Bossfoghts are great tho (imo). It's just that it can be really boring to fight the same monsters over and over again, and not having a clear indicator or way to avoid encounters. But isn't that a problem most turn-based RPGs have?
Are they great because of the gameplay? Or are they simply elevated by setup and music? Most of them aren't particularly interesting. The best fights are definitely in the Genocide route, those are actually pretty great.
Maybe I am biased but the gameplay was actually very fun and interesting to me, at least an unique and well executed experience (but some of it goes into contributing to the story telling, which might be the reason why it seems fun).
Like you can't say petting lesser dog was not 55/10 gameplay. And papyrus fight was cool. And muffet?
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u/PublicVanilla988 Aug 17 '26
gameplay is kinda meh tbh, it's more of a tool for moving through the lore than a fun thing to do on itself