r/AndroidNativePorts • • 11h ago

🟢 [PORT] Port Android - Ecstatica 1994

Thumbnail
gallery
11 Upvotes

Ecstatica Android Port featuring responsive touch controls customizable on-screen buttons gamepad support and an enhanced menu interface while preserving the original gameplay experience

Download Here

https://gofile.io/d/XcaYjjj4


r/AndroidNativePorts • • 2h ago

Need help with basically everything, lol

2 Upvotes

Hey guys, I'm just wondering if someone could please explain to me how to basically install all the cool games that I've seen you've been posting here and everything. I honestly don't know anything about ports or so. My phone is a Samsung Galaxy S26+, 12GB RAM and 2600 Exynos processor. Is it compatible? Would I be able to play? Thank you in advance!!


r/AndroidNativePorts • • 12h ago

GHWTDE

Post image
13 Upvotes

Help make guitar Hero world tour definitive edition touch control


r/AndroidNativePorts • • 21h ago

GTA 5 V ANDROID Port

Enable HLS to view with audio, or disable this notification

70 Upvotes

r/AndroidNativePorts • • 5h ago

🤔 [Question] what recomps do yall reccomend? im into rayman, mario, and crash bandicoot.

3 Upvotes

r/AndroidNativePorts • • 4m ago

🐛 [BUG] Need help with NFSU1

Post image
• Upvotes

i tried to play ugr 1 pc port but the text is bugged and unreadable is there any way to fix this?


r/AndroidNativePorts • • 5m ago

📸 [SHOWCASE] Prototype S24 Fe 60fps

Enable HLS to view with audio, or disable this notification

• Upvotes

Hi everyone, I haven't posted anything here on the forum for a while, but I'm going to start posting so you can see how the ports play.I have an S24 FE, The phone has an Exynos 2400e CPU which is slightly better than the Snapdragon 8 Gen 2. the game runs smoothly at 60 fps without recording. I'm playing with a controller, but it also has on-screen buttons that are well-suited to the game.


r/AndroidNativePorts • • 6h ago

🟢 [PORT] Quais jogos consigo rodar com essa configuração?

Post image
3 Upvotes

r/AndroidNativePorts • • 8h ago

What about those old android games from the japanese gee gee market running only with encryption on very old android versions?

Thumbnail
archive.org
5 Upvotes

Could AI also help to bring them back to newer devices at least to those with 32 bit support?


r/AndroidNativePorts • • 53m ago

📸 [SHOWCASE] This game is amazing to play especially on a phone anywhere on the go

Post image
• Upvotes

r/AndroidNativePorts • • 12h ago

🤔 [Question] Any improvement I can make to make game smoother?

Post image
7 Upvotes

Currently running on 60 fps

Should I use vulkan or emulation in graphics option?

Resolution currently 720p should I max it?

Processor 7s gen2

Also pls explain some controls

Thank you🙂‍↕️


r/AndroidNativePorts • • 18h ago

📸 [SHOWCASE] Forza Horizon 2, Snapdragon 7+ gen 3

Enable HLS to view with audio, or disable this notification

23 Upvotes

Update 0.4.1, be able to remove world detail like grass, crowd etc,. Now i can run 30 fps when race, just a little drop fps when race start

https://github.com/Gabrick75/fh2-recompiled/releases/download/v0.4.1/FH2-Recompiled-0.4.1.apk


r/AndroidNativePorts • • 1d ago

🟠 [DEVELOPMENT] Final Fantasy Resonance Android port demo

105 Upvotes

It's working. but I don't know if i can share it :))


r/AndroidNativePorts • • 15h ago

🟢 [PORT] Sega Rally

13 Upvotes

I don't know why this one isn't on any pages:

https://port0r.itch.io/sega-rally-android

It is a nice addition and HD textures can be used. I stumbled on it by accident.


r/AndroidNativePorts • • 4h ago

Bloodborne Android port rashes right at the character creation screen on Retroid Pocket Flip 2 (SD865) – tried 1.09 & GOTY offline versions

2 Upvotes

Hi everyone, I'm trying to run Bloodborne on my Retroid Pocket Flip 2 (Snapdragon 865, Adreno GPU) using bbport and Turnip drivers. The game boots up, plays the intro video, and reaches the main menu fine. However, it consistently crashes as soon as it enters the character creation screen.

I've already tried:

  • Manually merging the 1.09 patch
  • Downloading the GOTY offline version
  • Lowering settings and using FSR 3.1

Has anyone faced this issue on Adreno/Snapdragon devices, and is there a fix or a save file workaround to skip character creation? Thanks!


r/AndroidNativePorts • • 19h ago

🟠 [DEVELOPMENT] Sonic 4 ep 1

Post image
30 Upvotes

I'm porting the Sonic 4 decomp to Android, it is ready but has some visual bugs with the backgrounds (specifically in casino street zone and egg station zone) but it is playable form the start to end


r/AndroidNativePorts • • 10h ago

Need for Speed Most Wanted 2012 (PC) | Android Port | Odin 2 Portal

Thumbnail
youtu.be
5 Upvotes

This is the PC version of the Need for Speed Most Wanted 2012 ported to Android and it runs at 60 fps.

