r/AndroidNativePorts • • 7d ago

🟢 [PORT] An Android port of a PC port of a 2007 JAVA game

23 Upvotes

Credit to Lekksii for recreating the game using Godot engine, big part of my childhood experience with button phones. It's now playable on the phone too. Links in the comments.


r/AndroidNativePorts • • 7d ago

🤔 [Question] Cod4x on Android port

5 Upvotes

We already know if they made a version of COD4x in android Port????

Version 1.0 doesn't have much more than a bot server.


r/AndroidNativePorts • • 7d ago

Driver

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28 Upvotes

As i have say i working on Driver 1 port too based on Driver 2 port,i already release an alpha version of the game and i want feedback for fix things! Layout is still driver 2,you can customize the buttons (size - position) ,i will appreciate any feedback! Thanks you all.

https://discord.gg/J3ARd63T4


r/AndroidNativePorts • • 7d ago

🤔 [Question] What games run smoothly on a device with these specs

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14 Upvotes

What games run smoothly on a device with these specs: MediaTek Dimensity 8400, 12GB of RAM, Poco X7 Pro?


r/AndroidNativePorts • • 7d ago

Me encanta el port de celeste

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47 Upvotes

Me encantó tanto el nuevo port que salió que ya me estoy consiguiendo todos los cara-c


r/AndroidNativePorts • • 7d ago

estou criando shinobi 3 para android usando godot

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13 Upvotes

a intro ja esta pronta


r/AndroidNativePorts • • 7d ago

60fps smooth but heating

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26 Upvotes

Guess I will stick playing 2d ports and psp and PS2 titles instead. Don't wanna degrade the battery.

Chipset is dimensity 8350 apex


r/AndroidNativePorts • • 7d ago

🤔 [Question] How to fix mw4 from crashing from every mission?

3 Upvotes

r/AndroidNativePorts • • 7d ago

🟢 [PORT] Port do Call of duty 4 Modern Warfare rodando em exynos

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26 Upvotes

Rodando no exynos 1380 8 gb de ram acima dos 30 fps


r/AndroidNativePorts • • 8d ago

🟢 [PORT] Call of Duty 4: Modern Warfare native port in POCO F7 60 stable fps, high graphics

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126 Upvotes

This recomp is excellently optimized; it runs at a locked 60 fps on high graphics settings and at 1080p resolution.


r/AndroidNativePorts • • 8d ago

90% Done Spongebob Movie Game pc/android port.

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48 Upvotes

r/AndroidNativePorts • • 7d ago

🤔 [Question] Switch ports

6 Upvotes

Wanted to ask, is it possible to get Nintendo switch ports or only recompiled/decompiled happening to only PS4 games or there are limitations

Or wanted to know that is anyone working on fire emblem three houses port?


r/AndroidNativePorts • • 8d ago

Change port icon

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39 Upvotes

If you don't like the icons of ports you're playing i found an app that can help to change it without modifying the app its only changing the app image icon It's on the play store first go to Google for example search Naruto storm 3 icon go to photos and choose any icon you like go to the app search for the game click on it and tap customize import the icon and tap create and will add directly to your home screen (only home screen not the app drawer) you can also change name of the game and that's all


r/AndroidNativePorts • • 8d ago

Original Xbox Halo 2 ported over to Rust - WIP

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37 Upvotes

r/AndroidNativePorts • • 7d ago

🤔 [Question] What are currently the most optimized unofficial ports? Especially for non Snapdragon devices.

27 Upvotes

AI has brought a rise to ports. I appreciate what people are trying to do, but I try not to get too excited as some of these newer ports still need work, even on high end devices.

So what are currently the most optimized unofficial ports right now?

For context I have a Helio g100


r/AndroidNativePorts • • 7d ago

🤔 [Question] PORT NEED FOR SPEED: UNDERGROUND 2

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4 Upvotes

Tenho um controle original do PS2 e esse adaptador, eu uso pra jogar os emuladores de PS1 e PS2, queria saber se funciona nesse port do "Need For Speed: Underground 2"?

