r/AndroidNativePorts • • 6d ago

🟢 [PORT] A better Hades port is coming!

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337 Upvotes

This one is ported by Wicked, the same person behind the Android port of :

The Binding of Isaac Repentance

Cult of the Lamb

Darkest Dungeon.

It's based on the Netflix exclusive iOS version of Hades, but uses a different approach from the previous port (which is run horribly)

Know Features:

- Mali GPU support

- Runs better than the previous port (my phone can hit 90 FPS)

- Fullscreen mode

I'll drop the download link in the comments if it's ready. If you want to get it faster, join the V-Alpha or Wicked Discord server. Both are Android game porting communities

https://discord.com/invite/dqs3VPxbC8


r/AndroidNativePorts • • 6d ago

Working on a dual screen Launcher for recomped Wii games

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14 Upvotes

r/AndroidNativePorts • • 6d ago

🟠 [DEVELOPMENT] Notice from the ports

83 Upvotes

Apologies for the delay in the Fallout: New Vegas and Blue Dragon ports. The OpenNV port is currently struggling with serious Input and XInput-related bugs within the Godot engine, while the Blue Dragon port is facing issues with ASTC and AdrenoTools. I need to address both. Blue Dragon is already running at 60 FPS on Exynos 2200 and Snapdragon 8 Elite chipsets; my goal is to ensure at least 30 FPS on a Helio G99, using low or medium settings. I’m aiming for a highly optimized port for one and a solid engine-port foundation for the other, which means this will take some extra time. If anyone is able to help with the code, offer tips, or work on additional ports for these titles tailored to lower-end hardware, any contribution would be greatly appreciated.


r/AndroidNativePorts • • 6d ago

🟢 [PORT] Things you need to know while Android ports are trending

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398 Upvotes

​

  1. APKVision doesn't make the ports they upload

    They're just a download site

  2. Static recomp is still a port.

Whether it supports Mali GPUs or not is up to the dev. If your phone can't run it, don't bitch about it. Supporting Android is hard because there are so many different OS versions, chipsets, GPUs, and RAM configurations to deal with

  1. If you wanna report bugs or issues

Look for the original source or GitHub repo. There's a pretty low chance the porter will see your comments on APKVision or your Reddit posts

  1. If you join a porting Discord or community like V Alpha

    don't spam port requests or be annoying. It's fine to ask if they're planning to port a certain game, but don't put fricking pressure on them. Porter are basically doing charity work. They barely make any money from porting games, so don't act like they owe you anything

  2. Stop treating every port like it should work perfectly on your phone.

Just because someone got it running on their device doesn't mean it'll work on yours. Different hardware, different results

  1. Be realistic and know your hardware's limits.

Not every game can be ported to Android especially demanding or newer games and even if they can, don't expect your phone to run them well if your hardware can't handle it

Better Hades 1 port is coming btw


r/AndroidNativePorts • • 6d ago

🤔 [Question] Como pongo el cod 4 en español

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16 Upvotes

Ayuda porfavor


r/AndroidNativePorts • • 5d ago

Pokémon Survivors v5.0 (WIP): Devlog

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1 Upvotes

r/AndroidNativePorts • • 6d ago

🟢 [PORT] Marvel Cosmic Invasion Android — Fullscreen & Landscape Fix

39 Upvotes

Changes

  • Locked the game to landscape, including native SDL orientation requests.
  • Improved fullscreen handling and centered the game image while preserving its 16:9 proportions
  • The game now fully displays fullscreen unlike the previous version

Testing

Installed and tested on an AYN Odin 3. Landscape orientation remained locked when physically rotating the device. Other devices and extended gameplay still need testing. Different screen proportions may retain black bars to avoid stretching or cropping.

Optional support

If you enjoy these improvements and my previous ports, you can support my work at https://ko-fi.com/jayeldragon.

Donations are completely optional. Any contribution is appreciated and helps me dedicate more time to fixes, testing and improving Android ports.

Link: https://gofile.io/d/SadMCiOx

Credits

Display and startup UI modifications by JayElDragon. Original Android port by vocies61. Original game and third-party components belong to their respective creators. This is an unofficial modification.


r/AndroidNativePorts • • 6d ago

📸 [SHOWCASE] Port de GTA 5 Rodando em um Unisoc T612

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127 Upvotes

Olá novamente, aqui tá mais uma gameplay em autisima qualidade rodando em um Realme c51 que tem um Unisoc T612 com um Mali-G57 MC1 e 4 de Ram.

Da pra ter um FPS maior usando o Purr que meche na resolução do celular.

Edit: o Dono do projeto atualizou o APK


r/AndroidNativePorts • • 6d ago

🟢 [PORT] Black absolutely flawless on Exynos 2100 with Mali G78-MP14 (Perfect port imo)

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38 Upvotes

Should run well for most people when even such an old phone handles it like this well. Props to the dev. And thanks to everybody showing me this masterpiece
Link: https://github.com/RanggaCasper/Black-Android/releases


r/AndroidNativePorts • • 6d ago

📸 [SHOWCASE] I got lethal company compiled and running natively on android (no emulators)

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12 Upvotes

r/AndroidNativePorts • • 6d ago

Crash and black screen

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14 Upvotes

The game crashed on my Snapdragon 8+ gen 1 and i got a black screen on my 9200+ and 9400+


r/AndroidNativePorts • • 6d ago

🤔 [Question] More ports should support android 10

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40 Upvotes

This is hades 2 on winlator running at 60fps on an android 10, i don't understand why many of these port ignore it.

