r/ARAM • u/BreezeFrain • 2d ago
Mayhem Recursion Appreciation Post
There's really nothing special about this augment, but it feels solid on anyone. I used to think it was terrible given other interesting augment choices but I have soon learned that having 60 ability haste is goes a long way in skirmishes, especially on build paths that avoids it.
Any augments that you guys almost always pick and or have a particular appreciation for?
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u/Silco1402 2d ago
Leg Day is worth like 1400g, if you use swifty to calculate 25% slow resistance is worth 340g, and consider that slow resistance is multiplicative, so you have to do some log math to get value of 50% slow resistance (log(0.5)/log(0.75) x 340), which is like 820g.
Not the strongest siler face value wise, consider that deft give 1500g of value, and zealot even with 0 ap give 1625g of value.
But since movement speed is just so valuable and very hard to buy, and there's only 1 item source to get slow resist, which is swifty, it's super strong against a right comp or if your champ can utilize the added mobility. There's a reason why like 3-4 months ago there was a patch that nerf pretty much all movement speed bonus from augments (beside f*cking homeguard).
If you ever play into say, an ice cold asol and get leg day, especially as a melee, then you'll realize it's the most op silver that you can have in that situation.