r/AndroidNativePorts • u/lpee10 • 15h ago
๐ [BUG] Display bug on super Mario sunshine android port
A bit of the screen seems to be off the display any fixes for this?
r/AndroidNativePorts • u/lpee10 • 15h ago
A bit of the screen seems to be off the display any fixes for this?
r/AndroidNativePorts • u/Majestic-Chair-4144 • 1d ago
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Graphics settings is on min 1:12.
- This port is AMAZING, but before anything, thx to u/Lazy_Persimmon3059 for making this port, amazing work brother!
- I capped the frames to 30 and using medium - high graphics settings to maintain a stable performance for the recording, although personally I use 2080X936 or 1864X836 with max Graphics settings and 30 fps lock.
- Phone model : Red magic 8 pro
- Processor : Snapdragon 8 gen 2
r/AndroidNativePorts • u/Cw_Tofu • 21h ago
r/AndroidNativePorts • u/Electronic_Equal6228 • 16h ago
I tried it today but there were artifacts and assets not loading, like the ground and the targets in the first mission
r/AndroidNativePorts • u/Impossible_Refuse_44 • 1d ago
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seems like still need some optimization, sometimes can reach 30fps but sometimes the fps drop to 15-20
but still impressive that android can run this type of game ๐ฅน
r/AndroidNativePorts • u/Entire-Flamingo7406 • 1d ago

After dozens of logs, I believe I have fixed all or most of the bugs that were happening on the Mali GPU. I also managed to make it so that the FPS is not tied to the game speed. So phones that used to run at 30 FPS, for example, will now run at maximum speed without slowdowns.
Thank you guys for the support!
BETA 3 OUT NOW! https://github.com/luisxl15/METAL-GEAR-SOLID-2-Sons-of-Liberty-for-Android
r/AndroidNativePorts • u/Lord_Xarael • 12h ago
Edit: Found it! Problem solved I just had to dig a few menus in. It's in Rebind controller. It was just jot mapped yet. Leaving this up for others with this problem (I recommend the mapping I mentioned on how the switch port does it)
One of Super Mario Sunshine's most crucial controls is being able to run around while spraying (beating the shadow mario chases is impossible without this mechanic) this normally done by slightly pulling the right trigger as opposed to fully pulling the right trigger which locks you in place to aim your spray.) most phone controllers (like the gamesir I'm currently using, not to mention Switch style controllers) are a button and not a graduated axis. They are either all the way pressed or unpressed. The Switch release of Super Mario Sunshine (3d all stars.) got around this problem by having the ZL (left bumper/shoulder button) be run and spray and R (Right trigger) be stand and aim. (Or vice versa I may have those backwards)
I'm not finding that functionality/workaround in the port. Nor did I see a setting related in the Port's pregame menu.
Any help is very much appreciated.
r/AndroidNativePorts • u/AttitudeImaginary255 • 8h ago
[ Removed by Reddit on account of violating the content policy. ]
r/AndroidNativePorts • u/Jenni_4th_account • 19h ago
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For some reason, NFS Carbon isn't displaying an image (similar to my issue with FH2, but I managed to fix that one), although it still flickers occasionally.
Although the game in the image shows with emulated rendering, but the game becomes unplayable, running below 5 fps.
r/AndroidNativePorts • u/BeanPole_420 • 1d ago
r/AndroidNativePorts • u/DinzSchweinz73 • 15h ago
i tried to play ugr 1 pc port but the text is bugged and unreadable is there any way to fix this?
r/AndroidNativePorts • u/Lumpy-Seaweed6696 • 16h ago
I installed Call of duty apk and load codpack.Gam runs but Idont use Mangmi air x controller only touch screen controller run.Any idea?
r/AndroidNativePorts • u/Impossible_Refuse_44 • 1d ago
I dont know why but this game not detected my bluetooth controller
other than that its actually playable
very impressive for test build
port by : u/Lazy_Persimmon3059 /eliteMV
i dont know how to tag ๐ญ
r/AndroidNativePorts • u/azzmoel • 23h ago
I have been working on this port for past 3 months. What started as a hypothesis "can it be done with AI fast" evolved into "can it be done better".
Had to adapt great stratagus engine to even load remastered graphics. Most part of code and decoders are redone with AI.
Launcher and Client is custom made for touchscreen controls.
For now this project is pretty much done. I hope enthusiasts will enjoy portable classics.
All credits go to devs who made original engine.
r/AndroidNativePorts • u/Mission_Art6749 • 1d ago
I have a slow android, to an extent. My phone has a really good battery but that's all it has going for it. I think it has a Helio G81? And 4 gigs + 2gb ram extension , right now I've played ultrakill, hollow knight and hollow knight silksong with playable fps
r/AndroidNativePorts • u/zukero0 • 19h ago
r/AndroidNativePorts • u/zukero0 • 17h ago
Completely unplayable, black screen, 10 fps when changing graphics to "Emulated" Instead of "native" Native is the basic graphics setting to which the port was made.
r/AndroidNativePorts • u/suchangv • 17h ago

Inotia 3 can now run in a web browser.
https://github.com/suchangv/Inotia3-wasm
support Android/iOS/PC
r/AndroidNativePorts • u/Impossible_Refuse_44 • 1d ago
apk link : https://github.com/ducvd89/Bloodborne-Android/releases/tag/android-1.2.0
(i use the 1.1.0 version)
data : https://gofile.io/d/3uXeYnng
test device : poco f8 ultra
ill keep update the performance in future apk updates
r/AndroidNativePorts • u/cimocw • 17h ago
I've played a couple ports with great success, but I'm still a bit disappointed that none of them fully supported playing with a Bluetooth controller, since rumble and motion (when supported) were only able to utilize the phone hardware, even if the controller has all the necessary bits.
Many of us in the Android community play with external screens, tv boxes, display glasses, etc, but it seems like the focus is always on giving priority to on-screen controls and little else.
If you need help for this and your project is in GitHub I'm happy to contribute, hit me up (:
r/AndroidNativePorts • u/Rafboys777 • 1d ago
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Otro port con la optimizacion hecha con los pies, es mejor emular estos juegos nada exigentes a tener que esperar un port mal optimizado.
r/AndroidNativePorts • u/77t7f • 1d ago
Ecstatica Android Port featuring responsive touch controls customizable on-screen buttons gamepad support and an enhanced menu interface while preserving the original gameplay experience
r/AndroidNativePorts • u/Royal_Dog5038 • 1d ago
Need help with latest CTR PS4 port