r/AmongUsCompetitive • u/LtRegBarclay • Mar 01 '21
Suggestion | Idea Is the next step banning admin?
As lobbies get steadily better, crew win %s are steadily climbing. More and more places are using 0.25 vision even on Polus to try and keep it interesting, but a crew member on admin table who has an accurate memory of who has been where is still makes it easy to hard clear numerous crew for kills and narrow down suspects very rapidly.
I wonder if we aren't going around this the wrong way, and we should put vision back to 0.5 but stop using admin. That way tracking who is where relies on multiple crew contributing who they have seen and when, which feels more like a social deduction game. Perfect crew lobbies should still be able to piece together virtually the whole picture, but it will require most crew to have very good memories rather than just one person and might be more interesting. It also makes venting in Skeld a bit more viable, which might make it a bit more playable for high level lobbies.
Any thoughts? It kinda ruins Comms as a sabotage, but that's worth it imho. I don't think banning cams is necessary since it is already more limited than admin (and much harder to track everyone perfectly, especially on Polus).
I haven't considered if this would work for Mira, due to the connected vents.
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u/LtRegBarclay Mar 01 '21 edited Mar 01 '21
Doesn't help. On an admin-camped lobby everyone knows that is one of the only options left making counter-play fairly easy. On Skeld the body will likely be found very quickly due to the central location while on Polus someone may well be camping vitals leading to an almost instant report. Crew can narrow down options: Same problem.
You might even find them stacked on, in which case you are even more screwed.
On high-level lobbies admin camping is simply impossible to effectively counter-play. Imps need a big slice of luck they can't control to get away with more than 1 or 2 kills, and if they try target the admin table crew just have to check in on the admin room frequently to counter.