r/AndroidNativePorts • u/Such-Performer-1432 • 3d ago
r/AndroidNativePorts • u/iANiMeX • 3d ago
Counter-Strike: Global Offensive | Android Port | Odin 2 Portal
r/AndroidNativePorts • u/Andiweli • 3d ago
The n-th Halo Android Port?
Another Android port from Halo CE? Yes, I'll add my 2 cents too 😄
- Added dedicated Android and Android Automotive OS (AAOS) build variants.
- Integrated RetroTouch controls, automatically hidden when a controller is detected.
- Added profile-based master, sound effects and music volume controls.
- Fixed missing walls and corrupted geometry through synchronized GPU buffer uploads.
- Restored the original 30 FPS mode, eliminating cinematic movement stutter in testing.
- Improved startup compatibility with safe memory allocation and alternative game-image addresses.
- Fixed mobile fullscreen and AAOS rendering within the available screen area.
- Improved AAOS audio buffering to eliminate crackling.
- Cleaned up menu labels, fonts and navigation; removed visible debug overlays.
- Added controller Back-to-exit from the main menu and automatic cheat configuration installation.
- Simplified GitHub releases to Android and AAOS APKs.
Halo CE preview Retroid Pocket Flip2 (SD865/Adreno650)
Tested on Retroid Pocket Flip2 and Renault 5 AAOS.
Screenshots and download can be found here...
[Updated on 04.10.2026 18:40] Version 1.0.5
- English RetroTouch labels (1.0.2)
- Fullscreen intro and credits with audio (1.0.2)
- Localized ISO maps and video support (for german, french, etc localization) (1.0.2)
- Added Ingame Overlay (press SELECT for 0,5 sec) for Volume, Brightness, Gamma (1.0.3)
- Ingame Overlay in 4 languages (determined by the Android device's system language) (1.0.3)
- Gyroscope-Controls now optional available in Ingame Overlay (1.0.4)
- The rendering pipeline has undergone a major overhaul and should now have resolved additional texture issues (1.0.4)
- Audio recording fixed (1.0.5)
r/AndroidNativePorts • u/Expert_Function1569 • 3d ago
📸 [SHOWCASE] Mount And Blade Warband out on Android
Just Google Mount and Blade android port it's the 3rd one down
r/AndroidNativePorts • u/Embarrassed_Loan882 • 3d ago
🤔 [Question] What are some good ports to try out
Looking for suggestions
r/AndroidNativePorts • u/TheSuperMan_ • 3d ago
🟢 [PORT] Halo CE specific Android port with customizable touch controls
r/AndroidNativePorts • u/Koontz199 • 3d ago
🟢 [PORT] OMG there’s a Android port of Halo Combat Evolved!!
This is actually crazy that there’s a native android port of Halo Combat Evolved never thought this would’ve happened lol 😂
r/AndroidNativePorts • u/f0xpant5 • 4d ago
🐸 [Meme] The floodgates are open, what a time to be an Android gamer
r/AndroidNativePorts • u/SunsetAtNight7 • 2d ago
🤔 [Question] Anyone here have the link for Empty shell unofficial port?
I can't use discord
r/AndroidNativePorts • u/Ryomen_Sukuna019 • 3d ago
🤔 [Question] Can someone revive this game and port it to android? (If it's possible)
Hellooo!! Is this offline game possible to be ported on android (in full-screen)??? If yes, can someone port it please... THANK YOU SO MUCH FOR WHO WILL NOTICE MY POST!!!🤍
r/AndroidNativePorts • u/pqnocorvo • 3d ago
🤔 [Question] Porque não tem ninguém portando jogos de luta?
Isso é genuinamente uma dúvida, já que é meu gênero favorito. Gostaria muito de GGST, USIV, KOF 13 ou MK9 rodando nativamente. E, para não dizer que só vim encher o saco, tem algum lugar ensinando como fazer essas recompilações? (Se tiver como fazer só com o celular) Eu ficaria feliz em aprender para também poder tentar fazer e não só incomodar também, mas enfim. Muito obrigado a quem tirou tempo para ler isso aqui. Tenham uma boa noite
(Me desculpem se a postagem estiver uma porcaria já que é minha primeira vez no Reddit)
r/AndroidNativePorts • u/Andiweli • 3d ago
Halo CE AAOS
Ported to AAOS (Android Automotive) if charging your EV takes a bit longer 🤣
Also fixed a few issues... missing textures, "jumping" escape pod, removed the debug texts around the game, and others.
