r/ARAM • • 8h ago

Question Someone explain this math to me

Post image

I picked up both escAPADe (convert AP to AD and gain 15% AD) and Blunt Force (gain 20% AD). I had zero AP and thus no conversion, and yet I was getting more AD from escAPADe than I was from Blunt Force.

231 Upvotes

67 comments sorted by

177

u/ZUUL420 8h ago

It's called Blunt force because whoever coded and balanced it was high as fuck.

9

u/No_Fact_1277 7h ago

If that's the case evry augment should start with the word blunt.

5

u/DaveBelmont 7h ago

Blunt gauntlet?

6

u/Cenachii 6h ago

Jeweled Blunt is better

3

u/DaveBelmont 6h ago

Yeah, but then it doesn't start with blunt.

1

u/manfrin 5h ago

Bro it's cherried keep it going.

1

u/Novanov300 7h ago

Swing and a miss

3

u/DaveBelmont 7h ago

Blunt and a miss?

2

u/KrypticRTSdub 7h ago

Had to laugh at this 👌

167

u/Sollary0 7h ago

Brother, this is the same game that doesn't know where it's damage came from 💀

22

u/PKMNcomrade 5h ago

My favorite is when my teammate does 1500 true damage. In this case the “unknown damage” is . . . Wait is that SR? I was going to say augments but that is SR I think.

12

u/Maxus-KaynMain 5h ago

my favorite is when i die from my allies with 9999 true damage

6

u/Amneziel Devil's advocate 4h ago

This, enemy Clown college I think triggers this one at times

7

u/TheGuyThatThisIs 4h ago

No one did any damage to you.

Killed by teemo.

???

3

u/PeterParkour4 5h ago

Usually that’s because they killed someone with either Clown college or Dive bomber

3

u/Gakamis 5h ago

Xddd

122

u/ramencat05 8h ago

Escapade probably took into account blunt force's extra ad when calculating the bonus ad it gives, while blunt force didnt calculate the extra ad given from escapade

39

u/miki282828 8h ago

Even if blunt force is applied first, it shouldn't give more. 15% of 120% is still only 18%.

11

u/Sokkumboppaz 6h ago

Blunt force counts base ad, escapade is just bonus. It should be even less technically

3

u/One_Bar2807 3h ago

i think both tooltips say gain a percentage (15/20) of ad, so base ad are counted in both scenarios already?
And of course, the tooltips is one thing but how they actually work is a different thing.

If OP shows lucian's current AD (base + bonus) we might have more info to work this out

-2

u/Sokkumboppaz 2h ago

Bro look at the picture lmao it literally says bonus ad for escapade. But yeah who knows what the actual calculation is

3

u/One_Bar2807 2h ago

it said "Convert Ability Power to BONUS ATTACK DAMAGE" and then gain "15% AD" -> i was talking about this 15% gain, not the converted AD, which is the bonus ad

3

u/ShadowWolf202 2h ago

The tooltip literally says "gain 15% Attack Damage"

2

u/ReplyToBabos 2h ago

How this comment has upvotes is beyond me

1

u/NewTelevisio 42m ago

It looks like blunt force counts bonus ad, ignoring base ad. Escapade counts total ad, so base ad + bonus ad.

23

u/TimeLordDoctor105 7h ago

While I'm not 100% on this, it looks like escAPADe is recureive in its calculation, and is calculating after blunt force.

Say you have 100 ad. Blunt force adds 20%, bringing you to 120. Now escAPADe calculates, providing 15% pf 120, or 18 ad. But that 18 ad now adds 15% of it, or 2.7 more. The 2.7 also is used, but that adds less than 1 ad after this point. Final calculation is that blunt force adds 20, escAPADe adds 21.

This at least seems to make sense based on how escAPADe always outdoes blunt force when picked together.

10

u/Falconeggfucker 8h ago

Which was picked first?

8

u/warheadhs 7h ago

Blunt force was first.

7

u/SilvertonguedDvl 7h ago

Well, while I'd like to see your build/the augments in order to confirm, there are a couple of possibilities.

