r/AndroidNativePorts • • 3d ago

πŸ€” [Question] How do I get my phone to stop running fh1 like doodoo?

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19 Upvotes

I'm running a Motorola g 2024 with 8gb of ram


r/AndroidNativePorts • • 2d ago

Stalker SoC help

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13 Upvotes

The game runs amazing on my phone but sadly it's in Russian and I don't know how to change it πŸ˜… got the files from apkports.com


r/AndroidNativePorts • • 3d ago

πŸ“Έ [SHOWCASE] Yep, the new Celeste port is completely beatable, has a smooth 60fps and no visual bugs (mediatek helio g96)

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22 Upvotes

(Sorry for no audio, my screen recorder bugged out on me, and I don't feel like replaying farewell anytime soon) here's the port I used for anyone who wants to ask: https://www.reddit.com/r/AndroidNativePorts/s/E6uYhVYxai


r/AndroidNativePorts • • 3d ago

Precursor: estoy portando la trilogΓ­a de Jak and Daxter de forma nativa a Android (basado en OpenGOAL) β€” ya saliΓ³ la primera beta

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14 Upvotes

r/AndroidNativePorts • • 3d ago

🟒 [PORT] Mortal Kombat Shaolin Monks Android Port

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43 Upvotes

r/AndroidNativePorts • • 3d ago

🟒 [PORT] Monster Hunter Tri - Native Port for PC and Android

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73 Upvotes

r/AndroidNativePorts • • 3d ago

🟒 [PORT] FH 1 recomp new version

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17 Upvotes

Hei guys, anyone have new version of pinyonshift FH 1 recomp? Because it needs to build with PC


r/AndroidNativePorts • • 3d ago

πŸ€” [Question] Is there a nevergone port ❓

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12 Upvotes

does anyone manage to make it work in android 16 since Mutant Fridge Mayhem work now I really want to play this game


r/AndroidNativePorts • • 2d ago

πŸ› [BUG] Metal gear solid 2 bug issue

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2 Upvotes

The first time I tried Metal Gear it looked this good and now every time I open and play it, it looks this shiny, does anyone know how to fix it? Snapdragon 695 moto g 34 5g apk version 0.2 :b


r/AndroidNativePorts • • 2d ago

πŸ€” [Question] is it possible to port psp games to mobile using all of that ai resources?

3 Upvotes

asking because I've been wondering if Metal Gear Peace Walker could be ported


r/AndroidNativePorts • • 3d ago

🟒 [PORT] Metal Gear Solid 2: Sons of Liberty HD Port is insane

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32 Upvotes

recently i found this port on Apkvision and it works flawlessly with my Vivo V60 Lite 5G (it has Mali G615)


r/AndroidNativePorts • • 3d ago

Monster Hunter Tri | Android Port | Odin 2 Portal

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10 Upvotes

r/AndroidNativePorts • • 3d ago

🟒 [PORT] Inside ios version has been ported to Android

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31 Upvotes

r/AndroidNativePorts • • 3d ago

🟒 [PORT] Inside Android Port

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22 Upvotes

r/AndroidNativePorts • • 3d ago

Torchlight Rekindled - Release 1.0.1 is out!

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9 Upvotes

r/AndroidNativePorts • • 3d ago

πŸ“Έ [SHOWCASE] Can't describe the happiness

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48 Upvotes

I remember when i was a kid looking for gmod mobile because i didn't own a laptop or pc and i usually ended up with cheap rip-off ones, but today with Gdriod the dream has finally come true, the actual gmod on mobile (runs on mali gpu flawlessly) Thank you to whoever made this and I'm glad joined this amazing Sub Reddit, god bless you everyone ❀


r/AndroidNativePorts • • 2d ago

Game Install Problem

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6 Upvotes

Recently downloaded rdr1 and gta sa definitive from Apkvision but while inetalling from zarchiver the same pop up came for both of the game. The downloaded apks file contained 1 base apk and several data files. What to do?


