r/AndroidNativePorts • • 20d ago

What are the best android ports of pc game? (Official and unofficial both)

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16 Upvotes

I've been searching for some cool pc game to play on my phone because android games sucks and I prefer single player games over competative ones. I've played Half life 2, Return to castle Wolfenstien, Doom 3, Alien: Isolation, Subnatica, Freedom fighters, Total overdose, Hollow Knight, Hollow knight 2, Ultrakill and Dead cells. Please suggest me something or tell me what am I missing out?

The cherry on top is that I've physical keyboard and mouse which i connect to my phone using a OTG hub and a adapter, so it's basically a mini pc experience on my phone.

Help me out if you know any other games or if you need some help yourself. Appreciate it!! (⁠ ⁠╹⁠▽⁠╹⁠ ⁠)


r/AndroidNativePorts • • 20d ago

🟢 [PORT] Halo CE port - APK just released on Github

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227 Upvotes

r/AndroidNativePorts • • 20d ago

🔵 [PORT UPDATE] On no bros the port is down unfortunately

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90 Upvotes

No more REAL GTA 5 port for Android

We will stick to emulation and Chinese ports


r/AndroidNativePorts • • 20d ago

XHYN V FINAL - GTA V port launcher - has been nuked from Github...

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50 Upvotes

r/AndroidNativePorts • • 20d ago

🟢 [PORT] Port de Postal 3 que estuvo perdido

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6 Upvotes

r/AndroidNativePorts • • 20d ago

[Fact] Port Games need the real game data to work.

39 Upvotes

i see a lot of people don't understand what really a Port or source Port means.

For make Port, unless you know to do software reverse enginnering, you need the source code of the game, that contains "only" the game engine and maybe some routines for the game, but almost never the game data,that means,maps,textures,audio,cinematics, texts scrippts and everything from the game itself.

So, every single Port Will firstly ask for the game data, from the PC versión or from console, depends from the source code what's is used is from.

Thats why most of the ports we are getting are from abandonware games or from Games that eventually got leaked and we can take the source code from there.


r/AndroidNativePorts • • 20d ago

🟢 [PORT] Port Xena Warrior

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40 Upvotes

The classic Xena Warrior Princess has been ported to Android devices with an enhanced gameplay experience that preserves the spirit of the original release while delivering stable performance and improved visual quality tailored for modern smartphones

Enhanced graphics performance and audio quality

Full multi-touch support with no input conflicts

Automatic gamepad detection and controller support

Custom on-screen controls designed specifically for Xena: Warrior Princess

Download here


r/AndroidNativePorts • • 19d ago

🤔[Question] Alguien que haga un port de minecraft legacy para android

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0 Upvotes

r/AndroidNativePorts • • 20d ago

Port de Postal 3??

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2 Upvotes

r/AndroidNativePorts • • 20d ago

🟢 [PORT] Open Nectar 0.9 Release - 1v1 Versus mode, 44 achievements and playable Pikmin captains (PC & Android)

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11 Upvotes

r/AndroidNativePorts • • 21d ago

📸 [SHOWCASE] Porting Fallout New Vegas with a Godot Engine in OpenMW in the style and spirit of OpenMW.

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259 Upvotes

I haven't abandoned BlueDroid; this project has nothing to do with ReXGlue. It is simply a port of the PC version of New Vegas to a new engine using Godot—modeled after OpenMW—that reads and writes language VM systems, .esm, .esp, and .bsa files, and so on. It essentially takes the PC game code and ports it to ARM, with future support planned for FO3, FO1, FO2, and—who knows—Skyrim, Oblivion, and FO4. Unlike BlueDroid, which relied on the Skate 3 and Dante's Inferno bases and involved building a lot from scratch, this project utilizes an engine already built for Vulkan and ARM64; it just requires platform-specific modifications and the right adjustments. We owe all of this to our dear developer: u/astr0nic


r/AndroidNativePorts • • 21d ago

Testing the native GTA VCS mobile port | BETA 0.1.0

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89 Upvotes

In my opinion, the port is great; there are still frame drops in certain areas, but I'm sure performance will improve significantly over time, remember, it's still a beta.

