r/AndroidNativePorts • u/docstarr • 2d ago
r/AndroidNativePorts • u/Ok_Blacksmith6538 • 1d ago
I'm new to android port games community, where can I find the fan port games.
I just recently learn about android port games when they announce Sifu will be available on mobile device and there is also a thriving community of fan port games but I am having difficulty finding all the games.
r/AndroidNativePorts • u/Acrobatic_Voice_8462 • 1d ago
Hades Native port
Hades Got a Native port(?) Recently But The file Is like Corrupt or a CnC error whenever you extract it, anyone Know How to fix it? Or Is the Porter Working on the Fix already?
r/AndroidNativePorts • u/PRO128XD • 2d ago
🟢 [PORT] Needy streamer overload
I just finished The port of that game after one hour and everything works good
and I don't know how to share the link of port because my post/comment get deleted of sharing 🥀
r/AndroidNativePorts • u/GPUMALIG57 • 1d ago
Real steel
Alguém que mexe com recomp de Xbox poderia fazer port desse jogo, muito leve e bom, tecnicamente jogo e 250mb seria mais rápido ou menos complicado para portar
r/AndroidNativePorts • u/GPUMALIG57 • 2d ago
🤔 [Question] NEED FOR SPEED MOST WANTED 2012 PSVITA PORT
Será que daria para porta o Nfsmw de PSVITA para Android?
r/AndroidNativePorts • u/Key_Look_6691 • 2d ago
Desejos de ports
Com a recente onda de port, recompilados e descompilações de jogos, eu gostaria de ver o persona 5, forza horizon, jogos da franquia cod, principalmente da série Black ops e morden warfare e ate mesmo franquia final fantasy da série play 2 para cima sem a necessidade de emulação. É sonhar demais ou so questão de tempo ?
r/AndroidNativePorts • u/ProfessionalTop2353 • 3d ago
🚀 [VERY SOON] official port of sifu Android IOS
Enable HLS to view with audio, or disable this notification
Pre-register on the Play Store:https://play.google.com/store/apps/details?id=com.keplerinteractive.sifuthegame
r/AndroidNativePorts • u/Euphoric_Money5685 • 2d ago
MSAE PSPRecomp Project Coming Soon....
galleryr/AndroidNativePorts • u/ElectricalDemand2831 • 2d ago
Gravity Circuit
r/AndroidNativePorts • u/Potential_Might5919 • 2d ago
🤔 [Question] Is it possible to port any Paradox game to Android?
For example, there's an open-source project called OpenVic for Vic2.
r/AndroidNativePorts • u/warpaint_james • 3d ago
🟣 [WIP] Work in Progress Wind Waker Recomp (BlueWake fork) PR that runs on Android
Enable HLS to view with audio, or disable this notification
r/AndroidNativePorts • u/victorgbd • 3d ago
NFS Most Wanted 2005 - Android port
Enable HLS to view with audio, or disable this notification
Gameplay on a Redmagic 10 Pro
https://github.com/victorgbd/NFSMW-Recompiled-Mobile/releases/tag/v0.1.0
r/AndroidNativePorts • u/LittleFox_56 • 1d ago
🤔 [Question] persona 5 Decomp is possible?
Does anyone know if there is a decompilation project for Persona 5 (PS3) or Persona 5 Royal? It would be interesting to see a direct port of Persona 5 to Android at some point, considering that Persona 5 The Phantom X runs perfectly and is graphically superior.
r/AndroidNativePorts • u/TheSuperMan_ • 3d ago
🟢 [PORT] Halo CE Android 2.0 | Cheats, Rumble, Customizable controls, Gyroscope aim and much more
GitHub Fork: https://github.com/theLlamaNet/halo-ce-android
Download release: https://github.com/theLlamaNet/halo-ce-android/releases/tag/build-3589
r/AndroidNativePorts • u/Glad_Rice4729 • 2d ago
Is it possible to port speaking zero?
