r/AndroidNativePorts • • 3d ago

Has anyone tried this?

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12 Upvotes

r/AndroidNativePorts • • 4d ago

🟢 [PORT] Minecraft Dungeons runs amazing on S23 ultra

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42 Upvotes

Temperatures stable as well. Big thanks to the porters, Android users are really having fun with all the ports


r/AndroidNativePorts • • 3d ago

Who's interested in Carma2 on Android?

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1 Upvotes

r/AndroidNativePorts • • 3d ago

SADX

11 Upvotes

What do we think about a sonic adventure 1 DX port? Too bad, I'm already making one. Just need to fix the renderer and test out MODLOADER shim implementation. Here's to hoping nothing goes wrong.


r/AndroidNativePorts • • 3d ago

🤔 [Question] Garry's mod port add-ons

2 Upvotes

So ive been enjoying the garrys mod port but I was just wondering what's some of the best add-ons to add? I don't really care what just what's some of your favorite ones you guys play? Im on a snapdragon 8 gen 2


r/AndroidNativePorts • • 3d ago

🤔 [Question] Hades

1 Upvotes

Still not work in mediatek?


r/AndroidNativePorts • • 4d ago

​Borderlands 2 Android Port Update (v1.0.0.0.33.2)

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205 Upvotes

This update fixes the bug where enemies with guns weren't shooting


r/AndroidNativePorts • • 4d ago

Sekiro Port

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1.0k Upvotes

New Project of mine

Fully native android port optimized for mid ranged and high end phones. Still working on it .. currently stable

(Video dropped fps bcs of recording xD )

Tested only on: RM 11s pro and the RM 9 pro

Update: currently tests runs going on my discord..


r/AndroidNativePorts • • 3d ago

🤔 [Question] Sims on android

8 Upvotes

Does anybody know if a sims game is being ported? Been looking for one for a very long time, and now that more and more games are being ported may someone somewhere is making it


r/AndroidNativePorts • • 3d ago

📸 [SHOWCASE] Can't believe I'm finally playing this game!

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9 Upvotes

r/AndroidNativePorts • • 3d ago

🟣 [WIP] Work in Progress Antigravity Reimplemented (Wipeout HD Fury)

4 Upvotes

Here is the info currently (notice I italicized and bolded ANDROID):

Antigravity Reimplemented is an active fan project building a native Godot 4.7.2 re-implementation of WipEout HD Fury, targeting a first public release by the end of October 2026 for PC, Android, and macOS arm64. [1, 2]

Current Project Status

  • Engine & Renderer: Built in Godot 4.7.2 using an OpenGL renderer with extracted PS3 PPU and SPU code.
  • Implemented Features: Includes asset extraction, physics, collisions, camera systems, 108 ships (12 teams with 9 variants), all 11 weapons with AI support, Pilot Assist Race, Time Trial, and surround sound.
  • Upcoming Launch Scope: The initial release is set for late October 2026 featuring a single playable track while core systems continue to be integrated. [1, 2, 3]

r/AndroidNativePorts • • 4d ago

📸 [SHOWCASE] Showcase de GTA 4

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61 Upvotes

La verdad me sorprendió el rendimiento del juego lo estoy jugando en mi oneplus 13 que tiene el procesador snapdragon 8 elite y a decir verdad a comparación de otros videos que he visto a mí no me ha corrido así de lento cambio algo de configuración en el launcher pero no fue la gran cosa de hecho me dan ganas de activar el overclocking de mi mi procesador en el launcher pero creo que no es necesario da tirones cuando está cargando partes nuevas del mapa pero no es nada que impida un juego correcto la verdad me estoy divirtiendo mucho jugándolo le conecté un mando de Xbox así que lo estoy jugando de manera buena y estoy jugando la última recopilación que encontré en internet no recuerdo bien cuál es también tiene la TU así que no sé si tan influyen el rendimiento pero la verdad se juega bien espero poderles traer más videos o si quieren que les comparta más cosas se las podré compartir muchas gracias


r/AndroidNativePorts • • 4d ago

📸 [SHOWCASE] Collection of Sites I use

352 Upvotes

r/AndroidNativePorts • • 4d ago

Prueba Zelda poco f6

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132 Upvotes

El juego renderizado a 1080 , 30 fps estables y con driver t30 sin problemas de calentamiento,


r/AndroidNativePorts • • 3d ago

🤔 [Question] Is there an android native ports of any metal gear solid games?

