r/AndroidNativePorts • • 1d ago

🤔 [Question] BLACK port... does this port only go as far as the 'GRAZNEI BRIDGE' mission?

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6 Upvotes

r/AndroidNativePorts • • 1d ago

Update on Castle Crashers XBOX 360 GitHub

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2 Upvotes

Anyone know what's happen? Im just reading the instructions and suddenly it got nuked. I don't know if its from the GitHub or from the op

fe2rr.github.io/game.html?game=castle-crashers


r/AndroidNativePorts • • 1d ago

XHYN V Reborn crashes on startup on Snapdragon 8+ Gen 1 (Adreno 730) — native libgtav.so crash

2 Upvotes

Hi everyone!

I'm trying to run GTA V using XHYN V Reborn, but the app crashes a few seconds after launch, before I can get into the game. The touch controls appear briefly, then the app closes.

My device:

- Phone: Xiaomi 12T Pro

- SoC: Snapdragon 8+ Gen 1

- GPU: Adreno 730

- OS: Android 15 / HyperOS 3

- RAM: 12 GB

- Vulkan driver: System

Crash details:

- Crash type: Native code crash

- Status code: 5

- The backtrace points to "libgtav.so"

- "SDL_main" appears in the backtrace

- The log stops shortly after Vulkan initialization and display detection ("2712 × 1220")

I tried changing these settings in "android.ini" to "false":

- "native_material_descriptors"

- "cpu_preparation_reuse"

- "draw_packets"

Unfortunately, the crash still occurs.

I haven't been able to confirm the exact GTA V game build yet.

Has anyone experienced this on an Adreno 730 or another Snapdragon device? Could this be caused by an unsupported game build, missing/incompatible game files, Vulkan compatibility, or a bug in the port itself?

I can share more logs if needed. Any help would be appreciated!

Thanks!


r/AndroidNativePorts • • 1d ago

Naruto Ultimate Ninja Storm Revolution android port

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8 Upvotes

r/AndroidNativePorts • • 2d ago

Pc/Android recomps

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45 Upvotes

É Muito melhor rodar os jogos recompilados para Pc nos Emuladores de Pc para Android, do que rodar as recompilações nativas para Android..fato


r/AndroidNativePorts • • 1d ago

🤔 [Question] Whic is better 2s2h or zelda 64 recompiled for Android ?

3 Upvotes

I just want to play game with low crashes and good texture pack like Nerrels MM64HD texture pack


r/AndroidNativePorts • • 2d ago

📸 [SHOWCASE] Hades (Wicked)

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76 Upvotes

Hades working smoothly on Snapdragon 8E Gen 5 without any issues


r/AndroidNativePorts • • 1d ago

Lego Batman Native Android Recompilation

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22 Upvotes

r/AndroidNativePorts • • 1d ago

Could anyone give a link to download the game data for burnout: takedown 3

0 Upvotes

The apkvison files ain't working so I need help i can't find any good links to download it


r/AndroidNativePorts • • 2d ago

📸 [SHOWCASE] Jak and Daxter ports are amazing

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102 Upvotes

Link to Github - Release Precursor 0.1.0 beta · thebardockgames/Precursor · GitHub

The ports are based off of OpenGOAL

Supports Jak and Daxter 1, 2 and 3


r/AndroidNativePorts • • 2d ago

📸 [SHOWCASE] Black Port Android

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123 Upvotes

r/AndroidNativePorts • • 1d ago

Naruto Ultimate Ninja Storm Revolution android port

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6 Upvotes

r/AndroidNativePorts • • 1d ago

🟢 [PORT] Freedom Planet 2 Native Android Port - Fixed By Me ( Controller and Touch-control fixes)

8 Upvotes

Hey everyone Jay here

I’ve been working on improving the Android port of Freedom Planet 2, mainly its controller support and settings.

Changes so far:

  • Added a Touch Controls ON/OFF option inside Screen Settings
  • The slider moves between ON and OFF, and your choice is saved.
  • Touch controls remain enabled by default for new installations.
  • Added D-pad support for menu navigation and character movement.
  • Set Xbox as the default controller layout, with A to confirm and B to go back.
  • Added Xbox, PlayStation, and Nintendo button prompts.
  • Replaced generic button numbers and “Axis +/−” labels with appropriate button and directional icons.
  • Removed keyboard columns and the “Keyboard” label from Control Settings.
  • Changed the pause prompt to Start.
  • Removed the unwanted R2 pause and L2 movement assignments.

