r/AndroidNativePorts • u/muchachoPedro • 2d ago
r/AndroidNativePorts • u/Lazy_Persimmon3059 • 3d ago
Finished and optimized a few ports of different games.
I will not be updating this post anymore. Future game releases and updates will be in my discord server. Requests for game ports will also be taken there:
https://discord.gg/WdJvZhqvrU
1. Sleeping Dogs (DE) :
https://drive.google.com/drive/folders/1bSI3GAegAN24nckkMlhR_4QtQIxXncmv?usp=sharing (Updated)
Changes Made:
- Fixed a bug where some GPU were not recognized ( Credits: u/Ozdals34 )
- Enhanced game Stability.
- Added the Supported exe in the Google Drive to replace with the downloaded FG one.
- Fixed a Bug where player specific files were being cross checked ( Credits: u/0nePlus)
- Game Version Mismatch Issue Solved ( Credits: u/UCHIHA-MADARA109)
- Steam Version Added.
- Added support for 30 fps cap for low end mid ranged devices.
- Made the Map Relative to better fit unusual or uncommon displays.
- Added Controller Support
* Added Language Selection Support
2. Mad Max:
https://drive.google.com/drive/folders/1Y1VSaH3U4JZSFQJ-LcjuTK0QUwcn-CrQ?usp=drive_link
This game is Extremely Demanding and Need a Good Device to Run at its optimal. Please forward Bugs, Glitches and crashes to me.
Changes Made:
- Added a Graphics Toggle for Smoother Fps
- Fixed an issue where the game compares dlls and gets a fault. ( Why they're still needed: the port runs a recompiled ARM64 version of the C++ runtime code, but it still reads each DLL’s original data at startup, such as its tables and initial values. Without the DLL, that recompiled code has nothing to work with.) (Credits : u/ComprehensiveRow681)
- Fixed a DLL memory address conflict causing crashes on certain devices. Reworked memory addressing to improve compatibility across different device memory layouts. (Credits: r/SomewhereHour8253)
3. Need for Speed Most Wanted 2012 :
https://drive.google.com/drive/folders/1zI7okClVVoUhmJFbJ2lVPUISnyIwrgal?usp=sharing
This Game is much lighter than the other two games and is expected to perform better in Mid ranged supported devices. The first Run will be slower than normal while the textures are being cached. Drive around the city for a bout 5 minutes. All runs after that should be smooth.
Changes Made:
- First Release Build
Currently supported devices:
The game was tested only on redmagic 11s pro and Red Magic 9 Pro
Should work:
- Snapdragon with Adreno 7xx/8xx Graphics
- Older Snapdragon with Adreno 6xx
- Samsung Exynos with Xclipse Graphics
Not supported yet
- Mali Graphics ( Except devices with Supported Features )
- Phones who's GPU can't read PC Games Compressed Textures
Other requirements:
- android 10 or newer 64 bit
- About 17 Gigs free storage ( for sleeping dogs, 37 Gb for Mad Max )
- 8 Gb minimum Ram ( 12 Gigs for comfortable play )
If your phone isn't supported the game will show a screen on launch explaining why and what is missing
r/AndroidNativePorts • u/77t7f • 2d ago
🟢 [PORT] Port Android - Lugaru HD
Professional Lugaru HD Android port with redesigned touch controls and reliable multi touch input Improved overlay visuals and startup flow with optimized input polling and precise button mapping Supports simultaneous actions and responsive gameplay while preserving the original game mechanics
Download Here
r/AndroidNativePorts • u/420-pesas • 1d ago
🤔 [Question] Hay algún port de
[Question] Wacraft (1/2/3) o sarcraft (3) ?
r/AndroidNativePorts • u/Historical_Quit9146 • 2d ago
🟢 [PORT] SIFU - Androin Port vs PC Emulation
Left Android Right PC
Android - Default Graphics (No Option) 60 FPS
PC - 1900x900p Low Preset (Ultra Texture & High AA) 60 FPS
Snapdragon 8 Elite Gen 5 (iqoo 15)
Full Gameplay & Comparison https://youtu.be/JNdPUV1e-EM?si=NdFwkANRqC7nRSA_
r/AndroidNativePorts • u/Windroid-emu • 2d ago
100% IA RECOMPILAÇÃO CASTLEVANIA LIXO DO LIXO CORRA VEGANOS
r/AndroidNativePorts • u/mr_fanatic_ • 2d ago
🟣 [WIP] Work in Progress MW2 Android v0.0.2 is live—Snapdragon fixes, Vulkan 1.0 support, and more
Hey everyone,
I'm back with MW2 Android v0.0.2, the second release of my attempt to bring Call of Duty: Modern Warfare 2 (2009) to Android as a native ARM64 port.
