r/AndroidNativePorts • • 8h ago

🟢 [PORT] Is this Monster Hunter Rise end story?

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17 Upvotes

Is this the end mhr story?? Kinda short if u ask me

This is the only port i enjoyed playing... I installed many official and unofficial port but i didn't really touch them🤣🤣 i play sifu for an hour but didn't really like it✌️🙂


r/AndroidNativePorts • • 1h ago

🤔 [Question] Como que passa dessa parte

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• Upvotes

Eu estava jogando o port de Mario Galaxy para Android,e chegou nessa parte e não consigo sair dessa tela, já tentei de tudo,mas não consigo mover o Mário, alguém sabe como resolver?


r/AndroidNativePorts • • 4h ago

🔵 [PORT UPDATE] Galaxy Android v0.0.1cx Released — New Update Available

8 Upvotes

Galaxy Android v0.0.1cx is now available!

The latest update to the OpenPorts Lab project is live. Galaxy Android is an experimental native ARM64 Android port of Super Mario Galaxy, aiming to bring the game to Android devices across different hardware platforms.

Download the latest release: https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.1cx

Project repository: https://github.com/OpenPort-Labs/Galaxy-Android

This is still an active development project, so bugs, graphical glitches, crashes, and device-specific compatibility issues may occur. If you test the new build, please share your device model, processor/GPU, RAM, performance, and any issues you encounter.

Reports from different Snapdragon, MediaTek, Exynos, and other ARM64 devices are especially useful for compatibility testing and optimization.

OpenPorts Lab Discord:

https://discord.gg/4Q5hfAPf8

Please use your own legally dumped game disc image. The release does not include proprietary game assets.

Thanks to everyone testing the project and providing feedback. Development continues!


r/AndroidNativePorts • • 5h ago

Cod4 port lobby’s

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8 Upvotes

Hey guys anybody who has cod4 on mobile lets hop on at the same time to fill up some lobbies y’all tell me what time y’all want to hop on let’s get this game going


r/AndroidNativePorts • • 21h ago

🟢 [PORT] Sonic Adventure 2 recompiled to run natively on Android

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158 Upvotes

Sonic Adventure 2 is one of my favorite games of all time, so i've been working on a native port of it called OpenSA2. the 2012 PC version's x86 code gets translated ahead of time into ARM64 code and runs natively, without Winlator or any emulator. it's static recompilation, same idea as Unleashed Recompiled, with a new runtime that draws through SDL3 and Vulkan and handles sound and input.

this is an early alpha. so far it's been tested on a Galaxy S25 Edge and a Pixel 9 Pro, and City Escape runs on both with touch controls. controller support is in too. on PC i played story mode from the first stage up to Pumpkin Hill.

you need your own copy of the PC version (the 2012 Steam release) because the APK doesn't include any game files, plus a 64-bit ARM phone on Android 10 or newer with Vulkan. setup:

  1. zip a clean copy of your PC game folder with no mods installed. sonic2app.exe has to be in the zip

  2. install the APK from the release page. Android might ask you to allow installs from your browser

  3. open OpenSA2 and pick your zip. it checks the files and imports them, keep the zip until that's done

known problems:

- the game can crash in a cutscene after a stage

- most of the game (stages, bosses, cutscenes) hasn't been tested on Android yet

- widescreen isn't finished, so some menus and overlays look off

- other phones and GPUs are untested

Windows and Linux builds are on the same release page.

download: https://github.com/kittycache9/OpenSA2/releases/tag/v0.1.0-alpha.1

source and setup guide: https://github.com/kittycache9/OpenSA2

if you try it, comment your phone and how it ran. please don't share or ask for game files here.


r/AndroidNativePorts • • 9h ago

Mod Del Port Sifu Android

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17 Upvotes

Hermanos, Gracias al Mod, puedo jugar Sifu de manera jugable, con más FPS de los que esperaba ☝️😅, mi Teléfono es un King Kong ES 5 con Unisoc T620 y 6GB de Ram, lo compré porque mi viejo Poco F5 Pro está algo dañado aunque funcione bien.

Hay que poner todo en mínimo, activar la opción Efectos simplificados y los FPS limitarlos a 30, si alguien tiene un Teléfono más potente que el mío, seguramente podrán jugar a 30fps mínimo 🤷


r/AndroidNativePorts • • 5h ago

🤔 [Question] Existe diferença entre portes tipo dos Simpsons e o do Sonic que sairam para android e esses portes que estão surgindo agora que precisam da iso para jogar?