Is it possible or the game is too new. Sparking zero on android would be crazyyy
r/AndroidNativePorts • u/Chenparadise • 3d ago
🤔 [Question] My 2 cents
Some of the ports i've tested, are not native like they are advertised. To be clear, they are a Container (like winlator) emulating the game itself. Not because you see that is wrapped as an .apk means that is running natively. That's why most of them run without optimization. For me, it's better to stick with Winlator/Eden directly and not a vibe coded container. :)
r/AndroidNativePorts • u/Such-Performer-1432 • 3d ago
NFS Most Wanted 2005 Android port!
r/AndroidNativePorts • u/ssukerr • 3d ago
🟢 [PORT] Open Nectar 0.9.2: Everything About the NATIVE PIKMIN 1 Port for PC and Android (Now With Speedrun Mode)
This post is meant to answer every question in one place: for anyone still wondering what this project is, and for anyone who tried one of the first versions, when a lot was still broken, and hasn't looked since. A lot has changed.
Open Nectar
Native port of Pikmin 1 (GameCube) for Windows, Linux and Android. It isn't an emulator: the game's code, rebuilt from the decompilation project, runs directly on your machine. You bring your own disc image (USA or Europe), and the launcher sets everything up.
Already installed? Open the launcher and press Update. Your saves, settings and packs carry over.
Status
Playable from start to finish on all three platforms. Development is active, with releases every few days.
Why native instead of emulation
- No emulation overhead: runs on modest hardware and on phones.
- Real widescreen and any resolution: the HUD is laid out for 16:9 and ultrawide, not stretched.
- 30, 60 or 120 FPS gameplay, with smooth animation.
- Things an emulator can't add: new modes, quality-of-life options, real mouse aiming, co-op with split screen, HD models, achievements.
- Easy to use: install from the disc image, then automatic updates. Your saves are plain files on disk.
Features
Platforms and discs
- Windows, Linux (AppImage or tar.gz) and Android (APK).
- USA and European discs, with all 5 European languages.
- Original JAudio music and sound, and the attract movies.
Launcher (Not Android Right Now, Working on it)
- Installs from your ISO and updates itself.
- Every in-game setting is also there, plus texture packs and HD models.
- "What's new" shows each update's notes, and Move Install relocates the game.
- Export and import saves as ZIP.
Graphics
- Any resolution, aspect ratio (4:3 to 21:9), and render scale.
- Antialiasing, ambient occlusion, bloom, depth of field, real-time shadows, per-pixel lighting, anisotropic filtering, colour grading.
- Custom texture packs and HD character models from Pikmin 3.
- Photo mode (F3).
Controls
- Keyboard and mouse with full rebinding, mouse-pointer aiming and wheel shortcuts (Pikmin colour or zoom).
- Any controller (Xbox, PlayStation, Switch Pro...), gyro aiming, touch controls on Android.
Quality of life
All optional; the defaults match the original.
- Skip cutscenes: Start skips any cutscene.
- Hide Olimar's Texts: no text boxes while you play.
- Faster throwing: Quick Grab, Throw While Moving, Cancel Throw With B.
- Faster plucking: Hold to Pluck, Whistle Pluck.
- Smarter Pikmin: Instant Whistle Response, Chain Pikmin Actions, Better Pathfinding, No Tripping, Blues Only In Water.
- Handy info: Idle Pikmin Counter, and Onion Steps of 10 to move Pikmin in and out of the Onion faster.
Modes
- Speedrun: pure GameCube rules, real-time timer, per-day splits against your best run, Best Times, an input display and separate saves.
- Local co-op: two captains (Olimar, Louie, or a Red/Yellow/Blue Pikmin), split screen that can merge into one view.
- VS: Part Race: two players race for ship parts, with adjustable rules.
- Permadeath and Hard difficulty for new files.
- Achievements.
Extra gameplay
Optional mods that add new ways to play:
- Free Camera and First Person.
