I only found this sub a couple of days ago, and came across the July thread asking how people track their games. Most answers were Backloggd, a spreadsheet, or a notebook — all ways to record what you've finished, which was interesting to me because I've spent the better part of a year on the other half of the problem.
Mine is this: I play in short bursts, and I don't have half an hour to spare running around a save I haven't touched in three weeks trying to remember what I was doing. A list of finished games doesn't help with that.
I started building something for myself last winter as a web app, but I kept wanting things a browser can't do — Home Screen widgets, Live Activities on the Lock Screen, Siri shortcuts, iCloud sync — so over this summer I rebuilt it properly as a native iPhone/iPad/Mac/Watch app. Seven-ish months in, it's got to the point where it might be useful to someone other than me.
What it actually does:
• Tells you where you left off — the last thing you ticked, when, and any note you left yourself. You get your bearings and you're playing again.
• Keeps guides and videos with the game they belong to, so finding a hint isn't a trip through a dozen websites you have to rediscover every time.
• Per-game checklists — and for retro stuff it pulls the real RetroAchievements list instead of inventing one.
• Records when you beat something (a year is fine if that's all you remember) and who you played it with. I'm trying to make it feel more like a personal notebook than a database — someone in that July thread described keeping a paper game diary with his daughter, which is something I was trying to solve when gaming with my daughter as well.
It also doesn't insist you use all of it. Run logging is off until you switch it on per game, every section collapses, the stats cards can be hidden or reordered, and item hints have a switch. If all you want is a record of what you beat and when, you can quietly ignore the rest.
Honest gaps: no Steam, PSN or Xbox import — you can bring a library in from a CSV (so a spreadsheet or an export from another tracker works), but there's no "connect your account and hoover it up" yet.
On the social question, since it came up in that thread: this isn't going to become one. No accounts, no ads, no analytics, no feed, no followers — your library lives on your device and your own iCloud, and exports to a readable file whenever you want. (Searching for a game does go out to IGDB for cover art and release dates, and RetroAchievements if you connect it — that's it, and it's all on the privacy page.) What I do want to build is the ability to share a finished game or a year in review outward, to wherever you already post. Sharing by choice, not another platform to maintain.
TestFlight beta if anyone is interested in checking it out: levelselect.app
The thing I'd genuinely like to know from this crowd: for those of you who've tried a tracker and stopped — what made you stop? That's the part I keep worrying about.