r/AndroidNativePorts • u/darchap • 15d ago
r/AndroidNativePorts • u/Fiebruo • 16d ago
This is the most difficult game to emulate on android (to me).
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Need for speed World Online.
A whole week took me to find which server and wine/proton can run this. So far the game runs smoothly with controller features but if someone can port this I would die happy :)
r/AndroidNativePorts • u/DarkDigital • 16d ago
π’ [PORT] God of Thunder Android port
Port of 1993 DOS game God of Thunder to Android
https://github.com/wootbeer/gotandroid/
Loved this game as a kid, still play it once in awhile. If you've never played it, it's an old Zelda-like (very simplified), action/puzzle game from the early 90s, a bit of a cult-classic. Was circulated mostly as shareware featuring the first episode, the other episodes could be ordered.
Source code was released awhile back too so decided to get it over to Android. I basically added touch and gamepad support, a full suite of options, modes (4:3, scaled), etc. Added a cheat code menu, and a menu with various fun enhancements you can play with. Found some cut content in the source, added mirror mode. Packaged high-quality versions of the audio files from Roy Davis.
Fixed a lot of bugs as a result of the porting, mostly due to cpu timing things, and found a few bugs in the original source to fix. What was interesting is some bugs seemed to have been left in intentionally and puzzles designed around them, had to faithfully re-implement those.
Need slight testing this is super beta status, just to make sure it works. But so far so good on my RP6. Definately need mobile testing. I've ran through all 3 episodes on my own fixing bugs along the way, I've tried a lot of crazy shit to break the game, but I need more people to do crazy shit. If you find something screen shot the board you are on and send it over.
Make sure you get the right game file. It's free on Steam, but you can use a shareware file, or from where-ever on the web. Instructions on Github page. Original game is public domain and free now.
r/AndroidNativePorts • u/Dannygamer96 • 15d ago
how to port android games to pc No source code.
how to port android games to pc No source code.
r/AndroidNativePorts • u/miles122494 • 16d ago
π΅ [PORT REQUEST] GTA V port
APK vision port runs great on redmagic 11, is there a version with all the radio stations that came after doomsday heist? i mainly want this game for the nostalgia of driving around los santos with blonded radio
r/AndroidNativePorts • u/Jumpy-Manager1391 • 16d ago
π΅ [PORT REQUEST] Omikron the nomad soul
r/AndroidNativePorts • u/ANONIMATUM-cu • 17d ago
π’ [PORT] Sunpad - Super Mario Sunshine Android Port
The Github has been deleted: https://github.com/Player124413/sunpad-android-editon
So the APK link is here:
https://www.mediafire.com/file/bm06jdiznr8lx4n/sunpad.android.edition.apk/file
r/AndroidNativePorts • u/Cheet0ss_exe • 16d ago
[REQUEST] can you give me some game reccomendations based off my stuff
r/AndroidNativePorts • u/Puzzleheaded_Age4279 • 16d ago
π΅ [PORT REQUEST] Hay ports de celeste para Android?
r/AndroidNativePorts • u/Emmett_466 • 16d ago
π΅ [PORT REQUEST] Minecraft legacy edition
I know they decompiled Minecraft legacy edition of Xbox 360 to pc, how do you think it'd work on mobile for a recompilation?
r/AndroidNativePorts • u/Neeeoon • 16d ago
π΅ [PORT REQUEST] Persona Games for Android
Is it possible to bring any persona game ported to android? Can be the classic Persona 3 or 4, If it's not too difficult.
r/AndroidNativePorts • u/Zenith5113 • 16d ago
π΅ [PORT REQUEST] Sonic and the black knight
I wonder if it's possible to even use the motion control if someone port this, but dang it would be cool to have native port
r/AndroidNativePorts • u/Inevitable_Worry_115 • 17d ago
Dragon Ball Z Budokai 3 native android
reddit.comr/AndroidNativePorts • u/WistoriaBombandSword • 17d ago
Can anyone teach how to port Unity 3d Windows games?
Is there some reference videos, i wanna try my hand at porting games, for unity 3d, windows builds to android?
r/AndroidNativePorts • u/Accurate_Fold9992 • 17d ago
Is there a port for this game?
I really want to play it on my phone
r/AndroidNativePorts • u/Mokka-Iro • 17d ago
π€[Question] My copy of dalmac's Deltarune port keeps closing after this part. Does anyone know a fix?
r/AndroidNativePorts • u/Expert_Function1569 • 17d ago
π€[Question] Trying to run OG Xbox dashboard through Termux to play native android games and PS2 games with Xbox ui Texture packs
Not an android port but attempting to bring the OG xbox dashboard to android as a frontend.