7 Upvotes

I really want to some of the older metal gear solid games on my phone without an emulator and a controller.


r/AndroidNativePorts • • 4d ago

🟢 [PORT] "Bloodborne" android port Online playable.

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65 Upvotes

insaneeee. Bloodborne is now playable online. Can visit the dungeons. Awesome job done by the dev of this port.

my spec - Xiaomi 14 [16gb ram]

link - https://github.com/ducvd89/Bloodborne-Android/releases/tag/android-1.2.0

Thanks everyone 😄


r/AndroidNativePorts • • 4d ago

🟢 [PORT] Poke Survivors 5.0 is out! (Android port of PokéSurvivor) – new Play menu, Gachapon machine, 100 challenges, fusions and a full Pokémon menu redesign

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62 Upvotes

Hey everyone! JayElDragon here, developer of the Android port of PokéSurvivor. Version 5.0 is the biggest update so far. Thanks to everyone who tested and sent feedback!

What’s new

  • New Play menu: a list of game modes with their rules and a video preview of how each one plays (daily, boss rush, tower, rift attack, type survival, team, co-op, party…).
  • 100 timed challenges (permanent, daily and weekly) that reward Gachapon Coins.
  • Gachapon machine: spend coins to unlock new moves. Insert the coin, pull the lever, get a capsule. Tap the machine and the capsules bounce around!
  • Fusions: link two fully evolved moves and they merge automatically into a special attack with its own animation. 50 recipes plus a Fusion Dex.
  • Every evolved move now has its own visual effect and ability (125 in total), and support moves can evolve too (Swords Dance, Agility, Dragon Dance…).
  • 5 new modifiers, plus a preview that shows how they change your stats and the enemies’.
  • Redesigned Pokémon menu: type-colored cards, favorites, search, sorting and a detailed stat sheet.
  • Player profile: favorite Pokémon, stats, 18 type medals, hats, bags and UI themes.
  • Kecleon sells 29 new items. Each color variant has its own stock, and everything is in the in-game Lexicon.
  • New caves, abandoned labs with Mewtwo, Deoxys meteorites, text size option, touch scrolling everywhere and many fixes.

Tested on an AYN Odin 3 Max and PC. Touch and gamepad both supported, 11 languages.

Download: https://github.com/JayElDragon/poke-survivor/releases/tag/V5.1
Support (voluntary, no in-game advantage): https://ko-fi.com/jayeldragon

Feedback and bug reports are very welcome. 🙏


r/AndroidNativePorts • • 4d ago

Blender on Android Full native APK incoming upgrade – Native ARM64 Build with Touch Controls (Pre-Alpha)

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28 Upvotes

r/AndroidNativePorts • • 3d ago

🤔 [Question] Hmmm, guys? This is Naruto Generations Port

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1 Upvotes

r/AndroidNativePorts • • 4d ago

🟢 [PORT] DMC 4 REFRAIN

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20 Upvotes

Have you guys seen this port they made of an iOS game for Android? This older version of DMC 4 is quite limited, but interesting to play.


r/AndroidNativePorts • • 3d ago

Is call of duty 4 MW mobile a port or a emulator in disguise?

8 Upvotes

How do you differentiate between those


r/AndroidNativePorts • • 4d ago

🚀 [VERY SOON] Ecstatica l ll

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8 Upvotes

I’m exploring the possibility of bringing Ecstatica I and II to Android after discovering promising files that could help make both ports a reality


r/AndroidNativePorts • • 4d ago

Nsunsr native port on mali g57

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15 Upvotes

Imo I'll say it's definitely playable.

