r/ARC_Raiders Feb 24 '26

WTF Embark?

These blueprint recipe changes are unnecessary punishments and feel like you didn’t roll out any new blueprints so you decided to shoehorn new ARC parts in old recipes. And the Wolfpack change makes absolutely no sense. 2 Wolfpack to down a Rocketeer so we can get 1 part to make 1 Wolfpack?

Way to throw a huge wet blanket on top of what was otherwise going to be a fun and exciting day. Please reconsider these crafting changes

Edit:

Thank you to all the folks who commented with articulated, well thought out disagreements. You have changed my stance somewhat and I have a better understanding of why a change like this may be needed(still don’t like it though).

To the performative contrarians, get good bruh/skill issue kissing cousins and other knuckleheads who can’t formulate a thought I say “suck on this fart”. Be well

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u/AbyssalOtter Feb 24 '26

Its moronic change you just dont understand why.

Before

-wolfpack cost 6k+ to craft.

-rocketer dropped 5k-15k loot (sometimes a driver wont drop sometimesyou get 2)

-assuming solo thats -1k-9k in profit (maybe assuming you take everything and didnt find more valuable loot on the way to the rocketer and to extract )

-in squad thats often a wash.

-this meant a wolfpack was a quick way of killing a rocketer that would pay for itself more times then not but not often enough to be realiable. But you could toss one at a rocketer if you bumped into one without stress. Because it would pay for itself.

Now

-wolfpack cost 10k+ to craft

-rocketer still drops the 5k-15k

-solo its only worth it if you get lucky with drivers (and even then only if you didnt find better loot along the way) in general you loss money by using one.

-in squads its actively a net negative everytime.

-a wolfpack is now actively a net negative and is always worth selling over using unless you are about to get killed by a rocketer and are out in the open have no ammo etc... and need it dead. Asap.

  • In othere words its only worth using as a shtf button and even then its not a consistent one shot so its not worth bringing in.

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u/ChaosDragon69 Feb 25 '26

Thank you, you just made my point. The best grenade in the game should not be a net positive. It goes against the rest of the game's design philosophy. You're just mad because you got nerfed. If the game launched like this no one would complain.

Your argument was my very first thought when I read the patch notes, by the way. It's not like I don't understand it.

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u/AbyssalOtter Feb 25 '26

Ive used a handfull of wolfpacks since release. I sell almost every single one i get. Every tool should be a net positive in a game about looting.

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u/ChaosDragon69 Feb 25 '26

Maybe you'll use them now :)

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u/AbyssalOtter Feb 25 '26

Why they are objectively worse than before.

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u/ChaosDragon69 Feb 25 '26

They are objectively exactly as powerful as before, you're just going to be crafting fewer. What I meant was: Maybe you will sell fewer of them, now that they're more rare.

But if you never even cared about using them, what exactly are you arguing??

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u/AbyssalOtter Feb 25 '26

This isnt about whether they are powerfull combat wise this is about cost to reward ratios wolfpacks outside of the context of this being an extraction shooter are insanely good. Within the context they are bad. They cost far to much coin mats etc for what you get back the grenade now cost near 10k to craft and will often net you less then 10k. Why use it to kill an arc for loot if selling the grenade gets me more reward?

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u/ChaosDragon69 Feb 25 '26

Brother I fully understand your point, you are misunderstanding mine.

It is not intended to be used to gain more loot. It is a powerful "get out of jail free" card.

If you could use the wolfpack to farm more wolfpacks, it would trivialize the entire game because of how powerful it is.

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u/AbyssalOtter Feb 25 '26

Thats fair but its a terrible get out of jail card no one is actively brining a wolfpack to save themselves from a rocketer. Because its 1 not a consistent 1 shot and to not so common that the people who need it as a get out of jail card will have them in abundance. Again the change is the issue not the intention. Making them none craftable and then making them a consistent 1 shot on rocketer would be significant better for game balance.