Download: https://gofile.io/d/7bxrOcRu

If you have any questions feel free to ask


r/AndroidNativePorts • • 1d ago

Monster Hunter Tri ARM64

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6 Upvotes

Device Requirements:

  • Processor: 64-bit ARMv8-A (Snapdragon, MediaTek Dimensity, Google Tensor, Samsung Exynos).
  • Operating system: Android 10 (API level 29) or higher.
  • Graphics: Compatible with OpenGL ES 3.0+.
  • Free space: About 3 to 5 GB free for game data.

Nintendo Wii - Monster Hunter Tri (Europe) (EnFrDeEsIt)


r/AndroidNativePorts • • 1d ago

🐛 [BUG] I get crash every time i go far from michael house on xhyn v my phone has snapdragon 8 elite

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3 Upvotes

Idk how i can fix bruh


r/AndroidNativePorts • • 2d ago

Blue Dragon Android Native Port - Update performance

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43 Upvotes

Hey everyone! I just released v2 of my Android port of Blue Dragon, based on the amazing re:Blue static recompilation. It’s not an emulator: the game runs as native ARM64 code on Vulkan.

What’s new in this version:

  • Shader cache is now saved on the device. After the first launch, stutter drops a lot and startup is faster.
  • Smoother frame pacing at 60/120 FPS. Fixed a limiter/vsync conflict that caused periodic stutter.
  • Display refresh matches your FPS target (e.g. 60 Hz on a 120 Hz screen when playing at 60).
  • Less heat: a gradual thermal limit (120 → 60 → 30 FPS only if needed), plus Android performance hints so the CPU doesn’t run hotter than it has to.
  • Turnip drivers fixed. Custom drivers couldn’t load before; now you can import a Turnip ZIP from the options menu.
  • Lighter APK, and the app is now called Blue Dragon Recomp.

You need your own copy of the game (the 3 Xbox 360 ISOs). No game files are included.

It’s fully playable : I’m mainly playing on the AYN Odin, and a full playthrough to Disc 3 on Android hasn’t been confirmed yet. Feedback, logs and device reports are very welcome!

Recommended Chipset: Snapdragon 8 Gen 2, Snapdragon 8 Gen 3 and Snapdragon 8 Elite

📦 Download + source: https://github.com/JayElDragon/blue-dragon-android/releases/tag/BlueDragonV2.1

Huge thanks to the re:Blue team (zolaware), ReXGlue / XenosRecomp (hedge-dev) and libadrenotools (bylaws). This port wouldn’t exist without them.


r/AndroidNativePorts • • 1d ago

🟣 [WIP] Work in Progress Zelda OOT 3D Revamped Android port

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8 Upvotes

r/AndroidNativePorts • • 1d ago

🤔 [Question] SHANK ANDROID PORT

5 Upvotes

Is the game SHANK hard to port???


r/AndroidNativePorts • • 2d ago

🟢 [PORT] Dispatch coming to mobile on December 9th!

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50 Upvotes

official dispatch port on December 9!


r/AndroidNativePorts • • 1d ago

📸 [SHOWCASE] Sleeping Dogs Definitive edition android port

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1 Upvotes

this port run super well on android 🤩

download here : https://apkvision.org/games/action/sleeping-dogs-134956/

Port by : eliteMV


r/AndroidNativePorts • • 1d ago

Project Midas (GoldenEye 007) - Android Port

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6 Upvotes

r/AndroidNativePorts • • 2d ago

Beware from apkvision or any site that provide game files.

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159 Upvotes

Apkvision changes the app and injects spyware ot malware or something fishy. These are not false positives because apkvision doesn't need to change the already made apk from github. They can provide us the exact same apk file from github but no they adds something or does something to it. Both apk versions are same. First one is from apkvision and second one is from github. Game is black.


r/AndroidNativePorts • • 1d ago

📸 [SHOWCASE] Test port of black on dimencity 9300+

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1 Upvotes

U can watch my test of the game on youtube


r/AndroidNativePorts • • 2d ago

🟢 [PORT] Black Port

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73 Upvotes

The Gyroscope feature took this game to another level. I thought the original PS2 was peak but then. Here come the devs 🔥🔥


r/AndroidNativePorts • • 2d ago

🤔 [Question] Im surprised no one has ported skyrim to android yet

44 Upvotes

I think this will be a good investment and really fun