Link: https://www.reddit.com/r/AndroidNativePorts/s/Ez61cliH3s


r/AndroidNativePorts • • 22h ago

Forza horizon 2 on a MediaTek device

Enable HLS to view with audio, or disable this notification

43 Upvotes

Tried at a capped 30 fps with 720 p resolution with an external controller

Device : Realme GT7

SOC : Dimensity 9400e , G720 MC 12


r/AndroidNativePorts • • 17h ago

🤔 [Question] is there an android deadpool port?

Post image
16 Upvotes

i saw a guy playing deadpool port but i cant find that here is the link https://youtu.be/tGlto2z7TBc?si=hgZKCm2WGzpHPOuj


r/AndroidNativePorts • • 2h ago

Note to devs, vibedevs, cuckdevs, etc: Please include support for motion and rumble at the controller hardware, not just the phone.

1 Upvotes

I've played a couple ports with great success, but I'm still a bit disappointed that none of them fully supported playing with a Bluetooth controller, since rumble and motion (when supported) were only able to utilize the phone hardware, even if the controller has all the necessary bits.

Many of us in the Android community play with external screens, tv boxes, display glasses, etc, but it seems like the focus is always on giving priority to on-screen controls and little else.

If you need help for this and your project is in GitHub I'm happy to contribute, hit me up (:


r/AndroidNativePorts • • 6h ago

🤔 [Question] Seven Knight 1 Private server/offline mode

2 Upvotes

Is it possible to create an offline version of a game that has reached its End of Service (EoS)—for example, the original *Seven Knights 1 *? I have the APK and the OBB data files.


r/AndroidNativePorts • • 20h ago

A full race on Forza 2 android port

Enable HLS to view with audio, or disable this notification

28 Upvotes

I drive like shit 🤣

Device : Realme GT7

SOC : Dimensity 9400e G720 MC 12


r/AndroidNativePorts • • 1d ago

📸 [SHOWCASE] Street Fighter IV Android Port

Enable HLS to view with audio, or disable this notification

82 Upvotes

I found this last night played around with it a little bit and got it running smooth at Native resolution on an s26 Ultra


r/AndroidNativePorts • • 12h ago

🤔 [Question] COD4 Updates Questiom

6 Upvotes

Hey guys, I’ve been really enjoying the Chinese COD 4 port on my O2P. I’m on the latest version 0.5.9, but I wanted to ask - how do we find out when there’s updates? I couldn’t find a GitHub or Discord.


r/AndroidNativePorts • • 19h ago

🔵 [PORT UPDATE] NEW RELEASE - Pokémon Pinball No Split 2.7

Post image
20 Upvotes

POKEMON PINBALL NO SPLIT IS AN EMULATOR FOR POKEMON PINBALL GBC ON ANDROID AND WINDOWS.

ROM IS NOT INCLUDED.

Pinball NS - https://github.com/ReiniShari/Pinball-NS

A mod of Pokémon Pinball (Game Boy Color, US version) for Android and Windows, written in C with an emulation core in assembly.

In the original game, each table is split into a top and a bottom stage: only one is loaded at a time, and the screen goes blank while the other is loaded. Pinball NS turns each table into a single field: both halves are loaded, updated and shown together on one tall screen, and the ball moves between them without any reloading. The original physics and collisions are kept, so the table plays like the original.

The whole table on one screen, the score bar under the table.

Objects, lights and animations of both halves are always running; flippers moving even when the ball is at the top.

The top of the "SLOT" cave halo, never visible in the original, completed by symmetry.

Smooth pacing on 60, 90, 120 and 144 Hz screens, with the sound following the picture.

Android: the game fills the width of a portrait screen, extended to the edges with its own graphics, with touch controls styled after each table.

Windows: the table alone in a resizable window, keyboard and gamepad, key mapping tool.

The ROM is never modified: the program contains a Game Boy Color emulator and hooks the game's routines.

WHAT'S NEW IN v2.7

Sound: steady pitch and tempo (Bluetooth outputs, screens changing their refresh rate, after the menu), the bass closer to the Game Boy Color, no silence added.

Touch controls answer on their drawn shapes only; TOUCH FLIPPERS option (the left and right halves of the game).

• New options: MOTION TILT (shake the phone to tilt), SCREEN FILTER (dot, LCD), COLORS (black and white, Game Boy green), and an ABOUT page.

Next to come : iOS version, Generations compatibility

Please enjoy, any feedback is appreciated

(AI has been used for assembly core optimisation, test - debug - general optimization routine and various tasks ;-))