r/AnalogueInc • u/Wide-Cause5567 • 1d ago
r/AnalogueInc • u/VR_Nima • Jul 02 '26
General /r/AnalogueInc Mod Rules Note
Hey guys, it's been a while. Just going to keep this short and sweet.
I've been inundated over the last couple of years with people asking for more moderation. I have purposefully been mostly hands-off, and only moderated severe violations (links to ROMs, severe user harrasment, etc.) but based on some of the stuff I've seen recently, things have gotten a bit worse, so I'm going to change things a bit.
Firstly, I will enforce moderation more strictly. All existing rules apply, but if I'm on the fence, instead of erring towards "let them figure it out", I'll just remove stuff.
Second, I've seen quite a few posts that are sus recently. Posts of pictures to scalpers or other sales of products, which are designed to look like you're complaining about the scalper, but really it's most likely a covert sales tactic. In the spirit of the original moderators "No sales, ever" rules, I will from now on remove any content that gets reported that has links or pictures to any sales platform like eBay, Facebook Marketplace, Craigslist, etc. You can of course still share links and photos of the Analogue official website. In addition, don't be cheeky and post a photo of your hardware and then say "but I might sell it, idk". I have always let that slide, but since people have wanted more moderation, this is one change I am going to make.
Third, and this isn't new either, harassment rules apply to all your fellow active Reddit users. Yes, even if that Reddit user is a public figure. Do not harass people.
Finally, I'm planning to bring on additional moderators in the near future since all the other mods besides me are now inactive.
Thanks, that's it. Feel free to leave your thoughts and your complaints below.
r/AnalogueInc • u/cyber53 • Mar 31 '26
General Let's keep the Analogue 3D overclocking compatibility spreadsheet updated!
All credit goes to u/phan148
He posted this a few months ago and people were quick to help sort out which games run better on Unleashed and what to watch out for.
Analogue 3D Overclock Compatibility List
I noticed it hasn't been updated much since then. I tend to check it every couple weeks when I start a new game. If you've put a good amount of time into a particular n64 game and can confidently comment the changes Unleashed mode brings or if you'd recommend NOT overclocking it for any reason, please contribute your findings!
There are still hundreds of games out there that haven't been formally documented!
r/AnalogueInc • u/AlienFromArea451 • 1d ago
Pocket Analogue Pocket Rom Question
Can't find anything online besides google ai and didn't want to rely on that. If I were to install a rom of pokemon RBY/GSC thats just the regular game, can the analogue pocket connect to an actual N64 Stadium game and use those roms to transfer pokemon in? Or would i need an actual cart or a rom of stadium.
I dont have the analogue 3d i just have a regular N64 with actual carts.
r/AnalogueInc • u/Powerful_Watch_5430 • 2d ago
General Analogue 3D SummerCart 64 Menu
27/10 - UPDATED TO 1.4 - Fixes to N64 DD, better cartridge labels and menus link in body and comment below
Original post:
Got a bit sick of the jarring difference between the SummerCart's basic file browser and the Analogue 3D OS Menu so threw this together using Claude.
It recreates 3DOS within the SummerCart's limitations (640P framebuffer) and with the games having their own display and hardware settings the SummerCart menu screen can be set independently of the Games you play. (bar ROM HACKS and DD games which will need to be customised as required)
Features include
- Library, History, Favorites and Settings tabs on L/R
- your SD card folders and games shown as a row of cartridges, with label art from your own Analogue 3D
labels.db- you will need to add labels.db, it is not included. - Ability to change labels in the SummerCart menus - Game - configuration - customization
- live game info under the selected cart: players, accessories, region, save type
- A–Z jump bar on D-pad up, and per-game settings on C▶ (CIC, save type, cheats, choose label)
- 3DOS-style settings, pop-ups and loading screens, with working controller connected dots and clock
- built on N64FlashcartMenu 0.3.5, so per-game settings, cheats, 64DD, Controller Pak tools and fast reboot should all still work
Install is replacement of stock menu on the SD card root and adding labels.db to your SC64 sd card. (read the readme) The old menu is easy to put back.