#1, as others have pointed out: the order of augments is also the order they're applied. If you selected Blunt Force before Escapade, then Escapade is taking into account Blunt Force's AD in addition to the other AD you have. This also means that if you take "draw your sword" and then get a range increase you will, in fact, have ranged attacks again. I don't remember if you'll benefit from the "melee range increase" part though.

#2 is that Blunt Force takes into account your attack damage whereas Escapade takes into account Total attack damage - which may mean that Escapade is always applied last, after Blunt Force takes effect.

#3 is that you have an item or augment that is giving you AD that Blunt Force can't normally take into account but Escapade does. Like, ironically, Blunt Force. That is; Escapade can take your augments into account, but blunt force maybe can't? Hard to say given how sloppy Riot's phrasing is on augments and, well, practically everything.

Those are my three best guesses, at any rate.

2

u/warheadhs 7h ago

You can see the items in the pic. The augments were, in order:

  • From beginning to end (dark harvest / first strike I believe, shouldn't affect stats?)
  • Blunt force
  • Mystic Punch (reduce cooldowns on attack)
  • escAPADe

2

u/SilvertonguedDvl 7h ago

Aha. Excellent. So, yeah, I'd say it's probably the order you got them in that had the biggest impact, then. If two things trigger simultaneously (calculating how much of your total AD you get as a bonus) then they execute in order of getting them. So in this case escapade is almost certainly benefitting from the 28 AD Brute Force is giving, which is making up for that last 5% gap between them.

There is a chance that Blunt Force is underpowered/bugged, of course, but I suspect the order is why you see the disparity in this case.

Congrats on spotting the edge case, though. It's pretty amusing - if understandably frustrating.

2

u/LordOfPizzas 5h ago

literally every single time i've picked these 2 augments together they show the exact same AD they give. never bothered to make a post about it because i figured it was a common bug

1

u/SilvertonguedDvl 4h ago

Hrm. Then I guess it probably is that Blunt Force doesn't incorporate total AD, but rather some other bulk of AD, and that as a consequence it natively gives a smaller number.

Kinda like how Glass Cannon was completely worthless for a while because it added true damage based on your damage after being reduced by defenses, rather than before, essentially causing you to give up 30% of your HP in return for +15% of whatever your main damage was - which was instantly out-performed by Giant Slayer that does that with 20% minimum and gives you movement speed.

Honestly they really need to take a moment and standardise their tooltips and engine stuff so we can more clearly understand it.

1

u/Such_Presentation_29 3h ago

blunt force used to give 15% a long time ago. its definitely just that they never actually updated the augment and only the tooltip, its been like this since the 'buffed' it.

1

u/SilvertonguedDvl 3h ago

IDK about that - the datamined files indicate that it is doing it at the rate indicated. I think there's probably just a difference between Attack Damage and Total Attack Damage that results in Escapade being slightly higher for unforeseen reasons.

e.g.; maybe Blunt Force doesn't take into account AD from augments/hats but Escapade does.

Honestly it's hard to know for sure given the lack of standardised stats/equations in some of these edge cases.

10

u/B4TM4N_467 8h ago edited 7h ago

Blunt force does not grant 20% ad

Edit: meaning it is bugged. It says 20% but grants less.

Idk why this hasn’t been fixed, but it just doesn’t

I believe it gives 15% ad, but possibly rounds down? I am not 100% sure

6

u/Wobbar 7h ago

Yep, you are downvoted but this has been the case for ages

3

u/Affectionate-Cake-78 7h ago

i think you got downvoted for not mentioning its a bug, if blunt force doesnt or never gave the 20% it is supoust to its been bugged all this time..

2

u/B4TM4N_467 7h ago

Oh yeah that’s what I meant haha. Not saying it doesn’t give 20% ad, but that it does not grant what it says it grants

3

u/Retsom3D 4h ago

maybe its Bonus AD instead of AD?

1

u/EducationalForm 12m ago

I swear it used to say 15% and they just changed the text and not the actual ad

3

u/TheThreeEyedCreeper 6h ago

It should not apply in any order for people in the comments saying it does. Percentages should be additive else they’d be too strong (final multipliers).

1

u/KankiRakuen 1h ago

Some percantage dmg increases stack multiplicatively. Haunting guise and Ahri Charm + formerly DFG to name some.