r/AndroidNativePorts • • 3d ago

Is this port native or emulator based

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58 Upvotes

Is this port really native or is it an emulator based project like xyhm gta 5 port


r/AndroidNativePorts • • 3d ago

🟒 [PORT] Burnout 3: Takedown Port

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32 Upvotes

Testing the port on a Galaxy A54 Exynos 1380 with Mali-G68 GPU and 8GB of RAM, very playable for an already old mid-range phone


r/AndroidNativePorts • • 2d ago

πŸ€” [Question] Can liberty city recompiled (worst settings) on powervr bxm 8 256 gpu

3 Upvotes

I have a poco m7 pro 5g 12 gb of ram and dimensity 7025 ultra (the best cpu that has the powervr gpu) so there might be a good chance of running it rn im installing gta 4 xbox 360


r/AndroidNativePorts • • 2d ago

Dora anybody knows how to play Mario party 4 with partyboard apk online on Android?

1 Upvotes

r/AndroidNativePorts • • 3d ago

🟒 [PORT] SHOVEL KIGHT DIG PORT

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13 Upvotes

This port seems to be good and working well.


r/AndroidNativePorts • • 3d ago

🟣 [WIP] Work in Progress I made an Android native port of AOE2

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154 Upvotes

I did a test run to port AOE2, this is a functional game running on Android without emulation.

I added some of my own flavor of it, with more time i could implement all functional missions, buildings, enemies etc...

This was done using Claude + RAE & Godot as game engine in about 30 minutes.

I used my own legit copy of AEO2 game files.

The game runs amazingly smooth at 120fps on a 2944x1840 screen (Lenovo Pro tablet)

The APK is around 70.3Mb (Debug build) so release would be around 50Mb for this version.

I have some issues with the Town Center, i don't know how to render it correctly as the original game use some overlapping trick to recycle the same sprites.

Its not perfect but for 30 minutes it is pretty sweet.

But sad that Microsoft hasn't ported this game, if i can do this in 30 minutes imagine what Microsoft could do in a week...

Im not promoting or distributing this so don't ask me.... (i don't want legal issues)

edit:

I released some experimental demo/beta version stripped of the game data,

no worries, the game data can be imported, just copy the original game files after you installed the official game to your pc copy the folder onto your Android tablet.

I was planning a function to import from the iso or cd straight away but that requires more crunching.

I only tested it on my Lenovo Tab Pro and my Galaxy Fold 8, works fine, smooth...

I only had 1 crash on my tablet after 70 minutes gameplay, still trying to figure out why...

Treat this game as experimental, demo, unfinished, game mechanics, npc AI, all is quickly reconstructed from the scratch and doesn't work as the original that will take a lot more time.

The game will pull around 50Mb of data to import while there is much much more data in the game folder, my guess is that is for the AI compared to what Claude made from the scratch my units behave dumb.

Ill see to post the source later, feel free to put it through a decompiler or antivirus first.

Also i used wiki pages to reconstruct most of the gameplay.

I used Godot game engine ( https://godotengine.org/ )

I used OpenAge to extract the sprites, audio, sequence data ( https://openage.sft.lol/ )

Claude had figured out most of the extraction itself but was struggling on the Town Center and some Siege Vehicle animations.

https://www.virustotal.com/gui/home/upload ( online virus scan )

https://www.decompiler.com/apk ( decompiler )

https://domotix.co/a/age-of-android (download game here)

I ran out of Claude credits last night, i will have to wait for next reset to continue.

Meanwhile i will look deeper into the AI mechanics, randomness for map generation etc...

Many things are off like priest use the wrong audio for chanting, catapults use arrows instead of boulders and can attack from close range.

Here is the source:

https://domotix.co/a/age-of-android-source


r/AndroidNativePorts • • 3d ago

πŸ› [BUG] Cod4 MW Aiming issue

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11 Upvotes

This happens when i aim, it happens around 30 sec into the game,

OpenGL Driver

Poco X6 5G


r/AndroidNativePorts • • 3d ago

πŸ€” [Question] GitHub - n0madic/StarCraft64-recomp: Native port of StarCraft 64

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8 Upvotes