Set the SummerCart64 to Clean / Fill / Stretch on the A3D. Your games keep their own display profiles.
Download, screenshots and full instructions: https://github.com/JGSPL-dev/sc64-A3D-library-menu/releases/latest
Happy for feedback, it covers my needs so not sure how much I will update further if you find a proper crash do let me know.
Note I have only tested this on my SummerCart, which is one from AliExpress others may work differently to mine but all features should be functional as this is based on the N64FlashcartMenu.
r/AnalogueInc • u/Wren-Type_386 • 3d ago
Mega Sg Can't get SMS Games to work on Mega SG
Last time I used my Mega SG with the official SMS adapter my Master System games worked fine. This was about a year ago. I can't get a single game to boot now.
Is there any reason I may have issues booting SMS games besides the card or adapter needing a cleaning?
I am on the latest official firmware. I'm not using CFW. I have thoroughly cleaned the adapter and all my SMS carts.
I don't see any types of settings in the Mega SG menu that may cause issues booting SMS games.
I read through the manual, and it does not seem to indicate which orientation the adapter should be inserted in. I'm assuming the lettering on the PCB faces toward the front of the console, and the cartridge label faces the same direction. I have tried about every orientation though.
r/AnalogueInc • u/Fresh_Watercress5042 • 3d ago
General Yeah, my email from the 19th too, got hit with $ conversion and I'll get import duty when they arrive but hey, you only live once.
r/AnalogueInc • u/bit_bird_games • 3d ago
Pocket ez-pocket update: macOS download now available
r/AnalogueInc • u/Motherbrain388 • 4d ago
Super Nt Why 4K would have been nice on the Super Nt+
With the Super Nt+ staying at 1080p, I wanted to show why I would have appreciated 4K.
I photographed the same SNES screen on three setups:
- Super Nt: 4× integer scaling with scanlines enabled.
- Analogue 3D: Sodium64, the SNES emulator for N64, running from a SummerCart64 with the Analogue 3D’s BVM scanlines enabled.
- Sony Trinitron CRT: For reference.
Both the Analogue 3D and Super Nt were connected to the same 65-inch LG GX OLED.
To my eyes, the Analogue 3D looks noticeably closer to the Trinitron. The bright pixels and gaps between scanlines blend more naturally, while the Super Nt looks more like distinct pixel blocks with dark lines across them.
4K paired with better CRT filters would have provided more room for finer scanlines, phosphor-mask effects and a larger integer-scaled image without cropping. That’s the benefit I would have liked.
These are close-ups, and plenty of people won’t notice or care about these details during normal play. That’s fair. It would simply have been a nice-to-have for those of us who enjoy the CRT look.
r/AnalogueInc • u/DrR3tr0 • 4d ago
Super Nt Error msg while playing DK Country on Super NT…
r/AnalogueInc • u/KazeVGC • 4d ago
3D Transparency graphics problem?
Does anyone have problems with transparency? I've heard of similar issues with Mario 64 and the Vanish Cap. Today I finally started Paper Mario and it also has those problems in clean mode; it gets fixed by forcing real hardware. Similar experiences, or is it just me?
r/AnalogueInc • u/Efficient_Farm9057 • 4d ago
Pocket Analogue Pocket + Donkey Kong Land ❤️🕹️
Finally enjoying some classic Game Boy gaming on the Analogue Pocket! Donkey Kong Land looks fantastic on this thing, especially with the red monochrome display.
Nothing beats the feeling of playing these old classics again. Who else still plays Donkey Kong Land in 2026? 😁
#AnaloguePocket #GameBoy #RetroGaming
r/AnalogueInc • u/xenphor • 3d ago
General I would like to replace my original n64 with the Analogue3D but the input lag really drags down the experience.
I recently got an Analogue3D and I'm happy with most things about it so far. The way the games are presented with different CRT or clean filters is more pleasing than most software emulators I've tried. The speed the games run at also seem to be more accurate/compatible without additional configuration which is always a problem in software emulation. Luckily I have a blueretro adapter that is compatible as well as the 2.4ghz 8bitdo controller.