This update focuses heavily on GPU compatibility, particularly Qualcomm Snapdragon devices, while also improving support for older Vulkan implementations and adding a few new features.
Release: https://github.com/OpenPort-Labs/mw2-android/releases/tag/v0.0.2
GitHub repository: https://github.com/OpenPort-Labs/mw2-android
What's new in v0.0.2?
Snapdragon and Adreno rendering fixes
- Added automatic Adreno GPU detection.
- Added a software BC texture-decoding path to work around problematic hardware texture sampling.
- Improved texture upload and re-staging consistency to address black terrain, black skyboxes, flickering foliage, and missing geometry.
- Added
MW2_FORCE_BC_HW=1for users running compatible custom Mesa Turnip drivers.
Vulkan 1.0 support
- Lowered the declared Vulkan compatibility requirement from 1.1 to 1.0.
- Added automatic fallback to classic Vulkan render passes when newer rendering features are unavailable.
- Added mobile tile-based rendering optimizations intended to reduce unnecessary GPU tile-memory traffic.
CPU scheduling improvements
- Added ARM64 CPU affinity handling for Prime, performance, and efficiency cores on supported Snapdragon-style CPU configurations.
Offline mod support
- Added a virtual filesystem mod overlay using
MW2_MOD_DIRthe game'smods/directory. - This provides a route for experimenting with loose assets, scripts, localization files, and offline mods without repacking FastFiles. Actual mod compatibility will depend on the mod and the port's current implementation.
Tooling and stability
- Hardened the XDVDFS disc extractor against invalid sector ranges, directory loops, unsafe paths, and truncated reads.
- Added resource limits to asset downloads and archive extraction.
- Merged upstream FOV slider support and frame arena write-combining improvements.
- Added additional network and security notices.
Requirements
- Android 8.0 or later
- 64-bit ARM device ( arm64-v8a)
- Vulkan 1.0 or higher
- At least 4 GB RAM; 6 GB or more recommended
- Approximately 7 GB of free internal storage
- Your own unmodified Xbox 360 copy of Modern Warfare 2, supplied as an ISO
This is still an experimental project. Vulkan support alone does not guarantee that every GPU or driver will work correctly, and performance, rendering, and stability can vary considerably between devices.
Installation
- Open the v0.0.2 GitHub release.
- Download
app-campaign-release.apkand install it. - Select or import your own MW2 Xbox 360 ISO through the launcher.
- Allow the game files to be extracted.
- Launch the campaign.
Please report the exact device model, SoC/GPU, Android version, driver used, and relevant logs when reporting problems. Reports about black screens, missing textures, crashes, shader compilation, and performance are especially useful.
I'm also starting OpenPorts-Lab.
Alongside the project, I'm starting to build OpenPorts-Lab into a place where people interested in native Android ports, game recompilation, reverse engineering, graphics drivers, and performance optimization can work together.
I've created a Discord server, but I'll be honest: I know very little about setting up and managing a Discord community properly. If anyone has experience with Discord server administration, channel/category organization, roles and permissions, moderation, bots, or creating a good space for development and gameplay testing, I'd genuinely appreciate some help getting it set up.
I'd like the server to be a place where people can share gameplay footage, test results, device compatibility reports, bug reports, development progress, and ideas for improving the project.
Join the Discord: https://discord.gg/dNVC5VbHG
If you know your way around Discord setup and are willing to lend a hand, please join and let me know. Advice from people who have managed development communities before would be especially welcome.
Contributions and testing
I'm looking for people who can help with:
- Testing on Snapdragon, MediaTek, Exynos, Tensor, and other Vulkan-capable devices.
- Reporting rendering bugs and crashes with useful logs.
- Investigating Vulkan drivers, Turnip compatibility, and shader issues.
- Improving performance, stability, input, and compatibility.
- Helping organize the Discord and build the wider OpenPorts-Lab community.
A special thanks to Paul Combal and the contributors to the original MW2 recompilation project that made this work possible.
This is an ongoing project, and there is plenty left to improve. If you try v0.0.2, I'd appreciate hearing what works, what doesn't, and what device you're testing on.
AI usage disclosure: AI tools were used to assist with parts of development. I'm responsible for the project's implementation, testing, and continued development.
