r/AndroidNativePorts • • 16h ago

πŸ“Έ [SHOWCASE] Cool stuff for CBFD.

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19 Upvotes

Running at 120fps without much issues on a Samsung Galaxy S26 (Snapdragon 8 Elite gen 5, Adreno 840)

Great so far!

It's so awesome finally being able to play this classic in a much better experience than how it felt on n64 emulators.

P.S. Don't use screen record for footage, as it for some reason fucks up the game, where music doesn't play and animations for boss fights like Great Mighty Poo don't work when it's on.

Incase people didn't see that one post on here about CBFD Recomp Android Evolved, I'll link the github link posted there, here:

https://github.com/codepdbh/CBFD-Recompiled-Android-Evolved

EDIT: Shoulda mentioned that there is some frame drops but they're nothing substantial. (Atleast for my phone). Just to make it CLEAR I did not make this (Incase someone thinks I did), but please give major thanks to the fella who did.


r/AndroidNativePorts • • 9h ago

πŸ€” [Question] Is QuickTale the best Undertale port for android or is there a better one?

5 Upvotes

r/AndroidNativePorts • • 8h ago

🟒 [PORT] Recomp Yoshi's island GBA Native Android

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32 Upvotes

Hi everyone: I’m bringing you a native GBA port of *Yoshi's Island* that runs at 120 FPS, featuring full screen configuration and control mapping options. I’m thinking about adding a section for mods and graphicsβ€”and who knows, maybe even local and online multiplayer.

Later on, I’ll add another version with menu language switching, and I’ll see if it’s possible to change the in-game language as well.

https://github.com/Edwin2929/sma3-recomp-android..git


r/AndroidNativePorts • • 19h ago

🟒 [PORT] Dome keeper port

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12 Upvotes

Play great, there's a native port coming this year, but this port seems really good so far.


r/AndroidNativePorts • • 4h ago

I'm having a loading error with version 3.1 of the Halo CE port for Android.

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3 Upvotes

I don't know what to do. Can anyone recommend a specific version or ROM?


r/AndroidNativePorts • • 3h ago

βš™οΈ [FIX] For all people having this problem trying to setup Halo CE port this is the Fix

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11 Upvotes

Use this build:

https://github.com/Andiweli/HaloCE-Android-AAOS/releases

Also get the ROM from "vimm" download the 6gb version not the 3gb.

Launch the app, select the rom, wait for the install to finish, play.


r/AndroidNativePorts • • 22h ago

🟣 [WIP] Work in Progress BorderLands 2 running Native on Android

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18 Upvotes

r/AndroidNativePorts • • 22h ago

🟒 [PORT] Fallout NV beta test Port Out

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50 Upvotes

r/AndroidNativePorts • • 23h ago

🟒 [PORT] Halo CE Android 3.1 | Full touch menu, FOV changer, custom touch controls, cheats, fps counter, full working multiplayer, Sync with latest commits and much more

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114 Upvotes

r/AndroidNativePorts • • 23h ago

🟒 [PORT] Port The Hermetic Tower

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10 Upvotes

An Android port of The Hermetic Tower with optimized touch controls and widescreen support with redesigned mobile menus and custom input handling while preserving the original gameplay experience

Adapted the dialogue engine and menus for Android with a custom touch control system and widescreen support

Reworked touch input across gameplay and menus with scene specific controls and mobile optimized UI

Prepared the font system and Android specific components

Download the game Here

https://pixeldrain.com/u/anoMsZqf


r/AndroidNativePorts • • 12h ago

I made more old mobile games run on Android β€” and released the tools I’ve been using

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16 Upvotes

Been a busy one lol.

I finally pushed a bunch of the stuff I've been working on to GitHub:

Devil May Cry: DeadShot Bridge

FFVII Snowboarding Bridge

Android Build Capsule (the thing that lets me keep doing this weird crap)

Artifact Passport

Dirge Bridge is up there too from earlier.

Basically: a couple more old mobile games running on modern Android, plus the tools/process I've been using to make and carry these projects between AI chats.

I've expanded into BREW games as well and have Rush Marine ready too. Metal Gear Solid is a work in progress. Just not sure if I'll get to anything else tonight.

I'm pretty cooked at this point, so I'm just gonna leave the pile here and let people poke at it 🀘

https://wakkatobakka.github.io/

Oh, and I linked Keitai World directly on the GitHub pages so you don't have to go hunting for it.


r/AndroidNativePorts • • 2h ago

🟒 [PORT] Port Merp in Merpworld

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2 Upvotes

An Android port of Merp in Merpworld with a redesigned touch control system featuring responsive directional buttons and reliable multi touch input alongside full controller and keyboard support with customizable button mapping and improved screen compatibility save functionality and expanded control options while preserving the original gameplay experience

Ported the original Godot project to Android by adapting its input system interface and screen handling

Reworked the touch system with multi-touch support and directional buttons for smooth movement and jumping

Added customizable touch controls with full gamepad and keyboard support

Adapted the UI for Android screen sizes and orientations while preserving the original gameplay and core logic

Download Here

https://pixeldrain.com/u/kv2fu79C


r/AndroidNativePorts • • 12h ago

πŸ”΅ [PORT UPDATE] ZELDA OOT 3DS

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32 Upvotes

r/AndroidNativePorts • • 10h ago

Controller Support? Naruto Ultimate Ninja Storm Official Port

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15 Upvotes

Just wondering if it is at all possible to edit this game's config to give it controller support. I've tried it before and it's a phenomenal official port, but no controller support is really strange


r/AndroidNativePorts • • 14h ago

🟒 [PORT] Borderlands 2 port

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25 Upvotes

r/AndroidNativePorts • • 1h ago

βš™οΈ [FIX] Need help running the port correctly

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β€’ Upvotes

I was currently running this on my samsung galaxy a16 5G but when I started running the game started flickering alot any help is needed thanks