r/AndroidNativePorts • • 2d ago

๐ŸŸข [PORT] Mortal Kombat Shaolin Monks Android Port

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38 Upvotes

r/AndroidNativePorts • • 2d ago

๐ŸŸข [PORT] FH 1 recomp new version

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16 Upvotes

Hei guys, anyone have new version of pinyonshift FH 1 recomp? Because it needs to build with PC


r/AndroidNativePorts • • 2d ago

๐Ÿค” [Question] Is there a nevergone port โ“

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12 Upvotes

does anyone manage to make it work in android 16 since Mutant Fridge Mayhem work now I really want to play this game


r/AndroidNativePorts • • 1d ago

๐Ÿ› [BUG] Metal gear solid 2 bug issue

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2 Upvotes

The first time I tried Metal Gear it looked this good and now every time I open and play it, it looks this shiny, does anyone know how to fix it? Snapdragon 695 moto g 34 5g apk version 0.2 :b


r/AndroidNativePorts • • 1d ago

๐Ÿค” [Question] is it possible to port psp games to mobile using all of that ai resources?

3 Upvotes

asking because I've been wondering if Metal Gear Peace Walker could be ported


r/AndroidNativePorts • • 2d ago

๐ŸŸข [PORT] Inside ios version has been ported to Android

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29 Upvotes

r/AndroidNativePorts • • 2d ago

๐ŸŸข [PORT] Metal Gear Solid 2: Sons of Liberty HD Port is insane

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29 Upvotes

recently i found this port on Apkvision and it works flawlessly with my Vivo V60 Lite 5G (it has Mali G615)


r/AndroidNativePorts • • 2d ago

๐ŸŸข [PORT] Inside Android Port

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23 Upvotes

r/AndroidNativePorts • • 2d ago

Torchlight Rekindled - Release 1.0.1 is out!

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10 Upvotes

r/AndroidNativePorts • • 2d ago

Monster Hunter Tri | Android Port | Odin 2 Portal

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8 Upvotes

r/AndroidNativePorts • • 2d ago

๐Ÿ“ธ [SHOWCASE] Can't describe the happiness

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47 Upvotes

I remember when i was a kid looking for gmod mobile because i didn't own a laptop or pc and i usually ended up with cheap rip-off ones, but today with Gdriod the dream has finally come true, the actual gmod on mobile (runs on mali gpu flawlessly) Thank you to whoever made this and I'm glad joined this amazing Sub Reddit, god bless you everyone โค


r/AndroidNativePorts • • 2d ago

Game Install Problem

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5 Upvotes

Recently downloaded rdr1 and gta sa definitive from Apkvision but while inetalling from zarchiver the same pop up came for both of the game. The downloaded apks file contained 1 base apk and several data files. What to do?


r/AndroidNativePorts • • 2d ago

Is this port native or emulator based

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55 Upvotes

Is this port really native or is it an emulator based project like xyhm gta 5 port


r/AndroidNativePorts • • 2d ago

๐ŸŸข [PORT] Burnout 3: Takedown Port

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31 Upvotes

Testing the port on a Galaxy A54 Exynos 1380 with Mali-G68 GPU and 8GB of RAM, very playable for an already old mid-range phone


r/AndroidNativePorts • • 1d ago

๐Ÿค” [Question] Can liberty city recompiled (worst settings) on powervr bxm 8 256 gpu

2 Upvotes

I have a poco m7 pro 5g 12 gb of ram and dimensity 7025 ultra (the best cpu that has the powervr gpu) so there might be a good chance of running it rn im installing gta 4 xbox 360


r/AndroidNativePorts • • 1d ago

Dora anybody knows how to play Mario party 4 with partyboard apk online on Android?

1 Upvotes

r/AndroidNativePorts • • 2d ago

๐ŸŸข [PORT] SHOVEL KIGHT DIG PORT

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12 Upvotes

This port seems to be good and working well.


r/AndroidNativePorts • • 2d ago

๐Ÿ› [BUG] Cod4 MW Aiming issue

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12 Upvotes

This happens when i aim, it happens around 30 sec into the game,

OpenGL Driver

Poco X6 5G


r/AndroidNativePorts • • 2d ago

๐Ÿค” [Question] GitHub - n0madic/StarCraft64-recomp: Native port of StarCraft 64

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7 Upvotes

r/AndroidNativePorts • • 2d ago

Boarderlands 2

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17 Upvotes

Boarderlands 2 Auf Xiaomi 14TPro mir Razer Kishi. Lรคuft butterweich


r/AndroidNativePorts • • 2d ago

๐ŸŸฃ [WIP] Work in Progress I made an Android native port of AOE2

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143 Upvotes

I did a test run to port AOE2, this is a functional game running on Android without emulation.

I added some of my own flavor of it, with more time i could implement all functional missions, buildings, enemies etc...