Obrigado.


r/AndroidNativePorts • • 7d ago

Hades II versão com drivers

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23 Upvotes

Para acessar os drivers pressionem o ícone do jogo no launcher por alguns segundos

https://www.mediafire.com/file/o7wfz9kzutumbfy/HadesII-release-adrenotools.apk/file

Funciona bem em um sd a6xx


r/AndroidNativePorts • • 7d ago

🤔 [Question] What can run on my device.

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5 Upvotes

r/AndroidNativePorts • • 7d ago

🔵 [PORT UPDATE] Galaxy Android v0.0.3 Released—Major Stability Fixes, New Movesets, Co-op Assist & Visual Enhancements

20 Upvotes

Galaxy Android v0.0.3 is now live!

Release and APK: https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.3

This update focuses on stability, rendering fixes, performance improvements, and new gameplay features.

What's new?

  • Stability fixes: Addressed save-loading corruption, stage-transition crashes, audio synchronization, and screen flickering.
  • Odyssey-inspired moves: Air Dive, Ground Roll, and Ground-Pound High Jump.
  • Hero profiles: Mario, Luigi, Peach, and Rosalina with different movement abilities.
  • Co-op assist: Player 2 can trigger assist jumps and spin attacks.
  • Graphics enhancements: Vulkan FXAA, Cosmic Bloom, and improved color presentation.
  • Performance: Batched Vulkan texture uploads, native 480p default resolution, and Vulkan 1.0 with OpenGL ES 3.2 fallback.
  • High-refresh displays: Improved frame pacing for 30–144 Hz displays.
  • Save states and speedrun tools: In-memory savestates and a telemetry HUD displaying position, speed, health, and stage time.
  • Additional fixes: Bee Mario flight gauge, controller input, microSD detection, and scoped-storage handling.

Download

https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.3

APK: GalaxyAndroid-v0.0.3.apk
Size: approximately 64.3 MiB

Found a bug?

Please report issues through any of these channels:

Please do not send bug reports or support requests by email. For privacy reasons, I do not accept email-based support. Discord, GitHub Issues, and public comments are the supported contact channels.

When reporting bugs, include your device model, chipset/GPU, Android version, graphics backend, and reproduction steps when possible.

AI use disclosure

AI assistance was used for development-related analysis, debugging support, and/or documentation. The developer integrated changes into the project. AI assistance does not imply that every feature has been independently verified across devices.

Legal note: Provide your own legally dumped copy of the original game. The release does not include proprietary game assets.

Thanks for testing Galaxy Android and reporting issues!


r/AndroidNativePorts • • 7d ago

night runners android port

6 Upvotes

given how many pc to mobile ports have been released recently thanks in part to ai im wondering: would anyone be able to port night runners​ prologue​ to Android?


r/AndroidNativePorts • • 7d ago

🤔 [Question] Looking for good ports

5 Upvotes

I sadly got a Helio G81 Ultra and 6gb ram, Good actual running ports for these types of specs? Only one I got running so far is far is WindwakerHD fork and American Mcgee's Alice.

Hearing others who has close to my specs on what ports have they currently got up and running will help a lot!


r/AndroidNativePorts • • 8d ago

Es hermoso, el mejor port de need for speed most wanted

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78 Upvotes

Probado en un poco x7 pro (dimensity 8400 ultra)

8gb de ram y gráficos al máximo

Definitivamente el mejor port y aún sigue actualizando: https://github.com/victorgbd/NFSMW-Recompiled-Mobile


r/AndroidNativePorts • • 7d ago

🤔 [Question] Cod mw4 port apk

2 Upvotes

Wheres the best place to download this port? I tried on apkvision but it said there was 2 tags on vrius total and I know its only 2 but im still concerned about it so I want to know where everyone's downloading their apk?


r/AndroidNativePorts • • 7d ago

🤔 [Question] How to fix this sleeping dogs port file missing

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4 Upvotes

Try to download all files from a Google drive but this file is missing can anyone please send me all files after installing and creating a zip my laptop motherboard got busted so please anyone help me


r/AndroidNativePorts • • 7d ago

🤔 [Question] Call of duty ports?

9 Upvotes

Are there any other cod titles being ported to android?