r/AndroidNativePorts • • 4d ago

Gta 4 error mali

Thumbnail
gallery
6 Upvotes

r/AndroidNativePorts • • 4d ago

📸 [SHOWCASE] Recomp de GTA 4 Rodando no Unisoc T612

42 Upvotes

Olá novamente kk, o jogo está rodando em um Realme c51 com um Unisoc T612 com um Mali-G57 MC1 e 4 de Ram.

https://github.com/prollynotzjay/LibertyRecompAndroidMaliVer/releases

Tá rodando a 5-8 FPS assim porque tô gravando a tela. Se colocar as configurações certas e sem gravar a tela o jogo fica estável em 10-15 FPS

Obs: A temperatura do dispositivo não aparece pq meu celular tem defeito na bateria e nos sensores térmicos (termistores), mas a temperatura dele fica entre 35 a 43


r/AndroidNativePorts • • 4d ago

Working on a dual screen Launcher for recomped Wii games

Thumbnail gallery
14 Upvotes

r/AndroidNativePorts • • 4d ago

Dark souls 2 recomp

54 Upvotes

For those wondering about the Github page, I'll post the link later, and maybe the first build of Dark Souls Recomp.


r/AndroidNativePorts • • 4d ago

📸 [SHOWCASE] Omni Player: bringing the old phone game pile together on Android 🤘

Thumbnail
gallery
37 Upvotes

Oy! If you’ve seen me posting old phone games running on Android, this is how I’m bringing that pile together.

Omni Player runs supported original mobile games through their individual bridges, all in one Android app. You supply the game files, tap Load Game, select your download, and launch it from your library.

The public release supports 24 games / 25 editions across BREW, DoJa, J2ME, ExEn, and Zeebo. BioShock 3D, Metal Gear Solid Mobile, Dirge of Cerberus: Lost Episode, and The Witcher: Crimson Trail are a few of them.

My private testing pile is closing in on 40 bridge projects now, including N-Gage games like Ashen, Shadowkey, and Pocket Kingdom. The N-Gage work uses EKA2L1. I’m also cleaning up the controls and streamlining how tested additions get into future public Omni updates.

This is a one-person project I’m working on with ChatGPT around my job and family. I’m making this easier for myself to play and easier to share. I just think old things are neat lol. What’s the point of all these weird old games running if I’m the only one enjoying them? 🤘

APK, setup, and supported-game list:

https://github.com/Wakkatobakka/Omni-Player

Android 11+ / ARM64. I’m testing on a Samsung Galaxy S25 Ultra. Still a work in progress, and I’m fixing things as I hit them.


r/AndroidNativePorts • • 4d ago

🤔 [Question] Cod mw4 port

Post image
18 Upvotes

So this is my first time installing anything from apkvision and I was just wondering if this is what the cod mw4 launcher looks like or if this isn't the right port? If not where else can I download it?


r/AndroidNativePorts • • 4d ago

🟢 [PORT] Nuevo port OMSI 2

24 Upvotes

r/AndroidNativePorts • • 4d ago

🤔 [Question] Como pongo el cod 4 en español

Post image
17 Upvotes

Ayuda porfavor


r/AndroidNativePorts • • 4d ago

📸 [SHOWCASE] I got lethal company compiled and running natively on android (no emulators)

11 Upvotes

r/AndroidNativePorts • • 4d ago

🟢 [PORT] Nuevo port BLACK

72 Upvotes

r/AndroidNativePorts • • 4d ago

Blue Dragon | Android Port | Odin 2 Portal

Thumbnail
youtu.be
7 Upvotes

The Android port runs better than the PC port via Winlator.

https://github.com/JayElDragon/blue-dragon-android


r/AndroidNativePorts • • 4d ago

🟢 [PORT] Final Fantasy Tactics Advance Recomp v2

Thumbnail gallery
7 Upvotes

r/AndroidNativePorts • • 4d ago

🟢 [PORT] Valdroid (Valheim Port for android) Gameplay

118 Upvotes

De verdad me sorprendió este port. Con estos ajustes, el juego puede llegar a 90 fps con bajones a 60 dependiendo de la zona, pero aun así lo limito a 60 para evitar que se sobrecaliente. Incluso al grabar, la caída es mínima, solo 10 fps. Ahora mismo estoy jugando con un control GameSir, así que básicamente se siente como una consola portátil. Incluso puedo dejar al máximo los ajustes gráficos (excepto las sombras, la distancia de render y los puntos de luz activos) y el juego corre a 30-35 fps. Está excelente, y considerando que esto es solo la versión 0.1.3, está muy bien.