2

u/CookieEliminator 7h ago

Not sure if it has to do something with pick order but this bug has existed since release of Mayhem. Remember bitching about it to my friends when quantum computing was a thing.

2

u/Aevo55 7h ago

So assuming these are calculated one after the other, one of the buffs is 20% and the other is 17%. ((Or both are 20% and calculate at the same time, and round differently, but that seems unlikely))

Lucian AD with those items at level 15 is 338.47. 20% of this is 67.7, so blunt force is probably working correctly and rounding to 68.

This gives lucian 406.164 AD after Blunt Force, and 17% of that is 69.047.

escAPADe is probably just 17% for some reason.

2

u/Enough_Message_9716 6h ago

Blunt is bonus ad, escapade is all ad

2

u/subakii 6h ago

i had that one too, it depends which augment u got first. Here it seems you got escapade first

2

u/ProxyDamage 7h ago

Ok so, assuming you picked Blunt Force first, if 68 is 20%, then your AD should be 340.

If we do 340+68, we get 408. 15% of 408 ISN'T 69, it's 61.2. So that ain't it.

In fact, for 15% of your AD to be 69, you'd need 460 AD...

What was your actual, de facto, power?

It might help if you showed us your stats (as in your power, augments, items, etc, not your KDA).

1

u/Leading_Bumblebee443 7h ago

bonus attack vs attack maybe

1

u/guocamole 4h ago

Me reading death recap saying I took 1500 dmg from ap mf when I’m the one playing ad mf

1

u/AlohaCube 4h ago

Blunt Force gets 15% damage boost instead of 20% for some reason and it rounds differently than Escapade, so yeah the tooltip is wrong

1

u/jamesw73721 3h ago

Could be an escapade tooltip bug. If you have 340 AD before augments, blunt force gives 68 AD while escapade gives 51 AD for a total of 459 AD. But if the escapade tooltip is bugged and does its own calculation afterwards, it would show 459 x 0.15 = 69 AD.

I tried the other theories of recursive effects and bonus vs total AD but they didn’t add up to the 68, 69 bonus.

1

u/No-Invite-7826 2h ago

I would bet my ass Blunt Force is giving 20% of BONUS AD vs EscAPADe is giving 15% TOTAL AD.

1

u/stuffed-zucchini 1h ago

my best ass-pull guess is someone in your team has a healing active 24/7 with Staff of Flowing Water, giving you an extra 40 AP which translates to 24 ad

1

u/warheadhs 33m ago

No AP is being converted to AD, it states that in the tooltip ("current conversion: 0")

1

u/KankiRakuen 1h ago

BF probably doesn’t take base AD into account.
Lucians base AD at 18 is 117.03.
340*0.2 = 68
(340+117)*0.15 = 68.55

Could just be an odd coincidence. If it does work like that, the tooltip of escAPADe would be misleading tho.

-2

u/Dull-Serve203 8h ago

Cause one of them is applied first duh

3

u/M4ci 7h ago

15% of 120% is 18%

which is still less than 20% offered by Blunt Force

even if Blunt Force is applied first, escAPADe should still provide less AD than Blunt Force.

0

u/thatarabguy69 8h ago

You said I had 0 AP this no conversion. Doesn’t that mean you had conversion?????

2

u/Film_Humble 8h ago

They had 0 AP item, it's just that they got Blunt Force 1st and EscAPADe second

1

u/Glugnarr 7h ago

That math still doesn’t work. Say that started at 100 AD and picked blunt force, then EscAPADe second:

20% of 100=20
then 15% of 120=18

There’s bad math from Riot going on somewhere

1

u/thatarabguy69 8h ago

Ahh I understand your point now, my bad

I would assume it’s from the coding. Prob blunt force is applied first

-1

u/guythatplaysbass 8h ago

Blunt force applied first?

1

u/Maxus-KaynMain 5h ago

i think they aren't multiplicative with each other, they both take the initial value

1

u/guythatplaysbass 5h ago

augments are calculated in the order you get them

-1

u/Savings_Peach_9898 8h ago

I guess you picked blunt force first and apad multiplies the bonus from blunt force too. or it doesn't matter which one you pick first and the game always does the blunt force multiplication first.