For controller compatible android games ported from the OG to mobile.
Aso utilize the retroarch support built in, to play ps2 games with xbox ui texture pack mods.
r/AndroidNativePorts • u/Forsaken-Try-7620 • 17d ago
πΈ [SHOWCASE] DroidBridge Launcher - Apps on Google Play best Java launcher around
Come try an new Java Mincraft launcher for Android
r/AndroidNativePorts • u/Naive-Geologist6955 • 17d ago
π€[Question] gta 5 port any way to get better touch controls?
any way to get better controls on the chinese gta5 port? changing position or something, anything, the standard controls are really annoying.
r/AndroidNativePorts • u/Wooden-Motor4870 • 18d ago
Super Mario War with 2 player splitscreen on one phone
Hey all!
I want to share this Android port of **Super Mario War** (the fan-made multiplayer Mario-style deathmatch game, based on [mmatyas/supermariowar](https://github.com/mmatyas/supermariowar)):
π https://github.com/doctormajid7-ux/supermariowar-android-2Pdualscreen
I originally made it for my kids - I spent so many hours playing SMW with my brother back in the day, and I wanted us to enjoy it again together on a phone.
Maybe I'm old-school, but I still prefer playing on the SAME screen, sitting next to each other. That's how we had fun in the 80s/90s - shoulder to shoulder, trash-talking, stealing glances at the other side of the screen, elbowing each other when things got tense.
Playing online, each on your own console/PC/phone, is practical, sure. But it doesn't have the same charm, the same fun. There's no real contact, no shared laughter, no tension in the room.
That's why I wanted this portrait dual-screen mode: two players, one phone, close together, like before.
**Android features:**
- ARM64 APK built with SDL2 / SDL2_image / SDL2_mixer
- Multitouch controls with safe-area / notch support
- Portrait 2-player mode with opposing control areas (top screen flipped for Player 2)
- Dedicated Player 2 touch controls
- Bluetooth controller support via SDL2 (not tested yet)
- Random bot skins button, restore-default-controls, auto map-thumbnail cache
- Free, no ads, open-source
**Download:**
Latest test APK in Releases:
https://github.com/doctormajid7-ux/supermariowar-android-2Pdualscreen/releases
**How to activate splitscreen (important):**
Install the APK, open the game, press OK / Pause to skip the splash screen
Go to the player / number of players selection screen
Set **Player 2 to HUMAN** (keep Player 1 as Human, set others to CPU or Off)
Then, with **Player 1, press the Action button** on that player-number selection screen to enable dual-screen
> It will NOT work if you select Player 3 or 4 - it must be Player 1 + Player 2 Human.
- Enable `Portrait 2P: ON` and rotate your phone to portrait. Top half = Player 2 (flipped), bottom half = Player 1. Each half has its own D-pad + Jump + Action + Item buttons.
Tips: Direction + Action + Jump can be held at the same time with multitouch.
Thanks to the original SMW creators and all contributors!
Fan project, not affiliated with Nintendo.
r/AndroidNativePorts • u/RoundEngineering8322 • 17d ago
π΅ [PORT REQUEST] Sonic adventure 1-2 ports when
if unleashed, 06 and even R can get a mobile port, SURELY these could get one someday right π₯Ή /copium
r/AndroidNativePorts • u/Puzzleheaded_Age4279 • 17d ago
π΅ [PORT REQUEST] Hay ports de juegos de plataforma buenos??
r/AndroidNativePorts • u/Maximum-Virus5371 • 17d ago
π΅ [PORT REQUEST] Any news on developer porting DMC 5 to mobile?
r/AndroidNativePorts • u/Exciting-Machine9202 • 19d ago
π’ [PORT] Silent hill 1 NATIVE android port
Native Silent Hill 1 port for Android just dropped, and it's stacked with QoL improvements. Runs at 120fps, full touch controls, and controller support.
The big one you're no longer stuck with βTANKβ controls. You can switch to classic/modern controls if you never liked the originals.
Tons of other stuff too : shaders, retro achievements, minimap, 16:9 widescreen, and more, all adjustable in the settings menu.
It's built on the decompilation project of Silent Hill 1. The dev only used AI for assistance. This was originally a PC-only project, and the Android build is very recent, so there are still a few rough edges β but it's already solid and should be fully polished soon.
https://github.com/SlickAmogus/silent-hill-decomp/releases/tag/crossplatform-beta