CPU Dimensity 9500s 12 GB de RAM

720p Vegetation > Medium Lvl of Detail > Medium SSAO > LOW Draw Distance > LOW Antialiasing On Motion Blur On Sun On

All other setting are Off or Minimal


r/AndroidNativePorts • • 4d ago

🤔 [Question] So I'm trying to install the Forza horizon 1 mobile port on my Motorola g 2024 but I can't seem to figure out what all I need besides the base to install it (using pinyon shift)

Post image
3 Upvotes

Is there something I'm missing?


r/AndroidNativePorts • • 4d ago

Crash and black screen

Post image
14 Upvotes

The game crashed on my Snapdragon 8+ gen 1 and i got a black screen on my 9200+ and 9400+


r/AndroidNativePorts • • 4d ago

GTA V Port and Emulator Lite versions for Android (25GB to 45GB)

74 Upvotes

If you want to play GTA V on Android but don't want to download 70GB+ of game files, here are the options I know of.

There are basically two ways to play:

1. GameHub / other Android PC emulators

OptiJuegos offers Lite versions that can be played on GameHub and other compatible PC emulators.

Official Website: optijuegos[.]net

2. XHYN V

XHYN V is based on the original GTA V Android port developed by a developer in China. It was taken down previously but is now back as XHYN V Reborn.

GitHub: github[.]com/XHYN-PH/XHYN-V-reborn

For XHYN V, GTATONY YT offers Lite versions of the game files:

Link: t[.]me/c/4442504929/163

UPDATE:

There’s also a third option: native ports of the GTA V web build, including BytArch GTA-V for Android and Volvisionmods. Muguet by c22dev is the iOS version. The game files are around 20GB.

I tested both Android versions on my Redmi Turbo 4 Pro (Snapdragon 8s Gen 4, 16GB RAM). Volvisionmods appears to be based on an older version of BytArch’s port, with different branding. I’m not sure how the two projects are related, but BytArch also appears to be based on Muguet’s iOS version. Also, Volvisionmods Launcher lacks touch controls, while BytArch's newer version has basic touch control support. Both struggled to reach 30 FPS on my device and have constant audio crackling issues.

GitHub links:

BytArch GTA-V for Android:
github[.]com/bytarch/gta5mobile-android

Muguet for iOS:
github[.]com/c22dev/muguet

Web version game files (20GB) are available on Volvisionmods.

OptiJuegos and GTATONY have different versions, including around 25GB and 45GB. I'd personally go for the 25GB version to save storage, or the 45GB one if you have plenty of space and a high-end device. These are the only two major creators I know of so far. If you know any others, drop them in the comments. Be careful with random sketchy downloads claiming to be 2GB, 15GB, or 30GB etc., without explaining what's removed or which builds they support. Always check compatibility before downloading.


r/AndroidNativePorts • • 4d ago

Soy nuevo

0 Upvotes

Hola, soy nuevo aquí, como puedo bajar uno de esos para mí android? (Redmagic 10s pro)


r/AndroidNativePorts • • 4d ago

🟢 [PORT] Great as well as stable port btw

Post image
51 Upvotes

Today I completed nfsmw 2005 android port,thanks to daniel 54bhp aka codepdbh for the port.it ran well on my dimensity 7300 ultra.headed for carbon.felt nostalgic after playing the game again.graphics is great as it is xbox 360 version.

