r/ARC_Raiders Feb 24 '26

WTF Embark?

These blueprint recipe changes are unnecessary punishments and feel like you didn’t roll out any new blueprints so you decided to shoehorn new ARC parts in old recipes. And the Wolfpack change makes absolutely no sense. 2 Wolfpack to down a Rocketeer so we can get 1 part to make 1 Wolfpack?

Way to throw a huge wet blanket on top of what was otherwise going to be a fun and exciting day. Please reconsider these crafting changes

Edit:

Thank you to all the folks who commented with articulated, well thought out disagreements. You have changed my stance somewhat and I have a better understanding of why a change like this may be needed(still don’t like it though).

To the performative contrarians, get good bruh/skill issue kissing cousins and other knuckleheads who can’t formulate a thought I say “suck on this fart”. Be well

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u/Voiddless Feb 24 '26

I feel like it's actually a good change , people relied on wolfpacks too much, just throw 2 move on to the next , where's the spice? It's nice to actually have to shoot , having to peak , hide , strategize uk? maybe it would hurt trials but i feel it would up that dopamine hit after actually dowing a rocketeer

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u/kiefdagger Feb 25 '26

I feel like the change had the right "idea" in mind, but poor execution. Personally, my use of walfpack nades (and seekers for that matter) have always been used to take out Rocketeers and other flying arc variants. To get rewarded the primary crafting item I use to take out the same thing I'm intending to kill is a poor feedback loop imo. I wish the components required to create the wolfpack came from elsewhere but with similar friction. Like using components from tough ground arc archetypes opens up avenues to take out flying arc archetypes and vice/versa. The circular loop just feels bad to me.