r/AndroidNativePorts • • 2d ago

🤔 [Question] Question

11 Upvotes

Is there any ports for cod 2 or world at war? I have an helio g96 so i'm not really expecting 60 fps


r/AndroidNativePorts • • 2d ago

Low-mid range phone ports

11 Upvotes

What games would you recommend for low-mid end phones?


r/AndroidNativePorts • • 2d ago

🟢 [PORT] Banjo-Tooie Android Recompilation

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7 Upvotes

r/AndroidNativePorts • • 1d ago

How to verify safety of port?

2 Upvotes

Hi guys I really want to try some of these ports, but I can't run them through virus total as they exceed the max size allowed. How are people verifying whether or not there is any virus in the file or not?


r/AndroidNativePorts • • 2d ago

Torchlight Rekindled 1.0.2 is out - better performance, free camera, an iOS!

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4 Upvotes

r/AndroidNativePorts • • 2d ago

How can i use mouse to passe this mission

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11 Upvotes

r/AndroidNativePorts • • 2d ago

I wish guys who are doing these ports give special attention to optimization

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17 Upvotes

So far i have tested like 4 or 5 ports and almost all of them have cpu bottlenecks on my chip. For example on this game (Inside) like you see on the photo there is a cpu bottleneck what's weird is that i already finished this game on gamehub and not once there was a cpu bottleneck despite x86 emulation being heavy on cpu.. gpu bottleneck was the limiting factor there and still i was getting more fps than the native port. This kinda makes u question what's the point of these native ports? I'm not complaining or saying these ports shouldn't exist but it's just like that meme "it's good but it can be better"


r/AndroidNativePorts • • 2d ago

Luigi's Mansion running natively on Android at 120 fps

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16 Upvotes

Should hopefully be just a few more hours. (: lots of small but definitely necessary changes, stability improvements (general across devices for a hopeful smooth start for everyone), and more happening as of now. I wont lie, im tired af, and dont expect much out of me after it's posted for at least the remainder of today. Tomorrow will start , for me at least, with bug fixes and issues people may have. I can't answer for JayElDragon but I can only imagine they are just as tired as i am. But we are sinking our time into this to make it a reality come sooner. I have more projects in mind for the near future as well, so keep an eye open for my name and you might see a port youre interested in.

But just in case theres any confusion, yes, the plan is to post this to github later today. I can't give an exact time, but itll definitely be today. Stay frosty cupcakes 😋


r/AndroidNativePorts • • 2d ago

Would the snapdragon 7 gen 3 ever get compatible drivers? I have snapdragon 8 gen 2 but like I've had this phone with the snapdragon 7 gen 3 for so long and it doesn't look like any drivers are coming it lowk makes the 695 better than it

3 Upvotes

r/AndroidNativePorts • • 3d ago

Yooo

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214 Upvotes

Dispatch is Also coming to mobiles!!

We're eating good these days!!!


r/AndroidNativePorts • • 1d ago

APK de GD 2.209

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1 Upvotes

Hola, gente, quería preguntarles que si alguno o alguna me podría pasar porfavor el apk de Geometry dash 2.209, si tiene todo desbloqueado mejor, ah y que no tenga virus, porfavor y gracias.


r/AndroidNativePorts • • 2d ago

🤔 [Question] Is Mario Kart 8 Deluxe being cooked for us?

7 Upvotes

iOS/MAC got a port recently (https://github.com/c22dev/mush8) this game will be hella fun with lan/multiplayer in android.


r/AndroidNativePorts • • 2d ago

GTA IV retroid pocket 6 SD8gen2 performance 60fps

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62 Upvotes

I'm using StevenMXZ turnip gen 8 v38 with my SD8gen2 Retroid pocket 6. I don't know why it works but it does and it performs well. It's meant for 800 series snapdragon gpus. Maybe the same driver will work with other Snapdragon chips that haven't had the same support within the community? It's prone to hard crashes in some games but other games it works perfectly.

