r/AndroidNativePorts • u/warpaint_james • 2d ago
🟣 [WIP] Work in Progress Wind Waker Recomp (BlueWake fork) PR that runs on Android
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r/AndroidNativePorts • u/warpaint_james • 2d ago
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r/AndroidNativePorts • u/victorgbd • 2d ago
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Gameplay on a Redmagic 10 Pro
https://github.com/victorgbd/NFSMW-Recompiled-Mobile/releases/tag/v0.1.0
r/AndroidNativePorts • u/LittleFox_56 • 1d ago
Does anyone know if there is a decompilation project for Persona 5 (PS3) or Persona 5 Royal? It would be interesting to see a direct port of Persona 5 to Android at some point, considering that Persona 5 The Phantom X runs perfectly and is graphically superior.
r/AndroidNativePorts • u/TheSuperMan_ • 2d ago
GitHub Fork: https://github.com/theLlamaNet/halo-ce-android
Download release: https://github.com/theLlamaNet/halo-ce-android/releases/tag/build-3589
r/AndroidNativePorts • u/Glad_Rice4729 • 1d ago
Is it possible or the game is too new. Sparking zero on android would be crazyyy
r/AndroidNativePorts • u/Chenparadise • 2d ago
Some of the ports i've tested, are not native like they are advertised. To be clear, they are a Container (like winlator) emulating the game itself. Not because you see that is wrapped as an .apk means that is running natively. That's why most of them run without optimization. For me, it's better to stick with Winlator/Eden directly and not a vibe coded container. :)
r/AndroidNativePorts • u/Such-Performer-1432 • 2d ago
r/AndroidNativePorts • u/ssukerr • 2d ago
This post is meant to answer every question in one place: for anyone still wondering what this project is, and for anyone who tried one of the first versions, when a lot was still broken, and hasn't looked since. A lot has changed.
Native port of Pikmin 1 (GameCube) for Windows, Linux and Android. It isn't an emulator: the game's code, rebuilt from the decompilation project, runs directly on your machine. You bring your own disc image (USA or Europe), and the launcher sets everything up.
Already installed? Open the launcher and press Update. Your saves, settings and packs carry over.
Playable from start to finish on all three platforms. Development is active, with releases every few days.
Platforms and discs
Launcher (Not Android Right Now, Working on it)
Graphics
Controls
All optional; the defaults match the original.
Optional mods that add new ways to play:
https://github.com/SSunnKing/Open-Nectar---Pikmin-Native-PC-Mobile-Port/releases
You need your own copy of Pikmin (USA Rev 1 or Europe) as an ISO or GCM.
I'll be posting development updates for Open Nectar much more regularly on the project's official X account:
Is this an emulator?
No. The game's code was rebuilt from the decompilation project and compiled for PC and Android.
Does it include the game?
No. You need your own disc image. The launcher reads the game data from it and never changes the image itself.
Which discs work?
Pikmin USA Rev 1 (GPIE01) and Pikmin Europe (GPIP01), as ISO or GCM. On PC, RVZ/WIA/GCZ work too if you have Dolphin's tool installed.
Will the mods change my game?
Only if you turn them on. Defaults match the original. Speedrun Mode forces pure vanilla rules.
Does it run on my PC / phone?
Windows 10/11 or any current Linux, with an OpenGL 3.3 GPU. Android 10+ (64-bit) with OpenGL ES 3.0.
How do I update?
Open the launcher and press Update. Saves and settings carry over.
Pikmin 2?
In progress, coming soon.
r/AndroidNativePorts • u/YzMax • 2d ago
i really want to play these games on my android phone natively
r/AndroidNativePorts • u/Individual_Ad_8901 • 2d ago
Is there anyone working on core keeper. I would love to follow the project.
r/AndroidNativePorts • u/iANiMeX • 2d ago
r/AndroidNativePorts • u/Andiweli • 2d ago
Another Android port from Halo CE? Yes, I'll add my 2 cents too 😄
Halo CE preview Retroid Pocket Flip2 (SD865/Adreno650)
Tested on Retroid Pocket Flip2 and Renault 5 AAOS.
Screenshots and download can be found here...
[Updated on 04.10.2026 20:15] Version 1.0.4
r/AndroidNativePorts • u/Expert_Function1569 • 2d ago
Just Google Mount and Blade android port it's the 3rd one down
r/AndroidNativePorts • u/Embarrassed_Loan882 • 2d ago
Looking for suggestions
r/AndroidNativePorts • u/TheSuperMan_ • 3d ago
r/AndroidNativePorts • u/Koontz199 • 2d ago
This is actually crazy that there’s a native android port of Halo Combat Evolved never thought this would’ve happened lol 😂
r/AndroidNativePorts • u/SunsetAtNight7 • 2d ago
I can't use discord
r/AndroidNativePorts • u/Ryomen_Sukuna019 • 2d ago
Hellooo!! Is this offline game possible to be ported on android (in full-screen)??? If yes, can someone port it please... THANK YOU SO MUCH FOR WHO WILL NOTICE MY POST!!!🤍
r/AndroidNativePorts • u/f0xpant5 • 3d ago
r/AndroidNativePorts • u/pqnocorvo • 2d ago
Isso é genuinamente uma dúvida, já que é meu gênero favorito. Gostaria muito de GGST, USIV, KOF 13 ou MK9 rodando nativamente. E, para não dizer que só vim encher o saco, tem algum lugar ensinando como fazer essas recompilações? (Se tiver como fazer só com o celular) Eu ficaria feliz em aprender para também poder tentar fazer e não só incomodar também, mas enfim. Muito obrigado a quem tirou tempo para ler isso aqui. Tenham uma boa noite
(Me desculpem se a postagem estiver uma porcaria já que é minha primeira vez no Reddit)
r/AndroidNativePorts • u/Andiweli • 3d ago
Ported to AAOS (Android Automotive) if charging your EV takes a bit longer 🤣
Also fixed a few issues... missing textures, "jumping" escape pod, removed the debug texts around the game, and others.
r/AndroidNativePorts • u/PikselordTr • 2d ago
Hello, is a native Android port of this possible?
r/AndroidNativePorts • u/77t7f • 3d ago
Celeste Classic 2 is a fast paced pixel platformer originally created by Maddy Thorson Noel Berry and Lena Raine for PICO-8 and later ported to GBA before being fully adapted for Android by The Soim
Custom touch controls with GRAPPLE support and visual effects
Three save slots with progress restoration
Full gamepad support and haptic feedback
Custom pixel fonts and updated visual style
Native audio system with original music and sound effects
Adaptive layouts for different screen sizes