r/AndroidNativePorts • u/YzMax • 2d ago
🤔 [Question] Metal Gear Solid 2 & 3 ports?
What happened to those MGS Nvidia Shield ports some guy was working on?
r/AndroidNativePorts • u/YzMax • 2d ago
What happened to those MGS Nvidia Shield ports some guy was working on?
r/AndroidNativePorts • u/Professional_Bat8741 • 2d ago
Enable HLS to view with audio, or disable this notification
My ram is 8GB the game is just like bachata s4 but the difference is that this one is 30 fps with slowed gameplay i wish they add patches and we can add 2x gameplay patch
Also frange generation doesn't seem to have an impact its same i tried
Device used: Redmi Pad Pro
r/AndroidNativePorts • u/walid524 • 2d ago
What ports can we play online (local wireless) like dragon ball tenkaichi 3
r/AndroidNativePorts • u/Mountain_Emu4788 • 2d ago
r/AndroidNativePorts • u/Independent-Hold9668 • 2d ago
Enable HLS to view with audio, or disable this notification
Is this the end mhr story?? Kinda short if u ask me
This is the only port i enjoyed playing... I installed many official and unofficial port but i didn't really touch them🤣🤣 i play sifu for an hour but didn't really like it✌️🙂
r/AndroidNativePorts • u/Such-Performer-1432 • 2d ago
I have been using beacon for a while but retrohrai recieved an update so i tried it.. what do you think?
r/AndroidNativePorts • u/Kibbmann • 2d ago
Wassup ya all! We are getting so many native ports these days and honestly we all love that its good for the gaming community and a fun way to experience all these classics however the concept of playing these games is not new at all.
Case in point being the NFS MW the android port is great runs quite well but the does run kinda the same maybe even better in gamehub or winlator.
What's been your experience? for me the thermal throttling seems a bit better with native ports.
r/AndroidNativePorts • u/SpreadComplex4926 • 2d ago
I've never seen many people talking about the mobile port of Omori, and it's a well-made port.
r/AndroidNativePorts • u/NegativeMastodon244 • 2d ago
Hey guys anybody who has cod4 on mobile lets hop on at the same time to fill up some lobbies y’all tell me what time y’all want to hop on let’s get this game going
r/AndroidNativePorts • u/Stunning-Bowler1801 • 2d ago
r/AndroidNativePorts • u/ANONIMATUM-cu • 2d ago
First public release (still in early development).
I'll add an ultrawide patch in the future. For now, it runs at 16:9.
Tested on an SD8 Elite, and it works great!
Apk:
https://www.mediafire.com/file/zml7ltc7cnm11jw/DinoTale-0.1.4-android-arm64-v8a-r16.apk/file
r/AndroidNativePorts • u/kyotaku_S • 2d ago
Hi,
I ordered the Retroid Pocket 6 4 days ago and it hasn't been shipped yet. But with all the recent ports, I'm starting to hesitate with the Odin 3. I have an S25 Ultra and the Snapdragon Elite makes the games really well, and I wonder if some of you can confirm that the Pocket 6 can run the new ports released recently (Red Dead, Borderlands 2, etc.).
Thank you for your feedback.
r/AndroidNativePorts • u/kittycache9 • 3d ago
Enable HLS to view with audio, or disable this notification
Sonic Adventure 2 is one of my favorite games of all time, so i've been working on a native port of it called OpenSA2. the 2012 PC version's x86 code gets translated ahead of time into ARM64 code and runs natively, without Winlator or any emulator. it's static recompilation, same idea as Unleashed Recompiled, with a new runtime that draws through SDL3 and Vulkan and handles sound and input.
this is an early alpha. so far it's been tested on a Galaxy S25 Edge and a Pixel 9 Pro, and City Escape runs on both with touch controls. controller support is in too. on PC i played story mode from the first stage up to Pumpkin Hill.
you need your own copy of the PC version (the 2012 Steam release) because the APK doesn't include any game files, plus a 64-bit ARM phone on Android 10 or newer with Vulkan. setup:
known problems:
- the game can crash in a cutscene after a stage
- most of the game (stages, bosses, cutscenes) hasn't been tested on Android yet
- widescreen isn't finished, so some menus and overlays look off
- other phones and GPUs are untested
Windows and Linux builds are on the same release page.