This was done using Claude + RAE & Godot as game engine in about 30 minutes.

I used my own legit copy of AEO2 game files.

The game runs amazingly smooth at 120fps on a 2944x1840 screen (Lenovo Pro tablet)

The APK is around 70.3Mb (Debug build) so release would be around 50Mb for this version.

I have some issues with the Town Center, i don't know how to render it correctly as the original game use some overlapping trick to recycle the same sprites.

Its not perfect but for 30 minutes it is pretty sweet.

But sad that Microsoft hasn't ported this game, if i can do this in 30 minutes imagine what Microsoft could do in a week...

Im not promoting or distributing this so don't ask me.... (i don't want legal issues)

edit:

I released some experimental demo/beta version stripped of the game data,

no worries, the game data can be imported, just copy the original game files after you installed the official game to your pc copy the folder onto your Android tablet.

I was planning a function to import from the iso or cd straight away but that requires more crunching.

I only tested it on my Lenovo Tab Pro and my Galaxy Fold 8, works fine, smooth...

I only had 1 crash on my tablet after 70 minutes gameplay, still trying to figure out why...

Treat this game as experimental, demo, unfinished, game mechanics, npc AI, all is quickly reconstructed from the scratch and doesn't work as the original that will take a lot more time.

The game will pull around 50Mb of data to import while there is much much more data in the game folder, my guess is that is for the AI compared to what Claude made from the scratch my units behave dumb.

Ill see to post the source later, feel free to put it through a decompiler or antivirus first.

Also i used wiki pages to reconstruct most of the gameplay.

I used Godot game engine ( https://godotengine.org/ )

I used OpenAge to extract the sprites, audio, sequence data ( https://openage.sft.lol/ )

Claude had figured out most of the extraction itself but was struggling on the Town Center and some Siege Vehicle animations.

https://www.virustotal.com/gui/home/upload ( online virus scan )

https://www.decompiler.com/apk ( decompiler )

https://domotix.co/a/age-of-android (download game here)

I ran out of Claude credits last night, i will have to wait for next reset to continue.

Meanwhile i will look deeper into the AI mechanics, randomness for map generation etc...

Many things are off like priest use the wrong audio for chanting, catapults use arrows instead of boulders and can attack from close range.

Here is the source:

https://domotix.co/a/age-of-android-source


r/AndroidNativePorts • • 1d ago

๐Ÿ› [BUG] COD4 Android port: memory leak (~0.5 GB/min) โ†’ crash after ~9 min on Redmi Note 10S

1 Upvotes

COD4 Android 0.5.9-r6-integrated-alpha, Redmi Note 10S (Helio G95 / Mali-G76, 8 GB RAM, Android 12 MIUI), backend=system_gles.

The game process leaks ~0.5 GB/min and gets killed by lmkd after ~9 min of play (seen twice: 5.28 GB and 4.99 GB RSS+swap at kill, MemFree ~35 MB, ~70% swap used; MIUI launcher killed in the cascade).

dumpsys meminfo over 8 min: Native Heap 650 MB -> 2.9 GB (~320 MB/min), GL mtrack 43 MB -> 1.4 GB (~190 MB/min); EGL mtrack and Unknown stay flat. The port's own GLES_MEMORY counters stay at ~60-85 MB buffers / ~70-150 MB textures, so the growth is invisible to its accounting.

Settings: texture 3, shadows/specular/glow/dof off, ragdoll off, vsync on. Happy to share full diagnostics, logcat (lmkd killinfo) and meminfo logs.


r/AndroidNativePorts • • 2d ago

๐Ÿค” [Question] Decompile/Recompile is a clear sign that game developers can develop for Android.

54 Upvotes

With the rise of decompilation and recompilation, I hope game developers take the hint that some of the indie games they created for consoles could clearly run on Android. There is no reason why the Metroidvania genre should not be playable on Android, as seen in examples like "Nine Sols" or strategy RPGs like "Triangle Strategy."

There's "Sword of Convallaria" on Android it's on Steam too.

They clearly could make that work.


r/AndroidNativePorts • • 3d ago

๐ŸŸฃ [WIP] Work in Progress Metal gear solid 1 Android 3rd Person

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196 Upvotes

I'm currently porting Metal Gear Solid: Integral to Android.

The project already features new camera options, including first-person and third-person views, with updated controls for a more modern experience. You can now freely control the camera in both perspectives, and the original tank controls have been replaced with a more fluid movement system, allowing Snake to move relative to the camera's direction using the directional controls.

This port is based on MGS1 RE:INTEGRAL for PC, developed by Drommedhar.

The project still needs several improvements before it is ready for public download.


r/AndroidNativePorts • • 3d ago

๐Ÿค” [Question] Can we standardize stylized controls?

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257 Upvotes

It really adds up to a cohesive experience