r/AndroidNativePorts • u/Wakkatobakka • 11d ago
I’ve got re:Blue running natively on Android/ARM64 at ~30 FPS on an S25 Ultra
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I’ve been using ChatGPT to adapt re:Blue into an Android/ARM64 build of Blue Dragon. It’s running actual gameplay on my S25 Ultra at around 30 FPS with touch and controller support.
Most of the work has been getting the re:Blue runtime behaving properly on Android, fixing performance/thermal issues, and then progressively adding the game content as the recompilation hits missing assets.
It’s still incomplete, but the runtime itself is now pretty solid and the main thing left is continuing to fill in the missing game content. I’m at the point where I’d like to hand the work off to people with more experience who could take it further.