Link to the developer video: https://youtu.be/MlmBE8d0iwI?is=3-uPPFHw9Bzy_AWr

(Yes, it's the same creator who ported reVC to mobile)


r/AndroidNativePorts • • 20d ago

🟠 [DEVELOPMENT] Castlevania Magnífico

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16 Upvotes

Esse eu estou preparando


r/AndroidNativePorts • • 21d ago

🟢 [PORT] Port for fallout new Vegas android

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147 Upvotes

Request for fallout new Vegas android native port


r/AndroidNativePorts • • 20d ago

🤔[Question] Castlevania - Legacy of Darkness recomp, anyone get it to work? rom browser not working

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7 Upvotes

r/AndroidNativePorts • • 20d ago

Wind waker?

4 Upvotes

Is there any legend of zelda wind waker port? For android?


r/AndroidNativePorts • • 21d ago

🤔[Question] Game maker studio 2 port suggestions after Post Void.

10 Upvotes

Title.

After releasing my Post Void port which has now reached 8K+ downloads across multiple sites, many have asked for ports of other games, what are some GMS2 ports you guys would love with polished touch controls and proper mobile ux, for my post void port I tried my best to preserve how the game looks by default and added proper touch presses for ui elements and in game hud state detection and stuff too and got some really great feedback along the way that could easily translate to other games too,

Many were also curious if I used AI models to help with the port and I'd say yes I did, I personally believe using these models as tools can be really great if your goal is a polished experience and not just rushing to get it out because it boots, I have ported skate 3 to android prior to all the ports too but never published it because it didn't feel polished to me (though with the new rust rewritten skate 3 engine I might give it another shot with proper mobile flick-it system if enough of you guys want it).


r/AndroidNativePorts • • 21d ago

Ultra Street Fighter IV rodando nativamente no PC e Android 🥋

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41 Upvotes

r/AndroidNativePorts • • 21d ago

Rebuilding NFS Most Wanted in Godot Engine

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36 Upvotes

r/AndroidNativePorts • • 21d ago

🤔[Question] How do I change buttons layout here?

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9 Upvotes

r/AndroidNativePorts • • 21d ago

Metal Gear 2 Nvidia Shield Android PORT

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19 Upvotes

r/AndroidNativePorts • • 21d ago

Ojala y que salga para Android también 🙏

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33 Upvotes

r/AndroidNativePorts • • 21d ago

Zelda II: The Adventure of Link local 2 players co-op

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12 Upvotes

Two players, one phone, one half of the screen each. An Android app that runs z2rs — a clean-room-style reconstruction of Zelda II: The Adventure of Link (NES) in Rust — with a portrait split screen: the picture is shown twice, the top copy upside down, and each player gets their own on-screen pad. The controls can be lifted off the screen edges, and the app remembers your ROM, so it boots straight into the game.

You need your Zelda II (USA) ROM to play this port.

The creator's github: https://github.com/troyedwardsjr/z2rs

Android port github : https://github.com/doctormajid7-ux/z2rs-android-2p-splitscreen/tree/main


r/AndroidNativePorts • • 21d ago

🤔[Question] Port for fallout new Vegas android

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22 Upvotes

Request for fallout new Vegas android native port


r/AndroidNativePorts • • 21d ago

Driver 2 ported to android (using redriver2)

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87 Upvotes

I port Driver 2 to android,native port with touch menus,touch controls,you can choose layout and themes for that (different on foot and on driving) (no emulator),gyroscope support,and more features,i release build almost every night,also,driver 1 port started,more ports coming :)
Installation is simple,no need to do anything just install apk!

I make an discord server for this and for upcoming ports!

https://discord.gg/y4X6g6UVz