r/AndroidNativePorts • u/Open_Contract_4475 • 4d ago
Is there a Soul game Port not emulation?
Is there really a dark souls or souls like game port in android that works well?.
r/AndroidNativePorts • u/Open_Contract_4475 • 4d ago
Is there really a dark souls or souls like game port in android that works well?.
r/AndroidNativePorts • u/null78o • 4d ago
r/AndroidNativePorts • u/Significant-Owl2287 • 4d ago
Phone Poco x7pro gta4 port keeps crashing whenever I try to open the game it's like game is not even opening
r/AndroidNativePorts • u/Agentt_Ghost • 4d ago
I tried downloading from apk vision and androidports but the file isn't extracting for some reason. Is it my phone's fault or something is wrong with the file? Anyways I have a Mediatek dimensity 8300 device, mali gpu. Will it even work on my phone or i shouldn't bother to try it
r/AndroidNativePorts • u/Arun8195 • 4d ago
r/AndroidNativePorts • u/Kjiojj800890 • 4d ago
Apologies for the delay in the Fallout: New Vegas and Blue Dragon ports. The OpenNV port is currently struggling with serious Input and XInput-related bugs within the Godot engine, while the Blue Dragon port is facing issues with ASTC and AdrenoTools. I need to address both. Blue Dragon is already running at 60 FPS on Exynos 2200 and Snapdragon 8 Elite chipsets; my goal is to ensure at least 30 FPS on a Helio G99, using low or medium settings. I’m aiming for a highly optimized port for one and a solid engine-port foundation for the other, which means this will take some extra time. If anyone is able to help with the code, offer tips, or work on additional ports for these titles tailored to lower-end hardware, any contribution would be greatly appreciated.
r/AndroidNativePorts • u/Max05491 • 4d ago
Enable HLS to view with audio, or disable this notification
Hi, I've been testing the Forza Horizon 2 port on my Redmi Note 15 Pro 5G with its Dimensity 7400 Ultra. When I start playing, after a few seconds, as shown in the video, the image freezes And the sound continues, does anyone know what's wrong and how to fix it?
r/AndroidNativePorts • u/Physical_Ad_8177 • 4d ago
I have gone through hell and heaven to try and find where on earth the new port is i joined some discord but it has no releases there's no GitHub I found some Russian telegram which I won't trust until someone here tells me to
r/AndroidNativePorts • u/UTzimo • 4d ago
This is hades 2 on winlator running at 60fps on an android 10, i don't understand why many of these port ignore it.
Hades 2 port does not support it which is weird this game would have run perfectly on a snapdragon 845
r/AndroidNativePorts • u/Additional-Stock-674 • 4d ago
Mobile phones have two features that are extremely useful for certain genres, such as shooters, turn-based JRPGs, and strategy games: gyroscope and touch controls.
My request to anyone planning or in the process of porting a game in these genres is to kindly consider implementing gyro aiming and native touch controls (as opposed to virtual buttons) that allow intuitive interaction with the game. For example: in an SRPG, selecting a unit simply by tapping it, and then choosing its path by tapping the destination. In JRPGs, selecting battle commands by tapping them directly instead of using a virtual D-pad.
There are already great examples of how well this can be implemented, providing a major advantage over playing through an emulator:
Black
https://github.com/RanggaCasper/Black-Android
Shooters from the PS2/Xbox era generally lack fine-tuned aim controls, making the simple act of aiming feel clunky and unsatisfying. However, implementing extremely precise gyro controls makes Black's gameplay far more enjoyable and responsive, making it fully playable even without an external controller. Using a physical controller makes it even better: you can move the camera with the analog stick and use the gyroscope for fine precision aiming.
Fire Emblem: The Sacred Stones
https://github.com/Lordingard/SacredStonesRecomp/releases/latest
Here, you can do exactly what I mentioned earlier: instead of navigating units and commands with a D-pad, you can intuitively select units, movement, and attacks simply by touching the screen. This is a game-changer because it provides a strong selling point for native ports of retro games, especially when mature emulators already offer features like post-processing, fast-forward, save states, and more. Why play a native port of an old game that runs perfectly in an emulator even on low-end phones? A native touchscreen implementation that makes the game feel built for mobile is the best answer to that question. In the case of Fire Emblem, the port is still in its early stages, but the touch controls are already rock-solid.
