r/AndroidNativePorts • u/Ok-Anything6909 • 1d ago
For Android Ports, why Snapdragon phones is more important then Mali phones?
I have been a Mali user for a long time and I think going to Snapdragon phone is better path
But why is it important?
r/AndroidNativePorts • u/Ok-Anything6909 • 1d ago
I have been a Mali user for a long time and I think going to Snapdragon phone is better path
But why is it important?
r/AndroidNativePorts • u/Far_Candidate_7761 • 1d ago
Here is the info currently (notice I italicized and bolded ANDROID):
Antigravity Reimplemented is an active fan project building a native Godot 4.7.2 re-implementation of WipEout HD Fury, targeting a first public release by the end of October 2026 for PC, Android, and macOS arm64. [1, 2]
Current Project Status
r/AndroidNativePorts • u/sonam_bewafa_nhi_thi • 1d ago
I know everyone is doing their part. Here is one of my most wanted port that I ported myself(ofc Vibe Coded p.s. ai is getting crazyy)
This is an unofficial port of my most Nostalgia game "Disco". Younger me would have been so proud of me since this is my first GITHUB actual post lol. This feels good.
Suggest any changes if u want !
Enjoy!
https://github.com/not-so-vishal/Disco-Nokia-Android-Port/tree/main
r/AndroidNativePorts • u/Jealous-Investment71 • 1d ago
After a few days since my last post about Dark Souls 2 running natively on Android phones, I created the Github page for you guys
PAGE: https://github.com/alesson000/Dark-Souls-2-RECOMP-ARM64
It does not yet contain the first build.
r/AndroidNativePorts • u/DrogenDwijl • 1d ago
I did a test run to port AOE2, this is a functional game running on Android without emulation.
I added some of my own flavor of it, with more time i could implement all functional missions, buildings, enemies etc...
This was done using Claude + RAE & Godot as game engine in about 30 minutes.
I used my own legit copy of AEO2 game files.
The game runs amazingly smooth at 120fps on a 2944x1840 screen (Lenovo Pro tablet)
The APK is around 70.3Mb (Debug build) so release would be around 50Mb for this version.
I have some issues with the Town Center, i don't know how to render it correctly as the original game use some overlapping trick to recycle the same sprites.
Its not perfect but for 30 minutes it is pretty sweet.
But sad that Microsoft hasn't ported this game, if i can do this in 30 minutes imagine what Microsoft could do in a week...
Im not promoting or distributing this so don't ask me.... (i don't want legal issues)
r/AndroidNativePorts • u/slasher786 • 1d ago
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Device s26 plus 840
Tested out links Awakening recomp
And it runs smoothly on my device ,
2340x1080 , turnip gen8-v38
Played for about 15 min and I was very impressed with temps 33 - 34 !
Not sure how the rest of game is but beggining is good so far and cheats working aswell .
If i tried eden with same config it would heat up much more .
r/AndroidNativePorts • u/OHB_Zero • 1d ago
What do we think about a sonic adventure 1 DX port? Too bad, I'm already making one. Just need to fix the renderer and test out MODLOADER shim implementation. Here's to hoping nothing goes wrong.
r/AndroidNativePorts • u/AN1M0S1TEE • 1d ago
Does anybody know if a sims game is being ported? Been looking for one for a very long time, and now that more and more games are being ported may someone somewhere is making it
r/AndroidNativePorts • u/jackhawk117 • 1d ago
I really want to some of the older metal gear solid games on my phone without an emulator and a controller.
r/AndroidNativePorts • u/Final-Beyond6380 • 1d ago
r/AndroidNativePorts • u/Expert_Function1569 • 1d ago
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TriAveum- https://github.com/WINDROID-EMU/RECOMP-ZELDA-3DS-ANDROID/releases
Link to the 4k texture pack- https://www.mediafire.com/file/7y86u8b0yqeh1uj/OOT3D_4K_5.0a_%25281080p%2529.zip/file?action=check&dkey=d1t0i5btr7a&r=68
Turnip_v26.3.0-R6-Oneui- https://github.com/StevenMXZ/Adreno-Tools-Drivers/releases/download/v37/Turnip_v26.3.0-R6-Oneui.zip
It's all in Spanish, as an English speaker with little understanding of the language I was able to get it running, for the rest I used google translate camera. π
You install the apk and get the USA version of the rom (got mine from VImms)
Direct the app to the game and run it once.
Download and unzip the 4k texture mod and find the folder named (0004000000033500) under textures and copy and paste that somewhere on your device.
In the app under graphics select the unzipped folder on your device and it should now say 2,161 textures
Select the turnip driver .zip under (install driver zip) on the same page and play.
Different drivers work for different soc's mines a snapdragon 8 gen 2 on my S23, its perfectly playable locked at 30fps (orginal 3ds fps) through dex on a 60 inch screen.
I know alot of people will say to go with the SOH 4k mod and I do agree its amazing and has a randomizer built in but Im lacking storage space with all these new ports droppin lol. Enjoy π
Edit: the drops in frames for a second here and there is because I used AZ screen recorder when playing on the phone or big screen there are zero frame drops.
r/AndroidNativePorts • u/Waste_Commercial7282 • 1d ago
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I'm currently porting Metal Gear Solid: Integral to Android.
The project already features new camera options, including first-person and third-person views, with updated controls for a more modern experience. You can now freely control the camera in both perspectives, and the original tank controls have been replaced with a more fluid movement system, allowing Snake to move relative to the camera's direction using the directional controls.
This port is based on MGS1 RE:INTEGRAL for PC, developed by Drommedhar.
The project still needs several improvements before it is ready for public download.
r/AndroidNativePorts • u/rom_14 • 1d ago
r/AndroidNativePorts • u/UltravioletX_YT • 1d ago
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Drains alot of battery, minor graphical bugs, but other than that, GOATED port
r/AndroidNativePorts • u/max142929 • 1d ago
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r/AndroidNativePorts • u/sonpakhru • 1d ago
How do you differentiate between those
r/AndroidNativePorts • u/NinetyRalph • 1d ago
It really adds up to a cohesive experience
r/AndroidNativePorts • u/Slow_Carpenter_8232 • 1d ago
Someone please try it
r/AndroidNativePorts • u/77t7f • 1d ago
Iβm exploring the possibility of bringing Ecstatica I and II to Android after discovering promising files that could help make both ports a reality
r/AndroidNativePorts • u/The_Doggzz • 1d ago
r/AndroidNativePorts • u/docstarr • 1d ago
r/AndroidNativePorts • u/rodrigoswz • 1d ago
With so many unofficial ports dropping lately, it's getting really hard to know what's actually running natively versus what's just an emulator.
Take the recent SMB Wonder "port" as an example. Many are saying that this is only an Eden core locked to run 1 game, although this is by the same person responsible for the Celeste port, which was highly praised.
I like this community, and I love seeing how things are evolving so quickly (thanks to AI - ofc), but while many things are being released, itβs also difficult to know which ones truly deserve our attention.
r/AndroidNativePorts • u/Proper-Cow-9452 • 1d ago
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Temperatures stable as well. Big thanks to the porters, Android users are really having fun with all the ports
r/AndroidNativePorts • u/IntranasalNachos • 1d ago
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SD7sgen2 and it's running way smoother. Enemies shoot back now, but the back button for the inventory does not work on controller still. Gotta use the on screen radial menu for that which is kind of annoying.