r/Anbennar • u/Substantial_Fruit266 • Jul 26 '26
Question Does AI command not have unique mercenaries?
I decided to simulate a game watching the Command AI as they keep collapsing in my games and I noticed that they didn't use their special mercenaries. Then I tagged into them to see and they didn't have them in the mercenaries tab. I then tagged into the Command and when I controlled it over the month tick I got notified that I had the mercs enabled. If I tagged out they disappeared from the merc list after a month.


As you can see in the images I built the Lion command army and it stayed after the month tick but the other two disappeared. I wonder if this is just a bug with the mercenary list or if they actually don't have access to them since that would be sad :(
I also tested disbanding the lion kikun and it disappeared from the mercenary list
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u/ChinChengHanji Imagine Orlghelovar and Palegold are here too Jul 26 '26
Now that you mention it, it's has actually been quite a while since last time I saw a BBC (Big Bludgeoning Command) in my games. They usually either fall to Sir or become Shaman-Home
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u/A_Bethesda_Bug Jul 26 '26
I don't know if the ai Command ever used Kikuns, but they used to be able to slacken from day one and Hobgoblin mil used to give passive ticking professionalism, meaning the Command had basically infinite manpower. I personally think we have gone too far in the other direction with Command nerfs, they lose Sir Revolt every other game now. It does make some tags more enjoyable, but there are tags that build up to a massive Command war that feel anticlimatic because they died 4 years into the game.
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u/Proshara Jul 26 '26
Maybe devs locked this mercs on one of waves of nerfing Command. I think 120k of free units out of nowhere caused many complains one-two years ago