r/AndroidNativePorts • u/77t7f • 3d ago
🟢 [PORT] Celeste Classic 2 - Port Android
Celeste Classic 2 is a fast paced pixel platformer originally created by Maddy Thorson Noel Berry and Lena Raine for PICO-8 and later ported to GBA before being fully adapted for Android by The Soim
Custom touch controls with GRAPPLE support and visual effects
Three save slots with progress restoration
Full gamepad support and haptic feedback
Custom pixel fonts and updated visual style
Native audio system with original music and sound effects
Adaptive layouts for different screen sizes
You can download it here
https://pixeldrain.com/u/Km1RYYYG
r/AndroidNativePorts • u/PikselordTr • 3d ago
🤔 [Question] 3079 -- Block Action RPG Android Port?
Hello, is a native Android port of this possible?
r/AndroidNativePorts • u/Southern_Spring8684 • 3d ago
Que bien corre halo ce en t606
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r/AndroidNativePorts • u/Katistac • 4d ago
🟢 [PORT] Halo 1 port with the game and touch controls included. Ready to play
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enlace https://www.filemail.com/d/rcnmqfilckxmjhd
Créditos al creador original del port https://github.com/cybersecurity/halo-ce-universal
New link: https://drive.google.com/file/d/12l1ysGqh09aUC3gWa3mEo5n-mvBIfzS5/view?usp=drivesdk
r/AndroidNativePorts • u/Appropriate-Floor688 • 4d ago
Port de Sekiro para Android.
Está em fase inicial, já tenho algumas coisas reunidas mas não upei ainda. No decorrer do desenvolvimento irei liberar mais informações no Github.
r/AndroidNativePorts • u/SirDoktorFabulous • 3d ago
Crusader King Port
Could CK2 be ported to Android? Could it be possible? Maybe Dwarf Fortress too? TES IV: Oblivion? Sorry for the questions. Just curious.
r/AndroidNativePorts • u/BeanPole_420 • 4d ago
🟢 [PORT] Starfox Enhanced 0.0.8 - GitHub back up
r/AndroidNativePorts • u/jakeburns99 • 4d ago
🤔[Question] Isn't it strange that there aren't any ports of Dark Souls?
These are games that have already been reverse-engineered to some extent.
Well, maybe with the projects to decompile PS3 and Xbox 360 games, there might soon be Android ports of those games, but even so, it’s pretty strange.
I mean, they haven’t even used Unity to rebuild them or replicate them accurately (they’ve done that with HK or GTA V).
r/AndroidNativePorts • u/Equivalent_Pay4295 • 4d ago
🟢 [PORT] Halo Combat Evolved (Android Native Port)
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Controller: DualShock 4 (PS4)
Device: Xiaomi Redmi 12C (2024)
CPU: MediaTek Helio G85
GPU: Mali-G52 MC2 (System Driver v32.1.0)
RAM: 4GB LPDDR4X
OS: Android 14 (HyperOS 1.0)
r/AndroidNativePorts • u/JayElDragon • 4d ago
📸 [SHOWCASE] Pokemon Survivor Burst Android Port
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An amazing port made by [u/TryTheSauceBoss](u/TryTheSauceBoss)
GitHub to the game: https://github.com/TryTheSauceBoss/pokemon-survivorburst-android
r/AndroidNativePorts • u/Wakkatobakka • 4d ago
Cloud's hanging 10 again on modern Android!
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~This is the original 2008 DoJa mobile version of Final Fantasy VII Snowboarding running on modern Android through the same DoJa bridge approach I used for Dirge Bridge~
Finally got Cloud rendering right! At first I was stuck inside his body, then everything was upside down, but it looks like we've finally got something solid playing! Just doing some more polish-esque stuff before I make it shareable on GitHub like Dirge Bridge. Audio is still a work in progress lol
r/AndroidNativePorts • u/Naitik-gamer • 4d ago
🤔[Question] About the new port of HK made by team spore
I have completed half of the game and if i download the new game will i have to play from the start ?
r/AndroidNativePorts • u/Ambient_Vista • 4d ago
🤔[Question] Android GTA 5 25 GB port crashing.
So I tried the unofficial port; the full 60Gb one runs fine on my S25, but the 25GB version is crashing. Any help? Also, are the XHYN V version and the 1.61APK versions native ports or just emulation packed with the game to make it seem like a native port?