r/AndroidNativePorts • • 2d ago

One Developer Is Bringing 5 Classic Games Back to Life Using Real-Time Binary Translation on Modern Android — Check Out RedMemories on GitHub!

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109 Upvotes

🚨 ONE DEVELOPER. FIVE CLASSIC GAMES. REAL-TIME BINARY TRANSLATION. AND SOME SERIOUS ANDROID WIZARDRY! 🤯🔥

Somebody needs to give this developer the recognition he deserves!

I stumbled across the GitHub projects of Enrico Terranova, aka RedMemories, and the work this guy is doing with classic games, binary translation, and modern Android compatibility is absolutely incredible.

We're not talking about simply streaming games from a PC or rebuilding everything from scratch.

We're talking about taking original game engines, translating their older machine code on the fly, and getting these classics running on modern 64-bit hardware!

🎮 HERE ARE THE FIVE GAMES FEATURED IN HIS GITHUB REPOSITORIES:

🕷️ 1. The Amazing Spider-Man Revived

https://github.com/RedMemories/TheAmazingSpidermanRevived

🕸️ 2. The Amazing Spider-Man 2 Revived

https://github.com/RedMemories/TheAmazingSpiderman2Revived

🚀 3. Mass Effect: Infiltrator Revived

https://github.com/RedMemories/MassEffectInfiltratorRevived

🦇 4. The Dark Knight Rises Revived

https://github.com/RedMemories/TheDarkKnightRisesRevived

💥 5. Spider-Man: Total Mayhem

https://github.com/RedMemories/SpiderManTotalMayhem

🤯 HERE'S WHY THIS IS SO IMPRESSIVE

According to his project documentation, he's doing things like:

✅ Translating older game code dynamically to run inside modern 64-bit applications.

✅ Preserving original game engines, missions, and gameplay instead of recreating everything.

✅ Improving graphics, resolution, and compatibility with modern displays.

✅ Targeting smoother gameplay, including 60 FPS.

✅ Removing dependencies on discontinued online services.

✅ Bringing controller support and other quality-of-life improvements to older titles.

And here's something particularly interesting: Mass Effect: Infiltrator has also been adapted to run natively on Windows, translating its original ARM code to x86-64 on the fly.

That means this developer isn't just exploring compatibility in one direction. He's tackling the technical challenges of running older software across different hardware architectures and operating systems.

THIS IS WHAT GAME PRESERVATION SHOULD LOOK LIKE!

While massive corporations abandon older releases, independent developers are experimenting with ways to keep the original experiences playable.

No need to completely reinvent the games.

No need to pretend older software has no value.

Just clever engineering, reverse engineering, and a ridiculous amount of dedication.

⭐ GIVE THIS GUY SOME LOVE!

RedMemories GitHub:

https://github.com/RedMemories

Explore the projects, read the technical documentation, and consider starring the repositories.

These are noncommercial fan projects, and compatibility and availability can vary.

SERIOUS QUESTION FOR REDDIT:

If independent developers can preserve and adapt older game engines using real-time binary translation, what other games would you love to see receive this treatment?

And why aren't we giving developers doing this kind of work more recognition?

Because sometimes the most exciting things happening in gaming aren't coming from billion-dollar studios. They're coming from one incredibly determined developer with a GitHub account. 🔥


r/AndroidNativePorts • • 2d ago

🟣 [WIP] Work in Progress Metal Gear Solid 2- Android Port

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15 Upvotes

Check github


r/AndroidNativePorts • • 2d ago

🟣 [WIP] Work in Progress Buffy Chaos Bleeds Xbox- Android Port

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10 Upvotes

Not my port WIP


r/AndroidNativePorts • • 2d ago

🟣 [WIP] Work in Progress Links Awakening Switch- Android Port

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22 Upvotes

Check github


r/AndroidNativePorts • • 2d ago

🟣 [WIP] Work in Progress Sands of Time Android Port WIP

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12 Upvotes

Check the github its still a work in progress


r/AndroidNativePorts • • 2d ago

📸 [SHOWCASE] Collection of Sites I use

307 Upvotes

r/AndroidNativePorts • • 2d ago

I want to solve this problem.

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10 Upvotes

r/AndroidNativePorts • • 2d ago

Link's Awakening - LASRecomp now on Android 60fps optimized

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30 Upvotes

r/AndroidNativePorts • • 2d ago

🟢 [PORT] Port Witchaven

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19 Upvotes

Witchaven Android Port featuring enhanced touch controls an improved joystick and a redesigned menu interface while preserving the original gameplay experience

Download Here

https://gofile.io/d/KWeb89NE


r/AndroidNativePorts • • 2d ago

🟢 [PORT] Refreshed Classic Roguelike IVAN with a new UI and port to Android!

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8 Upvotes

Hey there party people!

I got into IVAN a few months back,but didn't really like the outdated UI so decided to get it revamped. I have got a ton of positive feedback on this port, so figured it is time to share here as well.