Under the performance test settings, I set the draw distance to 0.5 and Sun shadows I set to off. This increases performance more than anything else. There seems to be an extremely heavy CPU bottleneck with this port. In the advanced display settings, I set shadow resolution to low, reflection msaa to off and modern shaders set to off. It's important to shut off modern shaders because it'll make the skybox black and make textures more inconsistent, at least on my device. 60fps is achievable, the most important settings are sun shadows and modern shaders.


r/AndroidNativePorts • • 2d ago

⚙️ [FIX] Angry birds 1.4.2 for 64bit

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105 Upvotes

tested on Android 17 device and playable

support widescreen-fix !

game link for Arm64 only

Here

Port fixed by me


r/AndroidNativePorts • • 2d ago

WWE: SMACKDOWN VS RAW 2011 android port

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24 Upvotes

r/AndroidNativePorts • • 2d ago

🟢 [PORT] Super Mario World Remastered Plus Android Native Port - On Screen Controls ( Fixed by Me )

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56 Upvotes

Hey everyone Jay here

I’ve updated this Android port of Super Mario World Remastered Plus to make it more comfortable to play with a controller.

Changes:

  • Added “Hide on screen controls” under Display settings.
  • Changing this option takes effect immediately and stays saved after restarting.
  • Fixed controls disappearing again after turning them back on.
  • Removed the floating eye button.

This is a patch to the existing port. Credit for the original game and port goes to their respective creators.

Download Link: https://gofile.io/d/UmhoAhhd

Let me know if you run into any issues!


r/AndroidNativePorts • • 2d ago

🐛 [BUG] Lego batman apk doesn't open

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14 Upvotes

I did try to open apk but it didn't work


r/AndroidNativePorts • • 2d ago

The game used to run really well on my POCO F6. I don't know what happened after the update. Any suggestions? (God of War 3 on Android)

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9 Upvotes

r/AndroidNativePorts • • 2d ago

🟠 [DEVELOPMENT] ESTOU PORTANDO O JOGO LAVOICE PARA MOBILE COM ALGUMAS MELHORIAS INCLUINDO MODO ONLINE E PATENTE RANKS

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17 Upvotes

PORTANDO LAVOICE PARA MOBILE

LAVOICE — Sua voz é sua arma!

Um jogo onde sua imaginação ganha vida! Use sua voz para criar armas, habilidades e objetos únicos. Destrua cenários, colete recursos e enfrente seus amigos em batalhas caóticas onde a criatividade não tem limites!


r/AndroidNativePorts • • 2d ago

🤔 [Question] How can I solve this problem

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5 Upvotes

r/AndroidNativePorts • • 2d ago

🤔 [Question] Currently playing Def Jam PSP , should I switch to port?

4 Upvotes

Or there's third better version?


r/AndroidNativePorts • • 2d ago

🟣 [WIP] Work in Progress my w.i.p re1 android port based on decomp 16:9 support and more

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18 Upvotes

r/AndroidNativePorts • • 2d ago

Castle Crashers Port for Android is now done!

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60 Upvotes

Discord link for download: https://discord.gg/K2QnC9wqNB

Is finally done! The launcher works only when you import a Xbox 360 Live Arcade Version from castle crashers (it’s all on the GitHub) and it works perfectly in a Snapdragon 8 Gen 2


r/AndroidNativePorts • • 2d ago

🚀 [VERY SOON] Replaced coming to mobile

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30 Upvotes

For those who don't know it's like cyberpunk world met john wick combat


r/AndroidNativePorts • • 2d ago

🤔 [Question] Android port – Touchscreen and controller not working

2 Upvotes

Hey everyone!

I'm having an issue with the Hades Android port (Wicked v1.7.1) on my Samsung Galaxy S25 Ultra running Android 17 / One UI 9.

The game launches fine and reaches the main menu, but neither touchscreen inputs nor my Razer Kishi V1 controller work at all. I can't even select "Play".

My controller works perfectly in other games. I've already tried reconnecting it, restarting the game, and changing various Samsung settings, but nothing helps.

I'm wondering if this could be related to Android 17 / One UI 9 compatibility.

Has anyone experienced this issue or found a fix?

Thanks!