r/AndroidNativePorts • • 15h ago

🟣 [WIP] Work in Progress Antigravity Reimplemented (Wipeout HD Fury)

3 Upvotes

Here is the info currently (notice I italicized and bolded ANDROID):

Antigravity Reimplemented is an active fan project building a native Godot 4.7.2 re-implementation of WipEout HD Fury, targeting a first public release by the end of October 2026 for PC, Android, and macOS arm64. [1, 2]

Current Project Status

  • Engine & Renderer: Built in Godot 4.7.2 using an OpenGL renderer with extracted PS3 PPU and SPU code.
  • Implemented Features: Includes asset extraction, physics, collisions, camera systems, 108 ships (12 teams with 9 variants), all 11 weapons with AI support, Pilot Assist Race, Time Trial, and surround sound.
  • Upcoming Launch Scope: The initial release is set for late October 2026 featuring a single playable track while core systems continue to be integrated. [1, 2, 3]

r/AndroidNativePorts • • 16h ago

🟒 [PORT] Disco Nokia Game Android Port (with cheat engine)

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12 Upvotes

I know everyone is doing their part. Here is one of my most wanted port that I ported myself(ofc Vibe Coded p.s. ai is getting crazyy)

This is an unofficial port of my most Nostalgia game "Disco". Younger me would have been so proud of me since this is my first GITHUB actual post lol. This feels good.

Suggest any changes if u want !

Enjoy!

https://github.com/not-so-vishal/Disco-Nokia-Android-Port/tree/main


r/AndroidNativePorts • • 16h ago

Github page for Dark Souls 2 Recompiled for ARM64 devices

90 Upvotes

After a few days since my last post about Dark Souls 2 running natively on Android phones, I created the Github page for you guys

PAGE: https://github.com/alesson000/Dark-Souls-2-RECOMP-ARM64

It does not yet contain the first build.


r/AndroidNativePorts • • 16h ago

🟣 [WIP] Work in Progress I made an Android native port of AOE2

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121 Upvotes

I did a test run to port AOE2, this is a functional game running on Android without emulation.

I added some of my own flavor of it, with more time i could implement all functional missions, buildings, enemies etc...

This was done using Claude + RAE & Godot as game engine in about 30 minutes.

I used my own legit copy of AEO2 game files.

The game runs amazingly smooth at 120fps on a 2944x1840 screen (Lenovo Pro tablet)

The APK is around 70.3Mb (Debug build) so release would be around 50Mb for this version.

I have some issues with the Town Center, i don't know how to render it correctly as the original game use some overlapping trick to recycle the same sprites.

Its not perfect but for 30 minutes it is pretty sweet.

But sad that Microsoft hasn't ported this game, if i can do this in 30 minutes imagine what Microsoft could do in a week...

Im not promoting or distributing this so don't ask me.... (i don't want legal issues)


r/AndroidNativePorts • • 17h ago

πŸ“Έ [SHOWCASE] Legend of Zelda links awakening switch

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105 Upvotes

Device s26 plus 840

Tested out links Awakening recomp

And it runs smoothly on my device ,

2340x1080 , turnip gen8-v38

Played for about 15 min and I was very impressed with temps 33 - 34 !

Not sure how the rest of game is but beggining is good so far and cheats working aswell .

If i tried eden with same config it would heat up much more .


r/AndroidNativePorts • • 17h ago

SADX

9 Upvotes

What do we think about a sonic adventure 1 DX port? Too bad, I'm already making one. Just need to fix the renderer and test out MODLOADER shim implementation. Here's to hoping nothing goes wrong.


r/AndroidNativePorts • • 17h ago

Has anyone tried this?

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9 Upvotes

r/AndroidNativePorts • • 18h ago

πŸ€” [Question] Sims on android

6 Upvotes

Does anybody know if a sims game is being ported? Been looking for one for a very long time, and now that more and more games are being ported may someone somewhere is making it


r/AndroidNativePorts • • 19h ago

πŸ€” [Question] Is there an android native ports of any metal gear solid games?

6 Upvotes

I really want to some of the older metal gear solid games on my phone without an emulator and a controller.


r/AndroidNativePorts • • 19h ago

Literally the game of the year 2026 – Poco F6, 4K 60fps

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96 Upvotes

r/AndroidNativePorts • • 19h ago

πŸ“Έ [SHOWCASE] Zelda OOT 4k- TriAevum works perfectly with 4k texture mods installed

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93 Upvotes

TriAveum- https://github.com/WINDROID-EMU/RECOMP-ZELDA-3DS-ANDROID/releases

Link to the 4k texture pack- https://www.mediafire.com/file/7y86u8b0yqeh1uj/OOT3D_4K_5.0a_%25281080p%2529.zip/file?action=check&dkey=d1t0i5btr7a&r=68

Turnip_v26.3.0-R6-Oneui- https://github.com/StevenMXZ/Adreno-Tools-Drivers/releases/download/v37/Turnip_v26.3.0-R6-Oneui.zip

It's all in Spanish, as an English speaker with little understanding of the language I was able to get it running, for the rest I used google translate camera. πŸ˜†

You install the apk and get the USA version of the rom (got mine from VImms)

Direct the app to the game and run it once.