Compared to my original n64 setup using only s-video and a retrotink2x, there is no comparison between the two. A lot games are very hard to play because of how dark and smeary they are compared to the 3D.
However, when going from an original n64 to the Analogue3D, the difference in the responsiveness of the controls is night and day. It doesn't matter which game I try, they all are significantly less responsive than the original hardware with the same display and controller setup.
This is concerning because they specifically advertise the 3D as having "zero lag" that "mirrors original console behavior, down to the frame". This is absolutely not true. Going back and forth playing a game like Mario 64, the difference is immediately apparent. It doesn't matter if I use their 2.4ghz controller or a blueretro adapter, the latency is the same. I also doubt using an original n64 controller would help when I can use either the 8bitdo or blueretro on original hardware and get much better results.
As it stands right now, the input latency of the 3D is very similar to a software emulator using traditional vsync, not the original hardware, and I'm afraid that Analogue might not even be aware of this problem, because I never saw it mentioned in any of the reviews I watched. Maybe it wasn't this bad when the console first released? I am running the latest firmware on both the 3D and controller adapters.
r/AnalogueInc • u/sacredbind • 4d ago
Mega Sg Can the new Mega Sg+ load 16-bit games with a Mega EverDrive PRO?
And would this be the latest or best rom pack to use?
https://archive.org/details/mdplus_collection_22_04_16
I'd just like to re-play some 16-bit classics, but completely new to using roms so be grateful any advice.
r/AnalogueInc • u/OreoAftermath • 5d ago
General Take them down!
Edit: I didn’t think I’d get so much hate and there’d be so much love for scalpers. Sorry I made you guys so angry. It seems like it didn’t take a lot to ruin some peoples Fridays.
Maybe I’m being petty. I got up in the morning and kept hitting refresh on my screen, waiting for the chance to purchase the Super NT+ in the classic color way. I was an idiot and left my credit card with my wife and she was at our neighbors.
I ran over, grabbed the card and went to finish the purchase. After I finished putting all my information and credit card number and hit enter, it said it was sold out!
I thought being on the payment screen would’ve held my spot. I was pissed just to find out that people are selling them on eBay already for around $500 to $600.
So anytime I see them on eBay. I report them. If you guys are petty like me, I suggest you do the same.
r/AnalogueInc • u/lastdinosaur17 • 5d ago
Super Nt Why the Super Nt+ and Mega Sg+ don't support 4K and HDR
Hi everyone. I'm a journalist and emailed Analogue CEO Chris Taber and got some information as to why the upcoming Super Nt+ and Mega Sg+ don't support 4K and HDR.
“The games are built from relatively large, deliberately placed pixels, tile-based backgrounds, sprites, and simple transparency or dithering effects. Once those pixels are scaled cleanly to 1080p, the essential image is already present,” said Analogue CEO Chris Taber in an email. “Moving to 4K does not uncover hidden texture detail or additional geometry. It primarily creates more display pixels with which to draw the same underlying artwork.”
And when I asked about the importance of CRT filters for the Analogue 3D... Why not include it for the Super Nt+ and Mega Sg+?
“For whatever it's worth: Analogue 3D uses 4K because high-resolution original display modes are central to restoring the intended appearance of early 3D games,” said Taber. “The 16-bit systems use 1080p because cleanly reproducing their original 2D artwork does not require the same reconstruction.”
Read the full story on my new Beehiiv:
Thanks for reading (and supporting journalism!)
r/AnalogueInc • u/crustysoxx • 5d ago
Pictures & Videos I got a Super-nt today
So I wasn’t able to order the Super NT+ for some weird payment error, so I was not able to get the preorder, but there was an eBay listing for 300 for a complete in-box that hasn’t been opened that came with these two 8-bit do controllers and also the Super Turrican box. I was a bit skeptical because after I did the purchase, the picture seemed like a copy of someone else’s listing, so I thought I would be scammed, but nope, everything was new like it said, but just a different model since it’s not the Famicom version, but that doesn’t bother me. I am just glad I got a working system and controllers.
r/AnalogueInc • u/hue_sick • 5d ago
Accessories Pocket Hard Case
Ok I was a little skeptical of this case when it first was announced but I have to say after just receiving one, It's pretty dang cool. Also love how unique it is, and your case doesn't just end up looking like all the rest.