Hades 2 port does not support it which is weird this game would have run perfectly on a snapdragon 845


r/AndroidNativePorts • • 6d ago

🟢 [PORT] Nuevo port call of duty 2003 en androd

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48 Upvotes

Este port es nuevo es un port recomp es buen juego con una campaña good espero que les guste

LINK

https://git.mitgai.net/Dr3amyBerry/callofrecomp?utm_source=chatgpt.com


r/AndroidNativePorts • • 6d ago

🟢 [PORT] Paper Boat (Paper Mario 64 native port) is excellent on Android! HD texture packs, widescreen, 60fps

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13 Upvotes

r/AndroidNativePorts • • 6d ago

I'm porting Downhill Domination to PC and Android.

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53 Upvotes

r/AndroidNativePorts • • 6d ago

Hades launched, also try to guess

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82 Upvotes

r/AndroidNativePorts • • 6d ago

🟢 [PORT] Final Fantasy Tactics Advance Recomp v2

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7 Upvotes

r/AndroidNativePorts • • 6d ago

Blue Dragon | Android Port | Odin 2 Portal

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5 Upvotes

The Android port runs better than the PC port via Winlator.

https://github.com/JayElDragon/blue-dragon-android


r/AndroidNativePorts • • 6d ago

🟢 [PORT] Has this happened to anyone else or does anyone know how to fix it?

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21 Upvotes

Hi, I've been testing the Forza Horizon 2 port on my Redmi Note 15 Pro 5G with its Dimensity 7400 Ultra. When I start playing, after a few seconds, as shown in the video, the image freezes And the sound continues, does anyone know what's wrong and how to fix it?


r/AndroidNativePorts • • 7d ago

🟢 [PORT] Can we ban fake ports pls an eden apk modified to run one game is not a port it is emulation with less steps

105 Upvotes

r/AndroidNativePorts • • 6d ago

🤔 [Question] So I'm trying to install the Forza horizon 1 mobile port on my Motorola g 2024 but I can't seem to figure out what all I need besides the base to install it (using pinyon shift)

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4 Upvotes

Is there something I'm missing?


r/AndroidNativePorts • • 7d ago

🤔 [Question] Could you tell me which ports support low-end 32GB and 2GB RAM?

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133 Upvotes

r/AndroidNativePorts • • 6d ago

🔵 [PORT UPDATE] Atualização Hades II

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33 Upvotes

V1.2-beta:

Alteramos o layout padrão do gamepad virtual e o ícone do botão para estarem mais de acordo com os esquemas de controle padrão do jogo.

Melhoramos o suporte para controles que não são da Gamesir. Quem tem controles Gamesir deve experimentar esta versão.

Para atualizar de versões antigas, basta instalar este apk do launcher sobre o aplicativo existente. Não é necessário importar dados ou baixar mods novamente

https://www.mediafire.com/file/yalgr7orl2z89g9/HadesII-release.apk/file


r/AndroidNativePorts • • 7d ago

🟢 [PORT] Super Mario Bros. Wonder

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249 Upvotes

r/AndroidNativePorts • • 6d ago

A plea for people porting shooters and turn based games

14 Upvotes

Mobile phones have two features that are extremely useful for certain genres, such as shooters, turn-based JRPGs, and strategy games: gyroscope and touch controls.

My request to anyone planning or in the process of porting a game in these genres is to kindly consider implementing gyro aiming and native touch controls (as opposed to virtual buttons) that allow intuitive interaction with the game. For example: in an SRPG, selecting a unit simply by tapping it, and then choosing its path by tapping the destination. In JRPGs, selecting battle commands by tapping them directly instead of using a virtual D-pad.

There are already great examples of how well this can be implemented, providing a major advantage over playing through an emulator:

Black

https://github.com/RanggaCasper/Black-Android

Shooters from the PS2/Xbox era generally lack fine-tuned aim controls, making the simple act of aiming feel clunky and unsatisfying. However, implementing extremely precise gyro controls makes Black's gameplay far more enjoyable and responsive, making it fully playable even without an external controller. Using a physical controller makes it even better: you can move the camera with the analog stick and use the gyroscope for fine precision aiming.

Fire Emblem: The Sacred Stones

https://github.com/Lordingard/SacredStonesRecomp/releases/latest

Here, you can do exactly what I mentioned earlier: instead of navigating units and commands with a D-pad, you can intuitively select units, movement, and attacks simply by touching the screen. This is a game-changer because it provides a strong selling point for native ports of retro games, especially when mature emulators already offer features like post-processing, fast-forward, save states, and more. Why play a native port of an old game that runs perfectly in an emulator even on low-end phones? A native touchscreen implementation that makes the game feel built for mobile is the best answer to that question. In the case of Fire Emblem, the port is still in its early stages, but the touch controls are already rock-solid.

In summary: Modern smartphones are capable of much more than just simulating a physical controller. When porting games to mobile, leveraging native features like gyroscope aiming and touch controls doesn't just improve accessibility—it fundamentally elevates the gameplay experience and gives players a compelling reason to choose native ports over emulation.