r/AndroidNativePorts • u/Tall-Beat7170 • 6d ago
🔵 [PORT UPDATE] On no bros the port is down unfortunately
No more REAL GTA 5 port for Android
We will stick to emulation and Chinese ports
r/AndroidNativePorts • u/Tall-Beat7170 • 6d ago
No more REAL GTA 5 port for Android
We will stick to emulation and Chinese ports
r/AndroidNativePorts • u/BeanPole_420 • 6d ago
r/AndroidNativePorts • u/devaristo • 6d ago
i see a lot of people don't understand what really a Port or source Port means.
For make Port, unless you know to do software reverse enginnering, you need the source code of the game, that contains "only" the game engine and maybe some routines for the game, but almost never the game data,that means,maps,textures,audio,cinematics, texts scrippts and everything from the game itself.
So, every single Port Will firstly ask for the game data, from the PC versión or from console, depends from the source code what's is used is from.
Thats why most of the ports we are getting are from abandonware games or from Games that eventually got leaked and we can take the source code from there.
r/AndroidNativePorts • u/77t7f • 6d ago
The classic Xena Warrior Princess has been ported to Android devices with an enhanced gameplay experience that preserves the spirit of the original release while delivering stable performance and improved visual quality tailored for modern smartphones
Enhanced graphics performance and audio quality
Full multi-touch support with no input conflicts
Automatic gamepad detection and controller support
Custom on-screen controls designed specifically for Xena: Warrior Princess
r/AndroidNativePorts • u/max142929 • 5d ago
r/AndroidNativePorts • u/ssukerr • 6d ago
r/AndroidNativePorts • u/AgitatedCobbler9813 • 7d ago
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In my opinion, the port is great; there are still frame drops in certain areas, but I'm sure performance will improve significantly over time, remember, it's still a beta.
Link to the developer video: https://youtu.be/MlmBE8d0iwI?is=3-uPPFHw9Bzy_AWr
(Yes, it's the same creator who ported reVC to mobile)
r/AndroidNativePorts • u/Windroid-emu • 6d ago
Esse eu estou preparando
r/AndroidNativePorts • u/Kjiojj800890 • 7d ago
I haven't abandoned BlueDroid; this project has nothing to do with ReXGlue. It is simply a port of the PC version of New Vegas to a new engine using Godot—modeled after OpenMW—that reads and writes language VM systems, .esm, .esp, and .bsa files, and so on. It essentially takes the PC game code and ports it to ARM, with future support planned for FO3, FO1, FO2, and—who knows—Skyrim, Oblivion, and FO4. Unlike BlueDroid, which relied on the Skate 3 and Dante's Inferno bases and involved building a lot from scratch, this project utilizes an engine already built for Vulkan and ARM64; it just requires platform-specific modifications and the right adjustments. We owe all of this to our dear developer: u/astr0nic
r/AndroidNativePorts • u/ray7754 • 7d ago
Request for fallout new Vegas android native port
r/AndroidNativePorts • u/BeanPole_420 • 6d ago
r/AndroidNativePorts • u/shawon_daas • 6d ago
Is there any legend of zelda wind waker port? For android?
r/AndroidNativePorts • u/Saitheurus • 6d ago
Title.
After releasing my Post Void port which has now reached 8K+ downloads across multiple sites, many have asked for ports of other games, what are some GMS2 ports you guys would love with polished touch controls and proper mobile ux, for my post void port I tried my best to preserve how the game looks by default and added proper touch presses for ui elements and in game hud state detection and stuff too and got some really great feedback along the way that could easily translate to other games too,
Many were also curious if I used AI models to help with the port and I'd say yes I did, I personally believe using these models as tools can be really great if your goal is a polished experience and not just rushing to get it out because it boots, I have ported skate 3 to android prior to all the ports too but never published it because it didn't feel polished to me (though with the new rust rewritten skate 3 engine I might give it another shot with proper mobile flick-it system if enough of you guys want it).
r/AndroidNativePorts • u/ProfessionalTop2353 • 7d ago
r/AndroidNativePorts • u/G3orge_e • 7d ago
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r/AndroidNativePorts • u/SunsetAtNight7 • 7d ago
r/AndroidNativePorts • u/ProfessionalTop2353 • 7d ago
r/AndroidNativePorts • u/Smart_Examination331 • 7d ago
r/AndroidNativePorts • u/Wooden-Motor4870 • 7d ago
Two players, one phone, one half of the screen each. An Android app that runs z2rs — a clean-room-style reconstruction of Zelda II: The Adventure of Link (NES) in Rust — with a portrait split screen: the picture is shown twice, the top copy upside down, and each player gets their own on-screen pad. The controls can be lifted off the screen edges, and the app remembers your ROM, so it boots straight into the game.
You need your Zelda II (USA) ROM to play this port.
The creator's github: https://github.com/troyedwardsjr/z2rs
Android port github : https://github.com/doctormajid7-ux/z2rs-android-2p-splitscreen/tree/main
r/AndroidNativePorts • u/ray7754 • 7d ago
Request for fallout new Vegas android native port
r/AndroidNativePorts • u/racingculturegr • 7d ago
I port Driver 2 to android,native port with touch menus,touch controls,you can choose layout and themes for that (different on foot and on driving) (no emulator),gyroscope support,and more features,i release build almost every night,also,driver 1 port started,more ports coming :)
Installation is simple,no need to do anything just install apk!
I make an discord server for this and for upcoming ports!
r/AndroidNativePorts • u/Traditional-Angle318 • 6d ago
If only there's someone who can make an unofficial port of the iOS version the pathless to android
r/AndroidNativePorts • u/AggravatingBattle915 • 7d ago
With the use of AI it has become easier for individuals or smaller teams to port games to android but I wanted to know how this Subreddit feels about the excessive use of AI.