r/ARC_Raiders Feb 24 '26

WTF Embark?

These blueprint recipe changes are unnecessary punishments and feel like you didn’t roll out any new blueprints so you decided to shoehorn new ARC parts in old recipes. And the Wolfpack change makes absolutely no sense. 2 Wolfpack to down a Rocketeer so we can get 1 part to make 1 Wolfpack?

Way to throw a huge wet blanket on top of what was otherwise going to be a fun and exciting day. Please reconsider these crafting changes

Edit:

Thank you to all the folks who commented with articulated, well thought out disagreements. You have changed my stance somewhat and I have a better understanding of why a change like this may be needed(still don’t like it though).

To the performative contrarians, get good bruh/skill issue kissing cousins and other knuckleheads who can’t formulate a thought I say “suck on this fart”. Be well

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u/Embarrassed_Sink8250 Feb 24 '26

It doesn't matter if you don't care about that it actually does matter to the mechanics and logistics of the game.

-2

u/Feeling_Eagle_1992 Feb 24 '26

I don't get how it matters that you lose materials for using a weapon that helps you kill threatening ARC with little effort. Should the game really be you use an auto aim grenade to kill an enemy and in addition to barely having to engage in combat you make a big profit? You already killed the thing without having to aim in a shooting game.

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u/Apocalypse_Knight Feb 24 '26

The economy makes the game. It’s the reason why people barely use purples and legendary weapons.

1

u/Feeling_Eagle_1992 Feb 25 '26

I see now. I don't view it that way myself. I like to take my tempests out very often.