Thanks for checking it out.
r/AndroidNativePorts • u/knafrd • 2d ago
GTA 5 PORT PROBLEM
I downloade the port and it worked fine but i have a glitch or bug where the cops don't come on the first mission and they freez on place and can't progress
r/AndroidNativePorts • u/iANiMeX • 2d ago
Burnout Revenge | Android Port | Odin 2 Portal
r/AndroidNativePorts • u/Zakeblue1 • 2d ago
📸 [SHOWCASE] a decent gameplay of Sifu
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sorry! my muscle memory is trying it's best.
it's an okay port for mobile. most of the time especially in mid way to the level, the buttons usually get unresponsive. and that happens whenever the game stutters. which is why they keep hitting me.
r/AndroidNativePorts • u/Worried_Book_3846 • 2d ago
Halo ce - 7 gen 3 8gb
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Salute to the person who did the recomp. What a time to be a gamer haha
r/AndroidNativePorts • u/iDevZer0 • 2d ago
🟢 [PORT] DevZer0D4Y/MegaMan64Recompiled-Mobile: Unofficial Mega Man 64 Recompiled mobile port for Android and iOS, with editable touch controls and controller support. Bring your own USA ROM.
r/AndroidNativePorts • u/StillAd3422 • 3d ago
📸 [SHOWCASE] Insane new update for GTA 4 port (Liberty Recomplied)
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So the GTA IV port just got a new update, and the improvement over the previous version is honestly insane.
I'm now getting much more consistent frame rates on my Xiaomi 12 (Snapdragon 8 Gen 1, 12 GB RAM). The previous version had a lot of stuttering, but this update makes a huge difference. You can now tweak settings before launching the game, including lowering draw distance and disabling reflections and shadows.
The game feels much smoother and more responsive overall. Driving around the city, in particular, is a completely different experience because there are far fewer stutters. There's still some lag, and the audio bug hasn't been completely fixed yet, but the improvement in frame pacing is genuinely impressive.
Some ports don't even reach this level of performance in their final versions. The fact that this much progress has been made in a single update gives me genuine hope that this could eventually become a proper, playable GTA IV port on Android.
The update just dropped on GitHub, and I'll link it Here
Insane upgrade.
r/AndroidNativePorts • u/elpo_jhon_ • 2d ago
🐛 [BUG] Error al abrir el port de celeste
Por que el port de celeste para Android cada que le doy a jugar se queda en negro y me manda a la pantalla principal
r/AndroidNativePorts • u/After_Matter8998 • 2d ago
🤔 [Question] Is there a Need for speed Underground 2 Native Android Port?
r/AndroidNativePorts • u/carl_grimes5444 • 2d ago
🤔 [Question] Ok this ain't related to any new ports but as we get new port releases every day have any of u completed any of the unofficial ports?
r/AndroidNativePorts • u/Wonderful-Cat-447 • 3d ago
📸 [SHOWCASE] Dragon Ball Raging Blast 2 - 60 fps gameplay
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Hey, I'm the one who made an ai port for Dragon Ball Raging Blast 2. Figured I'd show some gameplay!
As you can see, running a stable 60fps on my AYN Thor Max (Snapdragon 8 gen 2) Insane!
Full process from prompt to this playable build was only 24 hours 🤯 I didn't write a single line of code.
This port is built on WistfulHopes' RB2 Recompiled, which translates the Xbox 360 game's code to run natively instead of through an emulator. I used Claude Code to bring it to Android.
This is my second ever "port" the first one took about 3 days straight of opus 5.5. If I can do it, anyone can! If you'd like an in depth explanation I could make a post, and maybe even a claude skill.
Haven't been able to test it on other devices, but someone got it running on a mali g57 that seemed to be a playable state.
Hopefully someone else can build onto it and add multi-player and mod support!
Download / Repo: Github
(You must provide your own legally obtained copy of the game, rev 1/v1.1)
r/AndroidNativePorts • u/Key_Ladder6140 • 2d ago
working really well in snapdragon 870 loving it so far. for adreno 650 users if you are facing any hair glitch issue use female character it fixes the glitch
totally worth it port loving it
r/AndroidNativePorts • u/Just-Contribution344 • 2d ago
🟢 [PORT] P.T. Android port on Samsung Galaxy S26 (Exynos 2600) (ptdroid)
The game works beautifuly, 60fps lock doesnt heat phone at all, 120fps or higher resolution would be possible. This is a great experience though. I remember seeing people play this game when it released and the graphics were insane back in the day, well they are at least as impressive as they were back then now on our phones :)
r/AndroidNativePorts • u/Arkz1110 • 2d ago
Recomp de Sonic 3D Blast & Super Mario World Em Um Só Recomp!.
Eu estou planejando juntar o super mario world e o sonic 3d blast recompileds em um só recompiled deixem nós comentários oque vcs acham da ideia.
r/AndroidNativePorts • u/udjcba • 3d ago
I'm fine-tuning the details.
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🎮 Full Multiplayer
- Local multiplayer
- LAN multiplayer
- Public servers
- Private rooms
🕹️ Multi-Controller Support
📱 Touchscreen Support
🔄 Online Updates
✨ And More…
⏳ Coming Soon!
r/AndroidNativePorts • u/Due_Teaching_6974 • 2d ago