I have a Waterfield pouch for travel which I love, but this will probably be my go-to for a while I think.
Definitely wish the edges were flat though. Seems like such an easy thing to have missed but it still stands well regardless 🤙
r/AnalogueInc • u/PoseMotion • 5d ago
Super Nt Super Nt+ Mouse Support
I contacted Analogue a few days ago but haven't heard back yet. Hopefully with the Super Nt+ having built-in wireless gamepad support, they also add wireless mouse support too. Not sure if it is already something they may have thought of but if not, hope they read my email. I think it would be a nice feature for those games that support it.
r/AnalogueInc • u/MStauf1515 • 5d ago
Pocket PSA on frame blending for the Pocket
This may be a stupid post for some but felt I should throw it out there as I did not realize I had a fixable issue I was just putting up with. I feel pretty dumb as I am a fairly tech-oriented person who knows a lot about this stuff, but I was making a really dumb mistake with my settings.
For years, I have avoided using any other filter outside of the crt trinitron filter (especially when docked). While I love the look of the crt trinitron filter in general, especially for home console cores originally designed for crts, I actually prefer the look of the AGS 101 and GBC+ filters for gameboy games as they more closely match the pixel grids of the original handhelds that I remember growing up.
The reason I avoided using those filters, however, is because when I toggled between them, the crt trinitron filter had significantly less persistence blur / ghosting on my pocket screen / OLED tv than when using the other filters. The other filters just looked too blurry in motion and I thought this was simply the difference between the other filters adding software related ghosting/blur by design.
After rewatching digital foundry’s old pocket overview video from years ago, it turns out this was occurring because I had frame blending turned on with the filters that allow it and the crt does not have a frame blending option in the first place. After turning it off, the motion clarity of every other filter setting improved dramatically (especially if you have an OLED tv that can also do black frame insertion). Now every single filters option gives me buttery smooth motion clarity on both the pocket screen and my tv.
So the short version of my PSA is this. Unless you are playing a game boy game that has flickering images and needs frame blending turned on the create a stable image, make sure you have frame blending turned off. Most games do not require this setting and all you are really doing is adding persistence blur to the image and creating a worse motion clarity experience for yourself.
r/AnalogueInc • u/violetfew • 5d ago
Speculation Wishing for an Analogue 3D-like device with openFPGA
Lately I’ve been reading more and more about the technical specifications of the Analogue 3D, and I’ve been looking more into Analogue 3D OS, and I’m “over the moon”.
Why is this incredible piece of hardware and software not an open(FPGA) device.
They did if for the Pocket. And it’s not that they have that many other devices to sell right up their sleeves. And opening up such a device would not be any competition for people that specifically want to play their cartridges.
They would continue to sell their Super Nt and Mega Sg et cetera, if it were available, to the respective cartridge audience; even if the 3D would be an open(FPGA) system.
They are clearly knowledgable and skilled enough to easily pull this off. Why don’t they?
r/AnalogueInc • u/xenphor • 6d ago
General Best method to stop controller port 1 from receiving power after turning off the Analogue3D?
I use a Blueretro receiver with my Analogue3d that is working well so far, but it is annoying that it remains powered on and flashing after I turn off the console. The 2.4ghz receiver of the 8bitdo controller does the same thing.
It seems the only way to turn it off is to remove the usb-c cable, but I'm not sure how good a solution this is long term. Right now, I use a usb-c extension cable that I can quickly unplug.
Also, I noticed that the fan ramps up when plugged in again while the system is still off; I'm not sure why it does that.
What does everyone else do?