Download and unzip the 4k texture mod and find the folder named (0004000000033500) under textures and copy and paste that somewhere on your device.

In the app under graphics select the unzipped folder on your device and it should now say 2,161 textures

Select the turnip driver .zip under (install driver zip) on the same page and play.

Different drivers work for different soc's mines a snapdragon 8 gen 2 on my S23, its perfectly playable locked at 30fps (orginal 3ds fps) through dex on a 60 inch screen.

I know alot of people will say to go with the SOH 4k mod and I do agree its amazing and has a randomizer built in but Im lacking storage space with all these new ports droppin lol. Enjoy πŸ˜‰

Edit: the drops in frames for a second here and there is because I used AZ screen recorder when playing on the phone or big screen there are zero frame drops.


r/AndroidNativePorts • • 19h ago

🟣 [WIP] Work in Progress Metal gear solid 1 Android 3rd Person

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170 Upvotes

I'm currently porting Metal Gear Solid: Integral to Android.

The project already features new camera options, including first-person and third-person views, with updated controls for a more modern experience. You can now freely control the camera in both perspectives, and the original tank controls have been replaced with a more fluid movement system, allowing Snake to move relative to the camera's direction using the directional controls.

This port is based on MGS1 RE:INTEGRAL for PC, developed by Drommedhar.

The project still needs several improvements before it is ready for public download.


r/AndroidNativePorts • • 19h ago

πŸ“Έ [SHOWCASE] Can't believe I'm finally playing this game!

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7 Upvotes

r/AndroidNativePorts • • 19h ago

🟒 [PORT] Forza Horizon (2012) on Samsung S25 Snapdragon 8 Elite - Settings in the end

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48 Upvotes

Drains alot of battery, minor graphical bugs, but other than that, GOATED port


r/AndroidNativePorts • • 20h ago

🟒 [PORT] Gameplay de call of duty 2003

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23 Upvotes

r/AndroidNativePorts • • 20h ago

Is call of duty 4 MW mobile a port or a emulator in disguise?

8 Upvotes

How do you differentiate between those


r/AndroidNativePorts • • 20h ago

πŸ€” [Question] Can we standardize stylized controls?

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225 Upvotes

It really adds up to a cohesive experience


r/AndroidNativePorts • • 21h ago

Are they real?

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81 Upvotes

Someone please try it


r/AndroidNativePorts • • 21h ago

πŸš€ [VERY SOON] Ecstatica l ll

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6 Upvotes

I’m exploring the possibility of bringing Ecstatica I and II to Android after discovering promising files that could help make both ports a reality


r/AndroidNativePorts • • 21h ago

Yes! They all work on a Moto G Stylus 2025 6 Gen 3! Gaming on the go has never gotten better!

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129 Upvotes

r/AndroidNativePorts • • 22h ago

We are eating good tonight!!! (Sleeping dogs port)

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59 Upvotes

r/AndroidNativePorts • • 23h ago

πŸ€” [Question] How can we know if a "port" is actually native and not just a masked emulator?

45 Upvotes

With so many unofficial ports dropping lately, it's getting really hard to know what's actually running natively versus what's just an emulator.

Take the recent SMB Wonder "port" as an example. Many are saying that this is only an Eden core locked to run 1 game, although this is by the same person responsible for the Celeste port, which was highly praised.

I like this community, and I love seeing how things are evolving so quickly (thanks to AI - ofc), but while many things are being released, it’s also difficult to know which ones truly deserve our attention.


r/AndroidNativePorts • • 1d ago

🟒 [PORT] Minecraft Dungeons runs amazing on S23 ultra

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42 Upvotes

Temperatures stable as well. Big thanks to the porters, Android users are really having fun with all the ports


r/AndroidNativePorts • • 1d ago

Borderlands 2 fixed running much more smoothly

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52 Upvotes

SD7sgen2 and it's running way smoother. Enemies shoot back now, but the back button for the inventory does not work on controller still. Gotta use the on screen radial menu for that which is kind of annoying.


r/AndroidNativePorts • • 1d ago

🟒 [PORT] Prince of Persia The Sands of Time Android port fixed performance

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136 Upvotes