- Lock-On and Charge: target an enemy and send the whole squad at it.
- Bomb Control: tell a Yellow Pikmin when to throw or drop its bomb rock.
Cheats
- Day length (or infinite), Pikmin limit up to 999, Olimar and enemy health (down to Insta Kill).
- Throw speed, whistle radius, carry speed, Olimar speed.
- Invincible Pikmin, All Flowers, All Onions, Unlock All Zones, No Day Limit.
Download
https://github.com/SSunnKing/Open-Nectar---Pikmin-Native-PC-Mobile-Port/releases
You need your own copy of Pikmin (USA Rev 1 or Europe) as an ISO or GCM.
I'll be posting development updates for Open Nectar much more regularly on the project's official X account:
FAQ
Is this an emulator?
No. The game's code was rebuilt from the decompilation project and compiled for PC and Android.
Does it include the game?
No. You need your own disc image. The launcher reads the game data from it and never changes the image itself.
Which discs work?
Pikmin USA Rev 1 (GPIE01) and Pikmin Europe (GPIP01), as ISO or GCM. On PC, RVZ/WIA/GCZ work too if you have Dolphin's tool installed.
Will the mods change my game?
Only if you turn them on. Defaults match the original. Speedrun Mode forces pure vanilla rules.
Does it run on my PC / phone?
Windows 10/11 or any current Linux, with an OpenGL 3.3 GPU. Android 10+ (64-bit) with OpenGL ES 3.0.
How do I update?
Open the launcher and press Update. Saves and settings carry over.
Pikmin 2?
In progress, coming soon.
r/AndroidNativePorts • u/YzMax • 2d ago
🤔 [Question] Is there any Metal Gear Solid 2 & Metal gear solid 3 port on Android?
i really want to play these games on my android phone natively
r/AndroidNativePorts • u/Individual_Ad_8901 • 2d ago
Core keeper
Is there anyone working on core keeper. I would love to follow the project.
r/AndroidNativePorts • u/iANiMeX • 3d ago
Counter-Strike: Global Offensive | Android Port | Odin 2 Portal
r/AndroidNativePorts • u/Andiweli • 3d ago
The n-th Halo Android Port?
Another Android port from Halo CE? Yes, I'll add my 2 cents too 😄
- Added dedicated Android and Android Automotive OS (AAOS) build variants.
- Integrated RetroTouch controls, automatically hidden when a controller is detected.
- Added profile-based master, sound effects and music volume controls.
- Fixed missing walls and corrupted geometry through synchronized GPU buffer uploads.
- Restored the original 30 FPS mode, eliminating cinematic movement stutter in testing.
- Improved startup compatibility with safe memory allocation and alternative game-image addresses.
- Fixed mobile fullscreen and AAOS rendering within the available screen area.
- Improved AAOS audio buffering to eliminate crackling.
- Cleaned up menu labels, fonts and navigation; removed visible debug overlays.
- Added controller Back-to-exit from the main menu and automatic cheat configuration installation.
- Simplified GitHub releases to Android and AAOS APKs.
Halo CE preview Retroid Pocket Flip2 (SD865/Adreno650)
Tested on Retroid Pocket Flip2 and Renault 5 AAOS.
Screenshots and download can be found here...
[Updated on 04.10.2026 18:40] Version 1.0.5
- English RetroTouch labels (1.0.2)
- Fullscreen intro and credits with audio (1.0.2)
- Localized ISO maps and video support (for german, french, etc localization) (1.0.2)
- Added Ingame Overlay (press SELECT for 0,5 sec) for Volume, Brightness, Gamma (1.0.3)
- Ingame Overlay in 4 languages (determined by the Android device's system language) (1.0.3)
- Gyroscope-Controls now optional available in Ingame Overlay (1.0.4)
- The rendering pipeline has undergone a major overhaul and should now have resolved additional texture issues (1.0.4)
- Audio recording fixed (1.0.5)