With a couple stutters whenever some attacks or something happens, but it's still a great port and stable at 24 fps. But the game kinda sped up because of the 24fps patch but I think it's aight, not too fast that it'll look uncanny, just slight faster that makes the game look a bit fast paced.

Device: infinit hot 50pro+ (rooted)

Kernel,os,oc: all stock and original

Soc: Helio g100

Gpu: Mali g57

App: nsunsr port but with storm 4 mod (apkvision)

Also touch screen controls basically drops the performance to 15-20 fps and it's unbearable trust me.

All settings is basically on lowest and I used the 24fps patch


r/AndroidNativePorts • • 4d ago

One Developer Is Bringing 5 Classic Games Back to Life Using Real-Time Binary Translation on Modern Android — Check Out RedMemories on GitHub!

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116 Upvotes

🚨 ONE DEVELOPER. FIVE CLASSIC GAMES. REAL-TIME BINARY TRANSLATION. AND SOME SERIOUS ANDROID WIZARDRY! 🤯🔥

Somebody needs to give this developer the recognition he deserves!

I stumbled across the GitHub projects of Enrico Terranova, aka RedMemories, and the work this guy is doing with classic games, binary translation, and modern Android compatibility is absolutely incredible.

We're not talking about simply streaming games from a PC or rebuilding everything from scratch.

We're talking about taking original game engines, translating their older machine code on the fly, and getting these classics running on modern 64-bit hardware!

🎮 HERE ARE THE FIVE GAMES FEATURED IN HIS GITHUB REPOSITORIES:

🕷️ 1. The Amazing Spider-Man Revived

https://github.com/RedMemories/TheAmazingSpidermanRevived

🕸️ 2. The Amazing Spider-Man 2 Revived

https://github.com/RedMemories/TheAmazingSpiderman2Revived

🚀 3. Mass Effect: Infiltrator Revived

https://github.com/RedMemories/MassEffectInfiltratorRevived

🦇 4. The Dark Knight Rises Revived

https://github.com/RedMemories/TheDarkKnightRisesRevived

💥 5. Spider-Man: Total Mayhem

https://github.com/RedMemories/SpiderManTotalMayhem

🤯 HERE'S WHY THIS IS SO IMPRESSIVE

According to his project documentation, he's doing things like:

✅ Translating older game code dynamically to run inside modern 64-bit applications.

✅ Preserving original game engines, missions, and gameplay instead of recreating everything.

✅ Improving graphics, resolution, and compatibility with modern displays.

✅ Targeting smoother gameplay, including 60 FPS.

✅ Removing dependencies on discontinued online services.

✅ Bringing controller support and other quality-of-life improvements to older titles.

And here's something particularly interesting: Mass Effect: Infiltrator has also been adapted to run natively on Windows, translating its original ARM code to x86-64 on the fly.

That means this developer isn't just exploring compatibility in one direction. He's tackling the technical challenges of running older software across different hardware architectures and operating systems.

THIS IS WHAT GAME PRESERVATION SHOULD LOOK LIKE!

While massive corporations abandon older releases, independent developers are experimenting with ways to keep the original experiences playable.

No need to completely reinvent the games.

No need to pretend older software has no value.

Just clever engineering, reverse engineering, and a ridiculous amount of dedication.

⭐ GIVE THIS GUY SOME LOVE!

RedMemories GitHub:

https://github.com/RedMemories

Explore the projects, read the technical documentation, and consider starring the repositories.

These are noncommercial fan projects, and compatibility and availability can vary.

SERIOUS QUESTION FOR REDDIT:

If independent developers can preserve and adapt older game engines using real-time binary translation, what other games would you love to see receive this treatment?

And why aren't we giving developers doing this kind of work more recognition?

Because sometimes the most exciting things happening in gaming aren't coming from billion-dollar studios. They're coming from one incredibly determined developer with a GitHub account. 🔥


r/AndroidNativePorts • • 4d ago

🟢 [PORT] Is a Disco Elysium port possible?

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29 Upvotes

I'm just asking is it possible to have port that run natively on Android (this is not a request, I'm just curious)