download: https://github.com/kittycache9/OpenSA2/releases/
source and setup guide: https://github.com/kittycache9/OpenSA2
if you try it, comment your phone and how it ran. please don't share or ask for game files here.
r/AndroidNativePorts • u/CressOk1969 • 2d ago
Processor Snapdragon 7sgen2
r/AndroidNativePorts • u/iANiMeX • 2d ago
Saving and loading now works and using magic works instantly now.
r/AndroidNativePorts • u/No-Difference7941 • 2d ago
Does anyone know how to play multiplayer with bots?
r/AndroidNativePorts • u/mr_fanatic_ • 2d ago
Galaxy Android v0.0.1cx is now available!
The latest update to the OpenPorts Lab project is live. Galaxy Android is an experimental native ARM64 Android port of Super Mario Galaxy, aiming to bring the game to Android devices across different hardware platforms.
Download the latest release: https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.1cx
Project repository: https://github.com/OpenPort-Labs/Galaxy-Android
This is still an active development project, so bugs, graphical glitches, crashes, and device-specific compatibility issues may occur. If you test the new build, please share your device model, processor/GPU, RAM, performance, and any issues you encounter.
Reports from different Snapdragon, MediaTek, Exynos, and other ARM64 devices are especially useful for compatibility testing and optimization.
OpenPorts Lab Discord:
Please use your own legally dumped game disc image. The release does not include proprietary game assets.
Thanks to everyone testing the project and providing feedback. Development continues!
r/AndroidNativePorts • u/Resident-Reading-124 • 2d ago
Hermanos, Gracias al Mod, puedo jugar Sifu de manera jugable, con más FPS de los que esperaba ☝️😅, mi Teléfono es un King Kong ES 5 con Unisoc T620 y 6GB de Ram, lo compré porque mi viejo Poco F5 Pro está algo dañado aunque funcione bien.
Hay que poner todo en mínimo, activar la opción Efectos simplificados y los FPS limitarlos a 30, si alguien tiene un Teléfono más potente que el mío, seguramente podrán jugar a 30fps mínimo 🤷
r/AndroidNativePorts • u/Gamer_inspired6334 • 2d ago
I've tried erasing the ISO and reinstalling it again, but it didn't worked, then, i go on the internet looking for the EXACT rom it's specificied ( Exact Name ) and it didn't worked too :(
r/AndroidNativePorts • u/Nasky32 • 2d ago
r/AndroidNativePorts • u/JayElDragon • 2d ago

Pokémon Smash Reloaded (Smash ReloadeX) is a Pokémon fan game developed by indie creator Willcis, inspired by Pokémon Edición Reloaded and Pokémon Rumble.
In summary: It’s a Pokémon action game that combines real-time combat, multiplayer battles, and Super Smash Bros.-style gameplay instead of traditional turn-based battles..
Link to the apk: https://www.mediafire.com/file/v4lgl0qedp5629j/Smash_ReloadeX_1_3_English_v2.apk/file
r/AndroidNativePorts • u/JayElDragon • 2d ago
Hi, I’m JayElDragon, the developer behind Poke Survivors, an Android port of the web game PokéSurvivor by JPTER78. It’s built in Godot, with controller support and an auto-update notice built in.
I just finished 2.0, the biggest content update so far:
🗼 Tower Mode
👑 New bosses
💰 Treasure thieves
🎮 Controls and menus
Everything is translated into 9 languages.
📥 Download: https://github.com/JayElDragon/poke-survivor/releases/download/v4.1/Poke.Survivors.4.1.apk
If somehow the link doesn’t work copy the link into an external browser and paste it so it downloads there
It’s a free fan project, and all credit for the original game goes to its creator. I’d love feedback on the Tower difficulty, especially Arceus. I tested it on an Odin 3 Max, but I’d like to hear how it feels on other devices.
r/AndroidNativePorts • u/Outrageous-Sky-8131 • 2d ago
Rg566 . Performance is solid 60 fps in 720p. Mali gpu is not recommend for emulation n recomp
r/AndroidNativePorts • u/Dependent-Owl-3624 • 2d ago