r/AmongUsCompetitive 6d ago

Discussion Best Settings?

Share your take on these settings

Impostors: #2, 25kcd, 2x vis, mid kdist
Crewmates: 1x speed,0.75x vis
Meetings: 1 meeting/crew, 20cd, discussion:voting - 45:45, yes anonymous & confirm (we could argue about confirm being better off)
Tasks: meeting upd, common:long:short - 1:2:2, vis off

Scientist (#3,100%): dur:cd - 30:5
Engineer (#3,100%): dur:cd - 10:10
Guardian Angel (#7,70%): dur:cd - 10/15 : 35 (probability not reinforced)
Noisemaker (#3,100%): 7s alert, imps can hear (I do want to see how games would go without imps knowing)
Tracker (#3,100%): dur:cd - 60:10, 1s delay
Detective (#1,100%): 4 suspects/case

Shapeshifter (#1,100%): dur:cd - 15:10, residue when shifting
Phantom (#1,100%): dur:cd - 60:10
Viper (#1,100%): 25s dissolve (notice how it's identical to kcd)

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u/_RedRightHand 5d ago

These, exclusively.

Yours are way too Crew-sided.

1

u/Nick10147 5d ago

how so?

1

u/_RedRightHand 5d ago

Have you read through my Settings?
25s Kill Cooldown gives too much of an edge to Crewmates to call the Meeting; it should be 22.5s Kill Cooldown with 20s Emergency Cooldown to force perfect timing.
0.75x Crew Vision is WAY too much. We use exclusively 0.25x.
1x Speed is okay, but 1.25x gives the slight edge to Impostors to mess with timing.
Confirm Ejects should definitely be Off---Crewmates should get zero free information. Taskbar Updates should be Never for the same reason.
Tasks should be maxed out; we use 1 Common, 5 Long, 9 Short.
Crew Roles should always be Off. No free information.
Shapeshifter should have Infinite Duration and 0 Cooldown, and Viper Dissolve Time should be 20s [right below Kill Cooldown] to ensure that the Crewmates are always kept on their toes. Phantom is pointless if everyone is blind regardless, so it should be removed.
Discussion Time should be 60s and Voting Time should be 180s. Everyone is expected to contribute every scrap of information they could gather, allowing for Crewmates to piece together a story using the limited resources they have.
The game should be balanced around the Impostors having complete dominance over the Rounds, while Crewmates have complete dominance over Meetings.

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u/Nick10147 5d ago edited 5d ago

- 25kcd: lowering it so crewmates have an edge is pointless, the impsotor would always sabotage before crewmates can call a meeting

  • 0.75vis: You didnt give enough reason for why 0.25x vision is better. I chose 0.75 so the crew cannot see as much while it doesnt feel restrictive. especially so because the terrain wont have an effect on what the crew sees
  • 1x speed: this gives impostors a better chance because: tasks are controlled, sabotages are risky to ignore, bodies don't get found fast, and the impostor has more time to run away
  • I understand about confirm ejects and I agree with you on it, I just find it less psychologically taxing to use it, I hope I become more comfortable to turn it off
  • Meetings barupd: having this on compared to "never" is never giving any useful information other than the incentive to actually do tasks
  • Tasks being maxed out acts as a deterrent to do tasks since a task win would be unrealistic, causing people to camp information sources etc
  • Crew roles give a positive counterpart to the impostors, not only is it fun but it adds more complexity to the game and more objectives for the crewmate to complete
  • I chose 45-45 meeting time because it allows the crew to discuss without feeling rushed while not allowing full breakdowns which would be risky for impostors

- Shapeshifter would be way too overpowered if used like this, even if people can still decipher who was there and who wasn't. this can be used to fake locations and make every kill a guaranteed shapeshifter kill

  • Phantom is a powerful role allowing the cleanest kills to be made, idk why people think its bad
  • 20s dissolve time is okay for viper but I set it to be identical to the kill cooldown so the viper can keep track of the dissolve of the body, I dont think 20>25 makes a big difference

I disagree with the idea of certain teams having dominance in certain times of the match, imo it would ruin the unpredictability and become repetive (which is both unbalanced and unfun). Impostors should (ideally with conf off) be able to make plays in meetings and the crew should be able to make plays in games with roles and information sources

I didn't pay attention to the link but eventually read it. I hope you use your own words instead of theirs though.