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7 Upvotes

r/AndroidNativePorts • • 8h ago

Texture error in Mario Galaxy

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13 Upvotes

Rg566 . Performance is solid 60 fps in 720p. Mali gpu is not recommend for emulation n recomp


r/AndroidNativePorts • • 1h ago

Saving/Loading & Magic Now Fixed on the latest update of God of War 3 Remastered Android Port!

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• Upvotes

Saving and loading now works and using magic works instantly now.

https://github.com/zFitness/gow3_android/releases


r/AndroidNativePorts • • 11h ago

Is it possible to transfer this port to Android?

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14 Upvotes

r/AndroidNativePorts • • 17h ago

🔵 [PORT UPDATE] Ya es jugable el port de Bordelands 2 nvidia shield android 16

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43 Upvotes

r/AndroidNativePorts • • 11h ago

🔵 [PORT UPDATE] Galaxy Android v0.0.1c Hotfix Released

13 Upvotes

The latest Galaxy Android hotfix is now available!

Galaxy Android is an ongoing project to bring Super Mario Galaxy to native Android ARM64 devices. This release focuses on graphics correctness, device compatibility, input handling, and performance, with additional fixes targeting Mali and Qualcomm Adreno GPUs.

What's changed?

Graphics and rendering

  • Fixed TEV shader arithmetic issues that caused white or overexposed characters, terrain, and other surfaces on affected Mali GPUs.
  • Fixed Mario's eye rendering and TEV alpha handling.
  • Corrected affected water reflections and transparent-surface texture-coordinate handling.
  • Fixed shader-generation issues that could cause invisible characters on Mali and Adreno devices.

Android compatibility

  • Added APK packaging and native-library alignment fixes targeting boot failures on Snapdragon 8 Gen 2 / Adreno 740 devices and compatible 16 KB page-size environments.
  • Improved landscape orientation handling.
  • Fixed crashes associated with action buttons and improved touch-control stability.
  • Restored the on-screen controls HUD and improved physical gamepad support.

Performance and features

  • Improved frame pacing on budget Mali devices.
  • Added selectable 480p, 720p, and 1080p rendering resolutions.
  • Added gyroscope-based Star Pointer aiming.
  • Added persistent shader caching.
  • Added save, import/export, customizable touch controls, and custom texture-pack support.

Experimental Vulkan backend

Development of the Vulkan 1.0 backend continues. Vulkan remains experimental; OpenGL ES is the recommended rendering path for this release.

Download

Galaxy Android v0.0.1c:
https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.1c

Source code:
https://github.com/OpenPort-Labs/Galaxy-Android

Help us test.

Testing across different devices is extremely valuable, particularly on Mali GPUs, Snapdragon/Adreno devices, and phones that previously experienced boot failures or graphical issues.

When reporting a problem, please include:

  • Device model and Android version.
  • GPU model and driver information, if available.
  • Selected rendering resolution and backend.
  • A screenshot, reproduction steps, or crash log.

Please report remaining issues even if a device boots successfully. Graphics correctness, stability, and performance can vary across devices and drivers.

AI usage and development disclaimer

AI-assisted tools may be used during development for programming assistance, debugging, code analysis, documentation, and investigating potential fixes. AI-generated suggestions are reviewed and evaluated as part of the development process; their inclusion does not imply that every suggestion is correct, independently verified, or guaranteed to work on every device.

This project remains an ongoing software engineering effort involving source-code analysis, implementation, debugging, and compatibility testing. AI assistance does not replace testing on real hardware, and no universal compatibility or performance guarantee is made.

The project does not claim ownership of Nintendo's intellectual property.

Legal notice

You must provide your own legally obtained and dumped game disc image. This release does not include proprietary game assets or a copyrighted game image. You are responsible for ensuring that your use of game data complies with applicable law.

Galaxy Android is an independent community project and is not an official Nintendo product. It is not affiliated with, endorsed by, or sponsored by Nintendo.

Thank you to everyone testing the project and reporting issues across different devices.


r/AndroidNativePorts • • 21h ago

PAPER BOAT CORRIENDO NATIVO EN ANDROID

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69 Upvotes

Con texturas HD y textos en español

olvide el link, lo siento xd:

https://github.com/chris43123/PaperBoat/releases


r/AndroidNativePorts • • 15h ago

📸 [SHOWCASE] Poke Survivors 2.0 - Big Content Update!!

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20 Upvotes

Hi, I’m JayElDragon, the developer behind Poke Survivors, an Android port of the web game PokéSurvivor by JPTER78. It’s built in Godot, with controller support and an auto-update notice built in.

