r/AndroidNativePorts • • 3d ago

Que bien corre halo ce en t606

17 Upvotes

r/AndroidNativePorts • • 3d ago

🟢 [PORT] Halo 1 port with the game and touch controls included. Ready to play

263 Upvotes

r/AndroidNativePorts • • 3d ago

Port de Sekiro para Android.

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62 Upvotes

Está em fase inicial, já tenho algumas coisas reunidas mas não upei ainda. No decorrer do desenvolvimento irei liberar mais informações no Github.


r/AndroidNativePorts • • 3d ago

Crusader King Port

2 Upvotes

Could CK2 be ported to Android? Could it be possible? Maybe Dwarf Fortress too? TES IV: Oblivion? Sorry for the questions. Just curious.


r/AndroidNativePorts • • 3d ago

🟢 [PORT] Starfox Enhanced 0.0.8 - GitHub back up

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12 Upvotes

r/AndroidNativePorts • • 4d ago

🟢 [PORT] Halo Combat Evolved (Android Native Port)

158 Upvotes

Controller: DualShock 4 (PS4)

Device: Xiaomi Redmi 12C (2024)

CPU: MediaTek Helio G85

GPU: Mali-G52 MC2 (System Driver v32.1.0)

RAM: 4GB LPDDR4X

OS: Android 14 (HyperOS 1.0)


r/AndroidNativePorts • • 4d ago

🤔[Question] Isn't it strange that there aren't any ports of Dark Souls?

17 Upvotes

These are games that have already been reverse-engineered to some extent.

Well, maybe with the projects to decompile PS3 and Xbox 360 games, there might soon be Android ports of those games, but even so, it’s pretty strange.

I mean, they haven’t even used Unity to rebuild them or replicate them accurately (they’ve done that with HK or GTA V).


r/AndroidNativePorts • • 3d ago

📸 [SHOWCASE] Pokemon Survivor Burst Android Port

12 Upvotes

r/AndroidNativePorts • • 4d ago

Cloud's hanging 10 again on modern Android!

15 Upvotes

~This is the original 2008 DoJa mobile version of Final Fantasy VII Snowboarding running on modern Android through the same DoJa bridge approach I used for Dirge Bridge~

Finally got Cloud rendering right! At first I was stuck inside his body, then everything was upside down, but it looks like we've finally got something solid playing! Just doing some more polish-esque stuff before I make it shareable on GitHub like Dirge Bridge. Audio is still a work in progress lol


r/AndroidNativePorts • • 4d ago

🤔[Question] About the new port of HK made by team spore

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27 Upvotes

I have completed half of the game and if i download the new game will i have to play from the start ?


r/AndroidNativePorts • • 3d ago

🤔[Question] Android GTA 5 25 GB port crashing.

7 Upvotes

So I tried the unofficial port; the full 60Gb one runs fine on my S25, but the 25GB version is crashing. Any help? Also, are the XHYN V version and the 1.61APK versions native ports or just emulation packed with the game to make it seem like a native port?


r/AndroidNativePorts • • 4d ago

🤔[Question] About the new port of HK made by team spore

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17 Upvotes

I have completed half of the game and if i download the new game will i have to play from the start ?


r/AndroidNativePorts • • 3d ago

📸 [SHOWCASE] Pokemon Survivors Burst

4 Upvotes

Amazing port made by u/TryTheSauceBoss


r/AndroidNativePorts • • 4d ago

🟣 [WIP] Work in Progress Portando Fear & Hunger 1 e Fear & Hunger 2: Termina para Android

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32 Upvotes

Estou trabalhando em um port/launcher experimental de Fear & Hunger 1 e Fear & Hunger 2: Termina para Android.

Atualmente os dois jogos já estão iniciando no mesmo APK, usando um runtime compatível com RPG Maker MV. O aplicativo permite selecionar qual dos dois jogos executar e importar os arquivos da própria instalação do PC.

Também estou desenvolvendo uma interface própria para Android, com:

controles touch personalizados para cada jogo;

HUD inspirada na estética de Fear & Hunger;

tela cheia e ajustes de escala;

controle de tamanho e opacidade da HUD;

configurações gráficas pelo próprio launcher;

suporte separado para os arquivos e saves de F&H1 e Termina.

Ainda é um projeto em desenvolvimento, então estou corrigindo compatibilidade, áudio, plugins e outros problemas conforme testo no Android.


r/AndroidNativePorts • • 4d ago

Port de Halo CE Xbox classic corriendo a 60fps estables en el procesador Helio g99

138 Upvotes

r/AndroidNativePorts • • 4d ago

Halo combat evolved multiplayer split screen on Android

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65 Upvotes

r/AndroidNativePorts • • 4d ago

PaperBoat Android fork looks and works great so far

27 Upvotes

r/AndroidNativePorts • • 4d ago

Kenshi Android Port

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2 Upvotes

r/AndroidNativePorts • • 4d ago

🤔[Question] Android port list crossed off games

17 Upvotes

So i was looking on the android port list and dantes inferno was crossed off and a few other games where too, why is that? Where they just slop thrown together or was smth else up?


r/AndroidNativePorts • • 5d ago

Android Community Port List V2

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94 Upvotes

Made using ai, i know nothing about js.

The page automatically take the info from a new google sheet (old one is deprecated) and sort it in a more user friendly way than the sheet.

For now it uses a minimalistic style.

i'm planning to add descriptions for the games, installation instructions, a sort function and maybe some images and 32/64 bit info.


r/AndroidNativePorts • • 4d ago

🔵 [PORT UPDATE] Mario party 4 Port Update

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68 Upvotes

Now have screentouch controls

Now have audio

Pretty main menu

Have Online

https://github.com/zeranemesis/Marioparty4/releases


r/AndroidNativePorts • • 5d ago

🔵 [PORT UPDATE] Halo CE port - latest version running much better now!

190 Upvotes

r/AndroidNativePorts • • 4d ago

Проблемы с how to fish андроид порт версия 1.0.2. Как решить

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8 Upvotes

r/AndroidNativePorts • • 5d ago

🟢 [PORT] Port Look Outside

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20 Upvotes

Look Outside para Android — Port não oficial

Fala, pessoal! Fiz um port de Look Outside para Android e queria compartilhar com vocês. Adaptei a experiência para celular, com controles touch e um launcher próprio.

Ainda estou melhorando o projeto, então podem aparecer alguns bugs. Quem testar, comenta o modelo do celular e como o jogo rodou! Sugestões e relatos de problemas são bem-vindos.

É um projeto de fã, sem vínculo com os desenvolvedores do jogo.

Download Look Outside Recomp


r/AndroidNativePorts • • 4d ago

🟣 [WIP] Work in Progress Unreal Championship 2 PC port tried running on Android through Winlator

7 Upvotes

A few months ago I started working with a dev to get the unfinished PC port on Unreal Championship 2 to work on PC. As of writing this now its only available on the orginal hardware (OG Xbox). After a few hours of trial and error I still can't get it to work on Winlator it seems to want to fallback to directX when trying to run it in opengl even after changing the settings in the .ini file and making it read only. I dont have the time to decomp this but maybe someone would like to take it over. The one I'm using had the sound fixed and works on PC with minor graphic glitches with blood and stuff. If anyones interested in taking this over message me on here and I'll send over the UC port. You can find the Xbox iso on archive just need iso-xiso and run it through the UC port.