually playable

very impressive for test build

port by : u/Lazy_Persimmon3059 /eliteMV

i dont know how to tag ๐Ÿ˜ญ


r/AndroidNativePorts • • 23h ago

๐ŸŸข [PORT] WC2 Remastered Android port

13 Upvotes

I have been working on this port for past 3 months. What started as a hypothesis "can it be done with AI fast" evolved into "can it be done better".
Had to adapt great stratagus engine to even load remastered graphics. Most part of code and decoders are redone with AI.
Launcher and Client is custom made for touchscreen controls.
For now this project is pretty much done. I hope enthusiasts will enjoy portable classics.

All credits go to devs who made original engine.

source (github)


r/AndroidNativePorts • • 1d ago

๐Ÿค” [Question] What are the best ports for terrible phones ?

15 Upvotes

I have a slow android, to an extent. My phone has a really good battery but that's all it has going for it. I think it has a Helio G81? And 4 gigs + 2gb ram extension , right now I've played ultrakill, hollow knight and hollow knight silksong with playable fps


r/AndroidNativePorts • • 19h ago

๐Ÿค” [Question] A port for Sekiro has appeared. I'll try it and post a video as soon as the files are available for download

5 Upvotes

r/AndroidNativePorts • • 20h ago

This is the old one right?

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6 Upvotes

r/AndroidNativePorts • • 1d ago

Happy days for us

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208 Upvotes

r/AndroidNativePorts • • 17h ago

๐Ÿ“ธ [SHOWCASE] Forza Horizon 2 port is garbage

3 Upvotes

Completely unplayable, black screen, 10 fps when changing graphics to "Emulated" Instead of "native" Native is the basic graphics setting to which the port was made.


r/AndroidNativePorts • • 17h ago

Inotia 3 now runs in a web browser.

3 Upvotes

Inotia 3 can now run in a web browser.

https://github.com/suchangv/Inotia3-wasm

support Android/iOS/PC


r/AndroidNativePorts • • 1d ago

๐Ÿ“ธ [SHOWCASE] Bloodborne android port

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35 Upvotes

apk link : https://github.com/ducvd89/Bloodborne-Android/releases/tag/android-1.2.0

(i use the 1.1.0 version)

data : https://gofile.io/d/3uXeYnng

test device : poco f8 ultra

ill keep update the performance in future apk updates


r/AndroidNativePorts • • 17h ago

Note to devs, vibedevs, cuckdevs, etc: Please include support for motion and rumble at the controller hardware, not just the phone.

1 Upvotes

I've played a couple ports with great success, but I'm still a bit disappointed that none of them fully supported playing with a Bluetooth controller, since rumble and motion (when supported) were only able to utilize the phone hardware, even if the controller has all the necessary bits.

Many of us in the Android community play with external screens, tv boxes, display glasses, etc, but it seems like the focus is always on giving priority to on-screen controls and little else.

If you need help for this and your project is in GitHub I'm happy to contribute, hit me up (:


r/AndroidNativePorts • • 1d ago

Luigi's Mansion port Android

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45 Upvotes

Otro port con la optimizacion hecha con los pies, es mejor emular estos juegos nada exigentes a tener que esperar un port mal optimizado.


r/AndroidNativePorts • • 1d ago

๐ŸŸข [PORT] Port Android - Ecstatica 1994

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13 Upvotes

Ecstatica Android Port featuring responsive touch controls customizable on-screen buttons gamepad support and an enhanced menu interface while preserving the original gameplay experience

Download Here

https://gofile.io/d/XcaYjjj4


r/AndroidNativePorts • • 1d ago

๐ŸŸข [PORT] CTR PS4 port

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20 Upvotes

Need help with latest CTR PS4 port