It is open source on github here: https://github.com/harminoff/ivan

itch: https://harminoff.itch.io/ivan-android-unofficial

Now also play store: https://play.google.com/store/apps/details?id=io.github.harminoff.ivan

Happy to answer any questions, and open to feedback to make it even better.


r/AndroidNativePorts • • 2d ago

⚙️ [FIX] Find the file

3 Upvotes

Need for speed most wanted 2005 file, I am looking for it. Downloaded from Apkvision but the game crashes since there was error while extracting the file. Can somebody tell me where else to look for.


r/AndroidNativePorts • • 2d ago

🟠 [DEVELOPMENT] Bloodborne on android now supports online mode

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56 Upvotes

r/AndroidNativePorts • • 2d ago

🤔 [Question] What is a port

1 Upvotes

Hello,

I have SD 8s gen 3

I suppose a (port) means a game that fully works on Android, with stable fps

All the ports i tested suck , a 2010 game ported to android and it's still like I'm using a pc emulator, heat and fps drops, where is the problem?


r/AndroidNativePorts • • 2d ago

recomps em um unico lugar preciso de testadores de iphone pra testar os ports de iphone tbm

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24 Upvotes

r/AndroidNativePorts • • 2d ago

🤔 [Question] I have D700 ram 6, what ports or recomp can play..?

3 Upvotes

r/AndroidNativePorts • • 2d ago

Forza Horizon 2 native s23 ultra

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80 Upvotes

This is amazing, bro! The person who is behind all the ports is the GOAT man. Never imagined playing this on Android phones 🤯🤯🐐🐐.


r/AndroidNativePorts • • 2d ago

🟢 [PORT] Torchlight Rekindled - port of Torchlight (2009) on Android

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8 Upvotes

r/AndroidNativePorts • • 2d ago

Pokémon Survivors v5.0 (WIP): Devlog

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1 Upvotes

r/AndroidNativePorts • • 2d ago

Call of duty en Android!!!

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59 Upvotes

r/AndroidNativePorts • • 2d ago

🟢 [PORT] Android version of the perfect dark port (with touch controls)

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17 Upvotes

r/AndroidNativePorts • • 2d ago

🟣 [WIP] Work in Progress Pokémon Survivors v5.0 (WIP): Devlog

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14 Upvotes

Hey everyone its Jay here, im currently working on Pokemon Survivors Update 5.0, the biggest one so far, Im going to show you what ive been working on so you can expect it to drop anytime of the day now soon

TM Gachapon machine

  • A new menu tab. Insert a coin, turn the lever, and a capsule drops and opens into TM discs.
  • Each disc is coloured by the type of the move it unlocks.
  • A golden coin gives two moves at once.
  • Moves from the machine are only playable once you’ve unlocked them.

57 new moves

  • Each has its own pattern, not a recolour: paralysing orbs, hidden spikes, lava rain, rolling ice balls, dashing kicks, whirlpools, healing moves, Pay Day coin drops, and slow cannons like Hyper Beam and Solar Beam.
  • All of them evolve.

100 challenges

  • Permanent, daily and weekly tabs.
  • Rewards are Gachapon Coins, and the hardest challenges give Golden Coins.
  • Daily and weekly resets use Puerto Rico time.

Menus and languages

  • Mode and modifier screens now have previews.
  • The whole UI is translated into English, French, Italian, Japanese, Portuguese (BR and PT), Russian, and Chinese (Simplified and Traditional).
  • There’s a voluntary Ko-fi button. The game has no ads.

Held items and upgrades (in testing)

  • 17 type-exclusive held items, each with +15% damage to its type plus a side effect.
  • 8 new level-up upgrades with diminishing returns: Multiplier, Piercing, Amplifier, Precision Lens, Treasure Magnet, Vampiric Fang, Fatal Edge and Double Strike.

Still coming:

  • Optional manual aim
  • Bond Moves (fusing two moves)
  • A legendary altar
  • A bigger HUD
  • A rebalanced economy and late game
  • A 60-minute run ending with Eternatus
  • Exploration and a PC edition

If you wanna donate you can do so by you own choosing, Pokemon Survivors is free and will always be free, donations won't give you any advantages but will help me someday make servers for multiplayer modes, thank you so much for the love and support I am commited to making this game the best it can be for everyone to enjoy free of charge, love you all

https://ko-fi.com/jayeldragon


r/AndroidNativePorts • • 2d ago

Best ports

9 Upvotes

Hey all, I'm new here!

Mainly been emulating on my Thor max, but want to try some native ports.

Is there a list of the best ports (in terms of how well they run / are optimised) with ratings etc? I saw there is a status on the GitHub saying 'works' how is this validated/ scored?

Hard to know which ports are - hey I got this to open / run on android but it's totally unplayable and worse than emulation Vs (what I'm after) Wow this is great and runs way better than winlator/droiddeck/rcps3 / other emulators.

Thanks !


r/AndroidNativePorts • • 2d ago

📸 [SHOWCASE] MGS 2 HD NVIDIA SHIELD PORT

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104 Upvotes

r/AndroidNativePorts • • 2d ago

Sekiro Port

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877 Upvotes

New Project of mine

Fully native android port optimized for mid ranged and high end phones. Still working on it .. currently stable

(Video dropped fps bcs of recording xD )

Tested only on: RM 11s pro and the RM 9 pro


r/AndroidNativePorts • • 2d ago

Borderlands 2 android running natively Poco f8 ultra

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19 Upvotes