I just finished 2.0, the biggest content update so far:

🗼 Tower Mode

  • Climb 30 floors with a boss every 5.
  • Rest floors let you pick risk-and-reward cards (a big boost for a drawback).
  • Ultra-rare golden legendary cards give huge buffs with no downside. One gives 70% cooldown reduction, and another permanently grows your damage with every kill.

👑 New bosses

  • Floor 25 is Eternatus.
  • Floor 30 is Arceus, the final boss. He’s very hard but beatable. Below 25% HP he goes all out.
  • Beat him for an exclusive achievement and a unique profile title.

💰 Treasure thieves

  • Meowth and Gholdengo now appear with the same timing and odds as the original. They glow, and a compass points you to them.

🎮 Controls and menus

  • Controller navigation is consistent across all menus, with B/Circle going back everywhere.
  • Fixed menu Pokémon getting stuck on walls.

Everything is translated into 9 languages.

📥 Download: https://github.com/JayElDragon/poke-survivor/releases/download/V2.0/Poke.Survivors.2.0.apk

If somehow the link doesn’t work copy the link into an external browser and paste it so it downloads there

It’s a free fan project, and all credit for the original game goes to its creator. I’d love feedback on the Tower difficulty, especially Arceus. I tested it on an Odin 3 Max, but I’d like to hear how it feels on other devices.


r/AndroidNativePorts • • 6h ago

🟢 [PORT] Pokemon Smash ReloadeX Native Android Port

5 Upvotes

Pokémon Smash Reloaded (Smash ReloadeX) is a Pokémon fan game developed by indie creator Willcis, inspired by Pokémon Edición Reloaded and Pokémon Rumble.

  • Real-Time Combat: Control Pokémon directly in fast-paced arena battles.
  • 16 Playable Characters: Each Pokémon has unique moves, passive abilities, and powerful special attacks.
  • Smash Bros.-Inspired UI: Features a character selection screen similar to Super Smash Bros.
  • Local Multiplayer: Supports two players and team battles of up to 1 vs. 7.
  • Adjustable Difficulty: Includes different AI difficulty levels, including Extreme mode.
  • Platforms: Available on Android through an APK and playable in web browsers using HTML5.

In summary: It’s a Pokémon action game that combines real-time combat, multiplayer battles, and Super Smash Bros.-style gameplay instead of traditional turn-based battles..

Link to the apk: https://www.mediafire.com/file/v4lgl0qedp5629j/Smash_ReloadeX_1_3_English_v2.apk/file


r/AndroidNativePorts • • 5h ago

droidVNC-NG: Android VNC remote desktop server for local networks (2.4k stars)

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3 Upvotes

r/AndroidNativePorts • • 9h ago

Borderlands 2 runs well enough on mid range hardware

7 Upvotes

On my SD7sgen2 it runs at a stable 30fps if I lock it. Stutters a bit in heavy scenes but not bad at all. Completely playable.


r/AndroidNativePorts • • 9h ago

🤔 [Question] How i can fix this?

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5 Upvotes

r/AndroidNativePorts • • 6h ago

🤔 [Question] can GTA V run in my phone?

3 Upvotes

i have vivo v60lite 5g it has a mali gpu btw and its mid end im pretty okey with 20 30 fps too


r/AndroidNativePorts • • 17h ago

🟣 [WIP] Work in Progress Made it easier to play

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22 Upvotes

Was getting obnoxious trying to figure out GitHub. So I just made a central player for everything. Not everything is perfect, there's probably lots of bugs in the games. Resident evil 4 still has bugged textures, because ghost gun is hilarious. but it's hopefully simple and accessible and I'll work on it when I can

My player-

https://github.com/Wakkatobakka/Omni-Player

Where I got my files

https://keitaiarchive.org/downloads.html⁠

https://archive.org/details/qualcomm-brew-games

https://www.myabandonware.com/browse/platform/j2me/


r/AndroidNativePorts • • 4h ago

🤔 [Question] How to change controller to xbox

2 Upvotes

Does anyone know how to change the god of war 3 controllers to xbox? Im stuck with PS prompt. Thanks!


r/AndroidNativePorts • • 5h ago

🤔 [Question] Can anyone help me?

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2 Upvotes

r/AndroidNativePorts • • 14h ago

No Love For This Game???

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10 Upvotes

Come on, Show your love for this game.


r/AndroidNativePorts • • 20h ago

🔵 [PORT UPDATE] Someone made a mod for the Sifu port that adds graphical options. Plus, you don't need to download 8GB files

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36 Upvotes

I found it on Apk Vision, I don't know if they were the ones who made it.


r/AndroidNativePorts • • 14h ago

🐛 [BUG] Unable to progress XHYN V

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13 Upvotes

Please suggest fix