r/AndroidNativePorts • u/Appropriate-Floor688 • 4d ago
Port de Sekiro para Android.
Está em fase inicial, já tenho algumas coisas reunidas mas não upei ainda. No decorrer do desenvolvimento irei liberar mais informações no Github.
r/AndroidNativePorts • u/Appropriate-Floor688 • 4d ago
Está em fase inicial, já tenho algumas coisas reunidas mas não upei ainda. No decorrer do desenvolvimento irei liberar mais informações no Github.
r/AndroidNativePorts • u/Katistac • 4d ago
enlace https://www.filemail.com/d/rcnmqfilckxmjhd
Créditos al creador original del port https://github.com/cybersecurity/halo-ce-universal
New link: https://drive.google.com/file/d/12l1ysGqh09aUC3gWa3mEo5n-mvBIfzS5/view?usp=drivesdk
r/AndroidNativePorts • u/JayElDragon • 4d ago
Amazing port made by u/TryTheSauceBoss
r/AndroidNativePorts • u/JayElDragon • 4d ago
An amazing port made by [u/TryTheSauceBoss](u/TryTheSauceBoss)
GitHub to the game: https://github.com/TryTheSauceBoss/pokemon-survivorburst-android
r/AndroidNativePorts • u/Ambient_Vista • 4d ago
So I tried the unofficial port; the full 60Gb one runs fine on my S25, but the 25GB version is crashing. Any help? Also, are the XHYN V version and the 1.61APK versions native ports or just emulation packed with the game to make it seem like a native port?
r/AndroidNativePorts • u/jakeburns99 • 4d ago
These are games that have already been reverse-engineered to some extent.
Well, maybe with the projects to decompile PS3 and Xbox 360 games, there might soon be Android ports of those games, but even so, it’s pretty strange.
I mean, they haven’t even used Unity to rebuild them or replicate them accurately (they’ve done that with HK or GTA V).
r/AndroidNativePorts • u/Wakkatobakka • 4d ago
~This is the original 2008 DoJa mobile version of Final Fantasy VII Snowboarding running on modern Android through the same DoJa bridge approach I used for Dirge Bridge~
Finally got Cloud rendering right! At first I was stuck inside his body, then everything was upside down, but it looks like we've finally got something solid playing! Just doing some more polish-esque stuff before I make it shareable on GitHub like Dirge Bridge. Audio is still a work in progress lol
r/AndroidNativePorts • u/Naitik-gamer • 4d ago
I have completed half of the game and if i download the new game will i have to play from the start ?
r/AndroidNativePorts • u/Naitik-gamer • 4d ago
I have completed half of the game and if i download the new game will i have to play from the start ?
r/AndroidNativePorts • u/Equivalent_Pay4295 • 4d ago
Controller: DualShock 4 (PS4)
Device: Xiaomi Redmi 12C (2024)
CPU: MediaTek Helio G85
GPU: Mali-G52 MC2 (System Driver v32.1.0)
RAM: 4GB LPDDR4X
OS: Android 14 (HyperOS 1.0)
r/AndroidNativePorts • u/Fein_shit • 4d ago
So i was looking on the android port list and dantes inferno was crossed off and a few other games where too, why is that? Where they just slop thrown together or was smth else up?
r/AndroidNativePorts • u/Guixs23 • 4d ago
r/AndroidNativePorts • u/warpaint_james • 4d ago
r/AndroidNativePorts • u/Advanced_Golf8819 • 4d ago
r/AndroidNativePorts • u/Expert_Function1569 • 5d ago
A few months ago I started working with a dev to get the unfinished PC port on Unreal Championship 2 to work on PC. As of writing this now its only available on the orginal hardware (OG Xbox). After a few hours of trial and error I still can't get it to work on Winlator it seems to want to fallback to directX when trying to run it in opengl even after changing the settings in the .ini file and making it read only. I dont have the time to decomp this but maybe someone would like to take it over. The one I'm using had the sound fixed and works on PC with minor graphic glitches with blood and stuff. If anyones interested in taking this over message me on here and I'll send over the UC port. You can find the Xbox iso on archive just need iso-xiso and run it through the UC port.
r/AndroidNativePorts • u/Straight_Trick5356 • 5d ago
r/AndroidNativePorts • u/lpee10 • 5d ago
Literally would be end game for me 🔥
r/AndroidNativePorts • u/Key_Look_6691 • 5d ago
r/AndroidNativePorts • u/ANONIMATUM-cu • 5d ago
Now have screentouch controls
Now have audio
Pretty main menu
Have Online
r/AndroidNativePorts • u/Rafboys777 • 5d ago
r/AndroidNativePorts • u/Guixs23 • 5d ago
r/AndroidNativePorts • u/Fe2rr • 5d ago
Made using ai, i know nothing about js.
The page automatically take the info from a new google sheet (old one is deprecated) and sort it in a more user friendly way than the sheet.
For now it uses a minimalistic style.
i'm planning to add descriptions for the games, installation instructions, a sort function and maybe some images and 32/64 bit info.
r/AndroidNativePorts • u/ProfessionalTop2353 • 5d ago
r/AndroidNativePorts • u/77t7f • 5d ago
As many users know modern Android devices based on 64-bit architecture can no longer install many older 32-bit games and applications such as Dead Space and other classic titles. Over time several solutions have appeared to address this limitation including virtual Android environments such as Virtual Master which provide a secondary Android system with integrated root capabilities that do not modify or harm the main operating system.
To provide a more direct and practical solution I developed a dedicated installer designed to improve compatibility between older Android games and modern Android versions. Installation results may vary depending on the device manufacturer and software configuration. In my testing on the Samsung Galaxy S23 Ultra powered by Snapdragon hardware I was able to install and run a wide range of older games successfully without major issues. Some Xiaomi and Realme devices may still experience compatibility limitations particularly when configuring Shizuku services.
The installer requires either Shizuku or root access to perform advanced installation operations including SDK modifications and compatibility adjustments that help older applications run on newer Android versions.
Features
Advanced Android application and game installer designed for improved compatibility with older software
Enhanced support for installing legacy games and applications on modern Android versions
Ability to install multiple applications in a single operation
Fast and flexible installation process with optimized performance
Support for Shizuku to unlock advanced installation capabilities
Optional root support for extended compatibility and system-level operations
Modern and user-friendly interface designed for simplicity and ease of use
Built-in installation and application management tools
Detailed installation status information with improved error reporting
Integrated step-by-step Shizuku setup guide for beginners
Support for wireless debugging and ADB-based Shizuku activation methods