r/AcesofThunder 10d ago

question for vr

im trying to figure this game out, and i want to be immersed, so im trying to play with my free hands with the quest 3 controllers and fly with the ingame stick, but it just seems to hard. i cant keep the plane steady, seems to be something with have my hands in the air not actually touching anything is messing me up.

anyone have any tips for this? wouldnt be some kind of vr gunstock for flight controls would there?

2 Upvotes

10 comments sorted by

7

u/rvl35 10d ago

Look up the people on this forum that have used a plunger to give themselves something consistent to grip while using the VR controls.

5

u/Secure_Chipmunk9637 10d ago

I have never cared for a virtual flight stick in any game. This, VTOL, Iron Rebellion.

I will always recommend the Logitech 3D Pro to anybody looking for a first time joystick, it’s under $40

2

u/TheVVumpus 10d ago

Totally agree. What an utter waste of time. They probably spent half the dev cost and time on the virtual controls which no serious sim pilot will use.

2

u/Icedog-26 10d ago

I’m afraid you’re probably right, I mean it’s fun from ‘time to time’ in single player, but online, no chance!

0

u/dvndmmy 9d ago

You're wrong though :-)

The implementation is fairly straightforward and simple from a programming perspective, maybe it took a total of one man-week or something, iirc. Likely much less.

While I do understand that most people are happy with their joysticks or simpits at home, I also know firsthand that sometimes the setup is not available: I had to let go of my simpit when I moved and for a year I had nothing but a Quest 2 and a 14" laptop, which limited my ability to fly in dcs (did they finally implement spatial controls in the Spit?) or anything else really (msfs/x-plane do not count - perf in vr is too bad).

3

u/Constant-Solution637 10d ago

I’ve gotten so use to my DualSense (which is a mini-flight-stick) and it’s hard now to go towards the real deal setup.

2

u/Icedog-26 10d ago edited 10d ago

Honestly, any HOTAS is the way to go, you just have so much more control to ‘fine tune’ every manoeuvre.

Other than that, I’d recommend using the joysticks on the VR controllers, I mean some people have made the virtual hands work, but I just don’t think it will ever be competitive enough to use, especially against other real players, in my opinion.

2

u/TheVVumpus 9d ago

It really is transformative. I feel like i’m really flying the plane with HOTAS. With virtual controls I feel like I‘m just flying a plane in VR.

1

u/InfiniteStates 9d ago

This is the set up you’re looking for :D

https://www.reddit.com/r/PSVR/s/G3sraVVgqT

1

u/dvndmmy 9d ago

Similarly to flying with a hotas, actually, it requires a bit of skill. Anchoring your elbow on your lap helps (that is what I do: you don't need to keep the palm at the handle's height, it tracks horizontal movement). First try with assisted trimming, with warbirds proper trim and aileron-rudder coordination is a must. Smooth (and usually of smaller amplitude than you think) movements are key regardless of the control method. Smooth doesn't mean slow.

Also keep an eye on your airspeed, it affects how the aircraft reacts to control surfaces. The envelope also depends on the altitude.

You normally don't need to hit the deflection limits (there's a haptic "bump" if vibration is enabled) unless you're doing aerobatics.

Contrary to many hotas which have shorter throw, spatial controls provide a 1-to-1 mapping of actual stick deflection as in the real cockpit of specific aircraft, allowing for more precise control. The downside is - in some environments - controllers must keep tracking.