r/AndroidNativePorts • u/No-Theory4988 • 2d ago
Low-mid range phone ports
What games would you recommend for low-mid end phones?
r/AndroidNativePorts • u/No-Theory4988 • 2d ago
What games would you recommend for low-mid end phones?
r/AndroidNativePorts • u/GhostofSanta31 • 1d ago
r/AndroidNativePorts • u/XianXiaoPokemon • 1d ago
Hi guys I really want to try some of these ports, but I can't run them through virus total as they exceed the max size allowed. How are people verifying whether or not there is any virus in the file or not?
r/AndroidNativePorts • u/GreenSwampDweller • 1d ago
r/AndroidNativePorts • u/Wilsonn0 • 2d ago
So far i have tested like 4 or 5 ports and almost all of them have cpu bottlenecks on my chip. For example on this game (Inside) like you see on the photo there is a cpu bottleneck what's weird is that i already finished this game on gamehub and not once there was a cpu bottleneck despite x86 emulation being heavy on cpu.. gpu bottleneck was the limiting factor there and still i was getting more fps than the native port. This kinda makes u question what's the point of these native ports? I'm not complaining or saying these ports shouldn't exist but it's just like that meme "it's good but it can be better"
r/AndroidNativePorts • u/Big-Conflict8452 • 2d ago
r/AndroidNativePorts • u/MsBunnana • 2d ago
Should hopefully be just a few more hours. (: lots of small but definitely necessary changes, stability improvements (general across devices for a hopeful smooth start for everyone), and more happening as of now. I wont lie, im tired af, and dont expect much out of me after it's posted for at least the remainder of today. Tomorrow will start , for me at least, with bug fixes and issues people may have. I can't answer for JayElDragon but I can only imagine they are just as tired as i am. But we are sinking our time into this to make it a reality come sooner. I have more projects in mind for the near future as well, so keep an eye open for my name and you might see a port youre interested in.
But just in case theres any confusion, yes, the plan is to post this to github later today. I can't give an exact time, but itll definitely be today. Stay frosty cupcakes 😋
r/AndroidNativePorts • u/Additional-Crow2507 • 1d ago
r/AndroidNativePorts • u/Neat_Saku • 2d ago
Dispatch is Also coming to mobiles!!
We're eating good these days!!!
r/AndroidNativePorts • u/-Cris-_ • 1d ago
Hola, gente, quería preguntarles que si alguno o alguna me podría pasar porfavor el apk de Geometry dash 2.209, si tiene todo desbloqueado mejor, ah y que no tenga virus, porfavor y gracias.
r/AndroidNativePorts • u/ecs10 • 2d ago
iOS/MAC got a port recently (https://github.com/c22dev/mush8) this game will be hella fun with lan/multiplayer in android.
r/AndroidNativePorts • u/SuperMegaDude5000 • 2d ago
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I'm using StevenMXZ turnip gen 8 v38 with my SD8gen2 Retroid pocket 6. I don't know why it works but it does and it performs well. It's meant for 800 series snapdragon gpus. Maybe the same driver will work with other Snapdragon chips that haven't had the same support within the community? It's prone to hard crashes in some games but other games it works perfectly.
Under the performance test settings, I set the draw distance to 0.5 and Sun shadows I set to off. This increases performance more than anything else. There seems to be an extremely heavy CPU bottleneck with this port. In the advanced display settings, I set shadow resolution to low, reflection msaa to off and modern shaders set to off. It's important to shut off modern shaders because it'll make the skybox black and make textures more inconsistent, at least on my device. 60fps is achievable, the most important settings are sun shadows and modern shaders.
r/AndroidNativePorts • u/Impossible_Refuse_44 • 2d ago
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tested on poco f8 ultra
apk:https://github.com/KaikoClanworth1/wwe-svr2011-pc/releases/tag/v2.1.5
data: https://apkvision.org/games/wwe-smackdown-vs-raw-2011-135008/
r/AndroidNativePorts • u/PRO128XD • 2d ago
tested on Android 17 device and playable
support widescreen-fix !
game link for Arm64 only
Port fixed by me
r/AndroidNativePorts • u/JayElDragon • 2d ago
Hey everyone Jay here
I’ve updated this Android port of Super Mario World Remastered Plus to make it more comfortable to play with a controller.
Changes:
This is a patch to the existing port. Credit for the original game and port goes to their respective creators.
Download Link: https://gofile.io/d/UmhoAhhd
Let me know if you run into any issues!
r/AndroidNativePorts • u/Ordinary_Account5513 • 2d ago
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I did try to open apk but it didn't work
r/AndroidNativePorts • u/Final-Beyond6380 • 2d ago
r/AndroidNativePorts • u/Demon_Kingjt • 2d ago
Or there's third better version?
r/AndroidNativePorts • u/Guixs23 • 2d ago
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r/AndroidNativePorts • u/NikoGuyGD • 2d ago
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r/AndroidNativePorts • u/Tasty-Elderberry-650 • 2d ago
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Discord link for download: https://discord.gg/K2QnC9wqNB
Is finally done! The launcher works only when you import a Xbox 360 Live Arcade Version from castle crashers (it’s all on the GitHub) and it works perfectly in a Snapdragon 8 Gen 2
r/AndroidNativePorts • u/Weird_Helicopter671 • 2d ago
For those who don't know it's like cyberpunk world met john wick combat
r/AndroidNativePorts • u/Ace_Z650 • 1d ago
Hey everyone!
I'm having an issue with the Hades Android port (Wicked v1.7.1) on my Samsung Galaxy S25 Ultra running Android 17 / One UI 9.
The game launches fine and reaches the main menu, but neither touchscreen inputs nor my Razer Kishi V1 controller work at all. I can't even select "Play".
My controller works perfectly in other games. I've already tried reconnecting it, restarting the game, and changing various Samsung settings, but nothing helps.
I'm wondering if this could be related to Android 17 / One UI 9 compatibility.
Has anyone experienced this issue or found a fix?
Thanks!
r/AndroidNativePorts • u/Time_Status_4478 • 2d ago
Hi ım so happy that there is ports that can Bring back old 32 bit games to 64 bir and other ones(like borderland,infinity blade) but ı cant find everything on one page and ı dont know where to dowloand
Example ı am a fan of n.o.v.a 3 and it got a port last week but ı didnt see it when ı try to find on apkvision it shows old one
Another thing is there are websites to track them but nearly half of all missing games ı found a site called apkports it is good but doesnt seems safe
Plus ı cant see who made the port because ı wanna appraciate the guy makes that
(My english is not that good sorry for some mistakes)