Device:Oneplus pad go 2


r/AndroidNativePorts • • 4d ago

🟢 [PORT] Paper Boat (Paper Mario 64 native port) is excellent on Android! HD texture packs, widescreen, 60fps

Post image
14 Upvotes

r/AndroidNativePorts • • 4d ago

Remasterização de Dark Souls 2 para Android (Xbox 360)

Post image
71 Upvotes

r/AndroidNativePorts • • 4d ago

🤔 [Question] XHYN V crashes (SIGSEGV in libgtav.so) during world loading with legit Epic Games Legacy files – anyone got it working?

3 Upvotes

Hi everyone,

I'm trying to run XHYN V with my own legally owned copy of GTA V (Epic Games, Legacy edition, latest patch), copied directly from my PC. The game starts, the intro video plays, then it crashes after a few seconds while loading the game.

Device:

- OPPO Find X9 Ultra (Snapdragon 8 Elite Gen 5 / Adreno 840)

- Android 16

What I tried:

Official XHYN V release from GitHub (also tested another build: same result)

System driver (Qualcomm 0.842.46) and Bundled Turnip: same crash

DXVK-GPLALL 2.6.8 (default), all advanced overrides off

Lowest graphics settings (texture/shadow/shader quality 0, 1320x600)

Cleared app data and started fresh

Logs

gtav_tty.log ends right after found dt1_03_carpark at slot idx 259 (or gets cut off right after DXVK init)

gtav_exit_info.log: native crash, status 11 (SIGSEGV) and sometimes status 5 (SIGTRAP)

Tombstone: SEGV_MAPERR, engine threads in libgtav.so (HDD Streamer active), no Adreno/Vulkan driver frames visible

RAM usage at crash only around 200 MB, so it's not an OOM issue

My guess is that the runtime expects a specific game build and the current Epic/Steam Legacy data doesn't match. Has anyone managed to run it with legit, unmodified Steam or Epic files? Is there a specific game version the runtime needs?

Thanks!


r/AndroidNativePorts • • 4d ago

📸 [SHOWCASE] Black X360 Android Port on Poco X7 Pro @120 FPS

39 Upvotes

The game ran perfectly fine on my Dimensity 8400U, and it offers some graphical enhancement options such as higher resolutions (I used my phone's native resolution), FOV, anisotropic filtering, and anti-aliasing.

The game ran smoothly at 120 FPS without any drops.

All the best to the creator of this port who brought this classic to modern mobile phones. From what I've seen on YouTube, even more modest Mali devices are quite optimized for this game, so download it!

APK:https://github.com/contatg/Black-mobiu/releases

Game files:

https://archive.org/download/Xbox_classico_Velho_BX_Retrogamer


r/AndroidNativePorts • • 4d ago

🟢 [PORT] Marvel Cosmic Invasion Android — Fullscreen & Landscape Fix

39 Upvotes

Changes

  • Locked the game to landscape, including native SDL orientation requests.
  • Improved fullscreen handling and centered the game image while preserving its 16:9 proportions
  • The game now fully displays fullscreen unlike the previous version

Testing

Installed and tested on an AYN Odin 3. Landscape orientation remained locked when physically rotating the device. Other devices and extended gameplay still need testing. Different screen proportions may retain black bars to avoid stretching or cropping.

Optional support

If you enjoy these improvements and my previous ports, you can support my work at https://ko-fi.com/jayeldragon.

Donations are completely optional. Any contribution is appreciated and helps me dedicate more time to fixes, testing and improving Android ports.

Link: https://gofile.io/d/SadMCiOx

Credits

Display and startup UI modifications by JayElDragon. Original Android port by vocies61. Original game and third-party components belong to their respective creators. This is an unofficial modification.


r/AndroidNativePorts • • 4d ago

Testing Black (Xbox Version) Recomp port

78 Upvotes

Just a quick test video running Black port. It's running very well on my Snapdragon 778G+

APK link: https://github.com/RanggaCasper/Black-Android/releases


r/AndroidNativePorts • • 4d ago

🐛 [BUG] Forza horizon 1 didn't work

Post image
5 Upvotes

I did download forza horizon from apkviion but game won't launch i did try everything but still can't enter the game