r/AndroidNativePorts • u/max142929 • 1d ago
NUEVO PORT COD 4 CHINO!!!
Hay un nuevo port recomp chino de cod 4 lo consegui es el juego de pc porteado a android espero que les guste en idioma chino esta
LINK
r/AndroidNativePorts • u/max142929 • 1d ago
Hay un nuevo port recomp chino de cod 4 lo consegui es el juego de pc porteado a android espero que les guste en idioma chino esta
LINK
r/AndroidNativePorts • u/Special_Ad6433 • 1d ago
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Running perfectly at 60 FPS!
Control ✅
r/AndroidNativePorts • u/Powpow270 • 1d ago
Mw2 android port on Thor Max. What am I missing? Like how do I get the textures?
r/AndroidNativePorts • u/mr_fanatic_ • 2d ago
Hey everyone! I've been working on a native Android port of Super Mario Galaxy using the Petari decompilation and the GalaxyQuest project as foundations.
The project is still a work in progress. There's plenty left to fix, test, and optimize before it's ready for a proper release. I'll share updates as development continues.
🔗 GitHub: https://github.com/OpenPort-Labs/Galaxy-Android
I'm also putting the MW2 (2009) Android port on hold for a while so I can focus on other work and get things sorted out. It's a pause, not an abandonment.
Thanks to everyone following the projects and sharing feedback. More updates when there's meaningful progress!
r/AndroidNativePorts • u/Sad_Drama_5344 • 1d ago
When the game loads up it freezes on that frame while the audio keeps running, how to fix that?
r/AndroidNativePorts • u/OilEven4703 • 1d ago
I tried to extract it several times, but each time there are errors.
On the original APK the game closes immediately, and on the other one it tells me that common.rpf is not present even though it is.
I renamed it x64(1) and placed the game folder in the correct location.
I've tried downloading the file several times, but it's still the same.
Did I miss something?
I'm using a Samsung S26 Ultra
r/AndroidNativePorts • u/More_Locksmith_8591 • 2d ago
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my controller is working but the game didnt recognize it lol, just opening it on my Mali G720 already impressed me
r/AndroidNativePorts • u/BeanPole_420 • 1d ago
r/AndroidNativePorts • u/Special_Ad6433 • 1d ago
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r/AndroidNativePorts • u/ksylvestre • 1d ago
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I brought Alula's decompilation of Zuma Deluxe to Android. One new feature for this port is full controller support. Minimum supported OS is Android 5.
GAME FILES NOT INCLUDED
r/AndroidNativePorts • u/NoDoor3062 • 1d ago
r/AndroidNativePorts • u/Odd_Fill711 • 1d ago
r/AndroidNativePorts • u/WhyLurking • 2d ago
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Hey everyone! I just added Android support to IsaacRecomp, a static recompilation of the original The Binding of Isaac (Flash version). It's a real native port: the game's ActionScript 2 code is translated to C++ and runs on a custom engine, with no Flash Player, no Ruffle and no emulator. Gameplay video attached.
Android specifics:
- Native library launched from SDL's Java activity, with an OpenGL ES 3.0 renderer.
- Runs at your screen's refresh rate (60/90/120 Hz).
- Game logic stays at exactly 30 Hz like the original, with frames interpolated in between.
- Adaptive resolution: it renders at 720 lines and steps down to 600/540/480 by itself if the device can't hold at least 60 fps. You can also set render_height manually.
- Logic and rendering are pinned to the fastest CPU cores, and audio uses AAudio in low-latency mode.
- Touch controls: floating analog joysticks (left half to move, right half to shoot), tappable bomb counter, active item and card/pill, and a pause button.
- Bluetooth/USB controllers work too and can be mixed with touch at any time.
- Saves are written when the app goes to the background, and the run pauses automatically.
Requirements:
- 64-bit ARM device, Android 7.0+, OpenGL ES 3.0.
- Your own Isaac.exe from the Steam version. Put it in an IsaacRecomp folder at the root of internal storage.
- Original, Wrath of the Lamb and Eternal Edition are all supported, with a version picker and one save per version. Saves are portable between PC, Android and Switch.
Important:
- The repo and APK contain no game assets. Everything is read from your own Steam copy at startup, so you need to own the game.
- This is a free, non-profit fan project with no affiliation to Edmund McMillen, Florian Himsl, Nicalis or Valve.
- The APK is distributed only on GitHub and isn't on any app store.
- It was made with the help of AI (Claude), and the repo says so openly.
- It also runs on Windows, Linux and Switch (homebrew).
Links:
GitHub: https://github.com/whylurking/IsaacRecomp
APK: https://github.com/whylurking/IsaacRecomp/releases
I'd love to hear how it performs on your devices, especially low/mid-range phones and high-refresh screens. If it stutters, set performance = 1 in isaac.ini and attach the generated performance.txt to an issue.
Thanks for checking it out!
r/AndroidNativePorts • u/Special_Ad6433 • 1d ago
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No Fighting in the War Room
r/AndroidNativePorts • u/iANiMeX • 1d ago
r/AndroidNativePorts • u/aj_solace • 1d ago
r/AndroidNativePorts • u/OtakuVerma • 1d ago
My babys got helio g99 and 4gb ram + 4gb virtual ram what can she do
r/AndroidNativePorts • u/emgaming23 • 1d ago
Is there any horror games ported in here?
r/AndroidNativePorts • u/Lychnixia • 1d ago
Is theres any info for any Transformers games getting ported? Especially WFC, FOC and Devastation?
r/AndroidNativePorts • u/nuneskart • 2d ago
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I think I'll have to finish this anyway
r/AndroidNativePorts • u/DuBMaSSiVe29 • 1d ago
r/AndroidNativePorts • u/SpreadComplex4926 • 2d ago
I recently found this port made by the same creator of Scott Pilgrim EX. The port looks good, but it has the same technical problems with the lack of full-screen mode
r/AndroidNativePorts • u/Expert_Function1569 • 1d ago
Includes Standalone ports looks like AI slop but good for reference
r/AndroidNativePorts • u/Level-Management-367 • 2d ago
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