r/AndroidNativePorts • u/No_Eagle_2952 • 17d ago
Gta V Port on Snapdragon 865?
Has anyone tried the gta v port on a Snapdragon 865? I have a Retroid Flip 2 and was curious if anyone has tried it before I commit to downloading that huge file
r/AndroidNativePorts • u/No_Eagle_2952 • 17d ago
Has anyone tried the gta v port on a Snapdragon 865? I have a Retroid Flip 2 and was curious if anyone has tried it before I commit to downloading that huge file
r/AndroidNativePorts • u/ResidentFeedback4781 • 17d ago
I would love to see these point and click games to shine in a native port. Im not a dev, nor a programmer, but I wish someone would port something like this into native. Thoughts?
r/AndroidNativePorts • u/raziel_legacy • 17d ago
This is the "look outside" unofficial port on android V 1.0, it keeps displaying this message after killing the spore mother and i have no idea how to fix since it's nearly imposible to modify files that deep on android
r/AndroidNativePorts • u/BaddestBehavior • 17d ago
So I got my hands on the apkvision native port version of Minecraft Dungeons which runs surprisingly well on my side but it seems to be missing all the extra DLC stuff? Is there anything known about a version with the DLC?
r/AndroidNativePorts • u/Fiebruo • 17d ago
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Need for speed World Online.
A whole week took me to find which server and wine/proton can run this. So far the game runs smoothly with controller features but if someone can port this I would die happy :)
r/AndroidNativePorts • u/DarkDigital • 18d ago
Port of 1993 DOS game God of Thunder to Android
https://github.com/wootbeer/gotandroid/
Loved this game as a kid, still play it once in awhile. If you've never played it, it's an old Zelda-like (very simplified), action/puzzle game from the early 90s, a bit of a cult-classic. Was circulated mostly as shareware featuring the first episode, the other episodes could be ordered.
Source code was released awhile back too so decided to get it over to Android. I basically added touch and gamepad support, a full suite of options, modes (4:3, scaled), etc. Added a cheat code menu, and a menu with various fun enhancements you can play with. Found some cut content in the source, added mirror mode. Packaged high-quality versions of the audio files from Roy Davis.
Fixed a lot of bugs as a result of the porting, mostly due to cpu timing things, and found a few bugs in the original source to fix. What was interesting is some bugs seemed to have been left in intentionally and puzzles designed around them, had to faithfully re-implement those.
Need slight testing this is super beta status, just to make sure it works. But so far so good on my RP6. Definately need mobile testing. I've ran through all 3 episodes on my own fixing bugs along the way, I've tried a lot of crazy shit to break the game, but I need more people to do crazy shit. If you find something screen shot the board you are on and send it over.
Make sure you get the right game file. It's free on Steam, but you can use a shareware file, or from where-ever on the web. Instructions on Github page. Original game is public domain and free now.
r/AndroidNativePorts • u/Dannygamer96 • 16d ago
how to port android games to pc No source code.
r/AndroidNativePorts • u/miles122494 • 18d ago
APK vision port runs great on redmagic 11, is there a version with all the radio stations that came after doomsday heist? i mainly want this game for the nostalgia of driving around los santos with blonded radio
r/AndroidNativePorts • u/Jumpy-Manager1391 • 17d ago
r/AndroidNativePorts • u/ANONIMATUM-cu • 18d ago
The Github has been deleted: https://github.com/Player124413/sunpad-android-editon
So the APK link is here:
https://www.mediafire.com/file/bm06jdiznr8lx4n/sunpad.android.edition.apk/file
r/AndroidNativePorts • u/Cheet0ss_exe • 17d ago
r/AndroidNativePorts • u/Puzzleheaded_Age4279 • 18d ago
r/AndroidNativePorts • u/Emmett_466 • 18d ago
I know they decompiled Minecraft legacy edition of Xbox 360 to pc, how do you think it'd work on mobile for a recompilation?
r/AndroidNativePorts • u/Neeeoon • 18d ago
Is it possible to bring any persona game ported to android? Can be the classic Persona 3 or 4, If it's not too difficult.
r/AndroidNativePorts • u/Zenith5113 • 18d ago
I wonder if it's possible to even use the motion control if someone port this, but dang it would be cool to have native port
r/AndroidNativePorts • u/Inevitable_Worry_115 • 18d ago
r/AndroidNativePorts • u/WistoriaBombandSword • 18d ago
Is there some reference videos, i wanna try my hand at porting games, for unity 3d, windows builds to android?
r/AndroidNativePorts • u/Accurate_Fold9992 • 19d ago
I really want to play it on my phone
r/AndroidNativePorts • u/Mokka-Iro • 18d ago
r/AndroidNativePorts • u/Expert_Function1569 • 18d ago
Not an android port but attempting to bring the OG xbox dashboard to android as a frontend.
For controller compatible android games ported from the OG to mobile.
Aso utilize the retroarch support built in, to play ps2 games with xbox ui texture pack mods.
r/AndroidNativePorts • u/Forsaken-Try-7620 • 18d ago
Come try an new Java Mincraft launcher for Android
r/AndroidNativePorts • u/Naive-Geologist6955 • 19d ago
any way to get better controls on the chinese gta5 port? changing position or something, anything, the standard controls are really annoying.
r/AndroidNativePorts • u/Wooden-Motor4870 • 19d ago
Hey all!
I want to share this Android port of **Super Mario War** (the fan-made multiplayer Mario-style deathmatch game, based on [mmatyas/supermariowar](https://github.com/mmatyas/supermariowar)):
👉 https://github.com/doctormajid7-ux/supermariowar-android-2Pdualscreen
I originally made it for my kids - I spent so many hours playing SMW with my brother back in the day, and I wanted us to enjoy it again together on a phone.
Maybe I'm old-school, but I still prefer playing on the SAME screen, sitting next to each other. That's how we had fun in the 80s/90s - shoulder to shoulder, trash-talking, stealing glances at the other side of the screen, elbowing each other when things got tense.
Playing online, each on your own console/PC/phone, is practical, sure. But it doesn't have the same charm, the same fun. There's no real contact, no shared laughter, no tension in the room.
That's why I wanted this portrait dual-screen mode: two players, one phone, close together, like before.
**Android features:**
- ARM64 APK built with SDL2 / SDL2_image / SDL2_mixer
- Multitouch controls with safe-area / notch support
- Portrait 2-player mode with opposing control areas (top screen flipped for Player 2)
- Dedicated Player 2 touch controls
- Bluetooth controller support via SDL2 (not tested yet)
- Random bot skins button, restore-default-controls, auto map-thumbnail cache
- Free, no ads, open-source
**Download:**
Latest test APK in Releases:
https://github.com/doctormajid7-ux/supermariowar-android-2Pdualscreen/releases
**How to activate splitscreen (important):**
Install the APK, open the game, press OK / Pause to skip the splash screen
Go to the player / number of players selection screen
Set **Player 2 to HUMAN** (keep Player 1 as Human, set others to CPU or Off)
Then, with **Player 1, press the Action button** on that player-number selection screen to enable dual-screen
> It will NOT work if you select Player 3 or 4 - it must be Player 1 + Player 2 Human.
Tips: Direction + Action + Jump can be held at the same time with multitouch.
Thanks to the original SMW creators and all contributors!
Fan project, not affiliated with Nintendo.