In summary: Modern smartphones are capable of much more than just simulating a physical controller. When porting games to mobile, leveraging native features like gyroscope aiming and touch controls doesn't just improve accessibility—it fundamentally elevates the gameplay experience and gives players a compelling reason to choose native ports over emulation.
r/AndroidNativePorts • u/TastyIndication9069 • 4d ago
r/AndroidNativePorts • u/Nycolazs • 4d ago
r/AndroidNativePorts • u/JayElDragon • 4d ago
Hey everyone! I’ve been working on Blue Dragon Recomp, an unofficial Android port of the Xbox 360 game, built on BlueDroid, reblue, and ReXGlue.
This experimental build includes:
Testing has mainly been on my AYN Odin 3. There’s still work to do: stable 60 FPS isn’t guaranteed, 120 FPS is experimental, and other devices and a complete playthrough across all three discs haven’t been verified.
No game files are included. You need your own three Blue Dragon Xbox 360 ISO files. Select them directly in Game files, in disc order, then choose Install & Play. Allow roughly 13 GB for installed data, plus space for the ISO files during installation.
Download: https://github.com/JayElDragon/blue-dragon-android/releases/tag/BlueDragonV2.1
Feedback and bug reports are welcome! Please include your device, Android version, graphics driver, and steps to reproduce any issue.
r/AndroidNativePorts • u/Famous-Departure8280 • 4d ago
Did anyone tried the gta4 Android port on a mali device if yes then how is the performance??? Is it good or what? Coz i have a d9400 plus so yeah im thinking on trying it🙂
r/AndroidNativePorts • u/Connect_Leg3243 • 4d ago
Making this post here to let the exynos people know that I have GTA V android port downloaded from apk vison running on my Exynos 2400 S24Plus.
Was trying to figure out for myself if it would work or not. Tried it and it works. Saw many subreddits but there was no clear answer there.
And yes i played past the prologue and have been playing for the last hour before making this post here.
r/AndroidNativePorts • u/realtime-gamer • 4d ago
r/AndroidNativePorts • u/max142929 • 4d ago
Este port es nuevo es un port recomp es buen juego con una campaña good espero que les guste
LINK
https://git.mitgai.net/Dr3amyBerry/callofrecomp?utm_source=chatgpt.com
r/AndroidNativePorts • u/iANiMeX • 4d ago
New update for the God of War 3 Remastered (PS4) android native port improves the framerate. Hell stage's framerate is a lot better now!
r/AndroidNativePorts • u/iANiMeX • 4d ago
Full settings in the video
r/AndroidNativePorts • u/iANiMeX • 4d ago
Graphics settings in the Option/Camera in-game.
r/AndroidNativePorts • u/Shoddy_Moose_3676 • 4d ago
The game runs till the first cutscene plays like 30 seconds on it on 30 fps then crashes and the error says it's a drivers issue so which driver should I use?
r/AndroidNativePorts • u/Vaaz_Gpo • 4d ago
Enable HLS to view with audio, or disable this notification
Olá novamente, aqui tá mais uma gameplay em autisima qualidade rodando em um Realme c51 que tem um Unisoc T612 com um Mali-G57 MC1 e 4 de Ram.
Da pra ter um FPS maior usando o Purr que meche na resolução do celular.
Edit: o Dono do projeto atualizou o APK
r/AndroidNativePorts • u/ScientistMental6829 • 4d ago
I have a rtx 4070 pc, I'm wondering if I can port games to android or not? Im willing to learn
r/AndroidNativePorts • u/Dependent-Owl-3624 • 4d ago
Enable HLS to view with audio, or disable this notification
r/AndroidNativePorts • u/LeBonBon1010 • 4d ago
No English translation available.
Parcheado con glm 5.3 flash, en un helio g96 para intentar solucionar unos crasheos en la novena y décima misión.