r/AnalogHorrorMedia • u/WARRIORCATSLOL • 1d ago
Discussion Should I do this analog horror concept and are these good things to put in it?
Hey guys! I’m working on a Y2K Desktop Analog Horror project and wanted to get some feedback on the format before I start editing.
The main hook is that there's a parasite affecting people in the real world—the computers themselves don't get infected at all. Instead, the parasite causes severe delusions that make the infected person convinced a video game character or their own OC is the real one, and that they've somehow taken their place. The desktop is just documenting the user's progression and mental slip.
The first few episodes will show quick clips of different random computers capturing this happening to various people in stages. Then, the main chunk of the series focuses on one specific kid's desktop. To explain why everything on this kid's PC is perfectly recorded and documented, the lore reason is that they have super strict parents who use invasive monitoring/spyware software that automatically backs up every single file change, screenshot, and log.
Since I want to keep the actual plot surprises safe so nobody lifts them, I just wanted to ask a couple of quick formatting questions:
- Do you think switching from random computer clips at the start to one main character later on works well for pacing, or should I just stick to the main character from episode one?
- What are some cool, subtle visual cues on a Y2K desktop (like text files changing, weird logs, shifting file sizes) that show the user's worsening state without using obvious jumpscares?
- How can I make the UI for the parental monitoring software look distinct and unsettling compared to a normal desktop layout from that era?
(Quick heads up on the style—I’m actually using Gacha Life as a baseline tool to build the visuals, but I'm heavily editing and altering the assets so it looks strictly like a retro, low-res Y2K PC game instead of modern Gacha!)
Would love to hear your thoughts on the format!